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bananastudio-BananasDifficulty-1.0.4 icon

BananasDifficulty

Adds a new difficulty to the game

Date uploaded a year ago
Version 1.0.4
Download link bananastudio-BananasDifficulty-1.0.4.zip
Downloads 8939
Dependency string bananastudio-BananasDifficulty-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hydraxous-Configgy-1.0.7 icon
Hydraxous-Configgy

Library mod for configuring other mods!

Preferred version: 1.0.7

README

What does it do?

Adds an extra difficulty to the menu named "Bananas difficulty". This difficulty adds alot of stuff to make the game more difficult. I dont know if every level is possible with this difficulty because i kinda suck. Ive beaten most levels with it. But not every. This mod is mostly meant to be difficult. And is probably not balanced.

What are some of the changes in the difficulty?

Every change (click arrow to open)
General Virtue beams are duplicated in all directions (except diagonally) (only in hard mode), Shockwaves are double in vertical and horizontal (only in hard mode). Glitch effect is doubled. Countdowns are reduced by 15%. Every projectile has a beam attached to it. Double blackholes. And also the changes in UKMD are also present in this mod.
Filth Filth teleport on their target when falling. Filth also attach to the target when it hit. Also they are very fast.
Something wicked When shot it spawns in a 25 meter radius around you instead of at a patrol point.
Stray Throws projectiles more and more overtime (first 1, then 3, then 6 until 12)
Schism Fires 2 bullets every shot (only in hard mode)
SwordsMachine When entering next phase it spawns gabriel swords. And in phase 2 every 2.5 seconds it spawns more gabriel swords.
Soldier Fires a rocket aswell
Malicious face Fires 2 beams at once and faster.
V2 When close punches you
V2 2nd Whiplashes you when you are too far away
Stalker Sand explosions now make enemies radiant.
Insurrectionists Dont fall over when hit with a cannonball and parrying its ball wont knock it back.
Ferryman Spawns a snake projectile every attack
Drone Fires homing projectiles
Streetcleaner Throws a rocket at you every 3 seconds if you are to far away
Mindflayer Spawns with an idol. Its beam attack is thrice as big
Guttertank Never falls, removed punch cooldown
Sentries Instantly fire
Hideous mass Shoots 4 spears at you
Idol Idols automatically become radiant and require 2 hits to be killed
Leviathan Beam time is 1.5 times longer. And can use its tail while using the beam.
Corpse of King Minos Already has parasites on spawn, on parried it continues its attack. In phase 2 another 2 parasites spawn.
Minotaur Meat explode and meat slam will both happen in both animations. Parrying the minotaur wont make it stagger.
Minos prime Attacks significantly faster, teleports towards you if you're too far, spawns double the shockwaves, and spawns 2 extra snake projectiles.
Sisyphus prime Attacks significantly faster, teleports towards you if you're too far, Destroy! now also spawns a virtue beam, 2 shockwaves with the clap shockwave AND the stomp shockwave
Flesh Prison and panopticon When spawning eyes they spawn an idol, they also do both homing explosive and blue homing projectiles (Only in hard mode)

CHANGELOG

1.2.5

  • EXTREME MODE shows only when extreme mode is active now

1.2.4

Death catchers dont run in 8-3, every respawn wave enemies get increasingly more buffs, changed death catchers movement slightly

Death catchers revive faster, killing 5 enemies in 3 seconds will make it instantly activate. Upon killing the deathcatcher, the puppets dont die

1.2.3

Deatch catchers can go through portals now (hopefully 8-3 softlock fix, yes ive tried it, and i was able to get it.)

1.2.2

Powers speed mode is added in Extreme Mode

Powers can now ACTUALLY not be juggled anymore.

Powers play enrage sound when enraged

Powers dont lag now (atleast for me :P)

1.2.1

Powers are slowed down, cannot be parried anymore, enrage over time, and dodge projectiles every 2 seconds.

1.2.0

Added Extreme mode, to remake the intended experience of the mod (aka, not balanced at all)

Death catchers now run away from the player

1.1.6

Fixed certain enemies still being changed in other difficulties

1.1.5

Virtues now dont uncontrollably dodge since that makes the end arena of 8-1 too difficult.

1.1.4

Sentries now shoot through walls (thanks Vinny) Gabriel Second is faster Enraged Virtues now continuously dodge in unpredictable patterns. Virtues enrage upon being hooked.

1.1.3

Made Sentries fire more projectiles :D

Added CHANGELOG.md