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Ironfarm-EyeOfProvidence-0.5.0 icon

EyeOfProvidence

A mod that dramatically modifies the FOV.

Date uploaded 2 weeks ago
Version 0.5.0
Download link Ironfarm-EyeOfProvidence-0.5.0.zip
Downloads 39
Dependency string Ironfarm-EyeOfProvidence-0.5.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
EternalsTeam-PluginConfigurator-1.10.2 icon
EternalsTeam-PluginConfigurator

Used to configure plugins easily in Ultrakill

Preferred version: 1.10.2

README

Eye of Providence

An Ultrakill mod inspired by the Quake mod Blinky that modifies the field of vision based on various projections.

You can choose from a variety of unique perspective such as...

Equidistance / Fisheye: Hammer Projection: Equirectangular Projection:

and more!

Known Issues

  • Blood/Gasoline/Portals/Radiant Effect will not show up in projections.
  • As of update 17d4, fov is capped to 180 when looking in the direction of portals.
  • The fraud theater skybox does not render properly on all globe planes.
  • At the moment, VolumetricSkyboxes conflicts with this mod.

Changelog

  • 0.5.0
    • Added an option to render limbo/fraud-space skyboxes in globe settings.
    • More organized configuration options.
    • Equirectangular projection now has dynamic black bars depending of FOV.
  • 0.4.0
    • Added an option to change the shape of the projection globe. Can help with performance by reducing the number of planes needed to render a full globe.
    • Added the Winkel Tripel projection.
  • 0.3.1
    • Camera now zooms when dashing and zooming with terminal or railcannon. This is togglable in settings.
    • Fixed Fisheye fit setting.
    • Tweaked Panini projections default settings.
    • Slight optimizations.
  • 0.3.0
    • The fov's of projections can now be changed independently of one another.
    • Panini projection now affected by fov.
    • Stereographic projection now affected by fov.
    • Projection globe can now be rotated.
    • Sides of projection globe can be disabled, which can help with performance.
  • 0.2.2
    • Added keybindings for all perspectives.
  • 0.2.1
    • Made hammer projection mathmatically accurate.
    • Hammer projection now affected by fov.
  • 0.2.0
    • Re-initial release.