You are viewing a potentially older version of this package. View all versions.
bananastudio-ULTRAROGUE-0.2.7 icon

ULTRAROGUE

Adds a new roguelike mode

Date uploaded a month ago
Version 0.2.7
Download link bananastudio-ULTRAROGUE-0.2.7.zip
Downloads 8919
Dependency string bananastudio-ULTRAROGUE-0.2.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

WHAT DOES IT DO?

This mod adds a new mode called ULTRAROGUE.

In this mode, you fight your way through randomly generated floors, collecting weapons and items to strengthen your run. The objective is similar to the Cyber Grind: survive for as long as possible and reach the highest floor you can.

WHAT DOES IT CURRENTLY HAVE?

Currently, the mod includes:

  • 50 items
  • 10 normal rooms
  • 5 special rooms
  • 6 classes

More content is planned for future updates

EXTRA INFO

Performance may decrease on higher floors (especially floor 9+) due to the large number of enemies that can spawn.

If you find any bugs or have ideas/suggestions, feel free to join the Discord server: Discord server

(Mod Icon created by Dexterdoom) (Revamped rooms made by Draghtnim)

CHANGELOG

0.2.96

Fixed a thing that made pirated ULTRAKILL players unable to play (i think)

Fixed triple shot slowly increasing fov every restart

0.2.95

Added an option to destroy chests when they're opened

Added an option to get back coin and key pickups

Fixed not being able to scroll in general info

Added an option to automatically activate active items

Fixed dice removing prices

Slightly nerfed thunder boomerang by limiting the amount of zaps (mostly for performance than nerfing)

0.2.9

Changed Active items to not be used as a weapon but as a keybind

Gold and keys are reverted to just be received without the need to pick them up.

Added a notification when you gain gold/keys/items or a chest.

Slightly increased chest interaction radius

Moved the spawnpoints on the jumppad room to make chests not spawn in the floor.

0.2.8

Added 10 new items

Changed enemy health scaling on later floors.

Changed Blood machine to only deal 50 damage instead of a percentage encouraging health up items

Patches are now unpatched when not playing ULTRAROGUE to increase framerate outside of ULTRAROGUE

Removed Big Johninator from the boss pool

Buffed Minos Prime boss

Added a new item type (active items)

Coins and gold are now actual pickups

Added Chests

Changed key filth to have a chance to give you a chest rather than cash

Added 2 new console commands (givemoney and givekeys)

Special rooms now appear darker in the minimap when unvisited

Added the challenge room

Changed Cerberus Head with new behaviour (Idea from: https://discord.com/channels/966935762673225758/1528671447277506570/1528671447277506570)

Nerfed Soulcatcher.

Changed Thunderboomerang completely

Added item weights

Nerfed Greed Machine by making all item pickups cost gold

0.2.7

Fixed drones, virtues and providences ignoring the damage multiplier

Made the terminal dynamically update itself when getting an item you haven't found yet

Made the item UI enabled by default

Made it so that when you play as Filth, the attack speed stat is not visible (because it never gets used)

Changed the SpawnerArmExtras warning to be less exaggerated.

0.2.6

Fixed Terminal not showing correct category

0.2.5

Added AliveTime to missile to not live forever

Fixed greed machine not taking damage

0.2.4

Made Filth take more damage every 7 floors

Made Greedmachine NOT regain coins when hitting the floor (it was causing issues)

Added tip of the day to the terminal.

Filth can now dash through idols to kill them (and also deathcatchers)

Enemies gain very VERY little extra health every floor (it is barely noticeable tbh)

Added new tips

Nerfed Eye of God to have less damage

Nerfed Lucky leaf to not affect rarities (it was genuinely too powerful)

0.2.3

Added 4 new rooms, where 3 of which are large rooms.

Added new items.

Added a new item tier, Alchemy tier.

Buffed most of the common items to have more of an effect.

Added a terminal in the spawn room where you can view item info, character info, and general info.

Reworked gamble room to have a key to gold filth, blood machine.

Reworked gambling to also give keys and gold.

Gave gambling an animation.

Guttermen explode now on death instead of their corpse lingering.

Added a gold cap.

Removed cost scaling.

Reworked room generation to be more each floor and more linear.

Added visuals to Missile.

Made the missiles fired from Missile Launcher freezable with the freezeframe.

Added secrets that have a chance to appear.

Buffed V2 and Streetcleaner

Made stalkers spawn earlier

Made Idols and deathcatchers spawn earlier

Deathcatchers no longer spawn after floor 12

Added curses.

Improved UI.

Made luck affected item rarity, gambling, and room rewards.

Added warning when using SpawnerArmExtras

Bug fixes:

Attempted oob fixes for enemies.

Attempted softlock fixes

Fixed thunderboomerang

0.2.0

Remade all the rooms to look a lot better. (Big thanks to Draghtnim)

Added two new rooms

Added 8 new items

Improved enemy spawn system

Made bosses harder

Added music randomization every floor (currently 3 tracks)

Added a new sub area in the shop

Reworked and new class.

Bug fixes:

Fixed a bug where if having ULTRAEDITOR installed, the roguemode menu wouldn't appear

Fixed where if you finished a level other than ULTRAROGUE it would say "MISSION NAME NOT FOUND"

Fixed that falling into pits puts you out of bounds

Fixed Hell's fire crashing the game

Fixed being able to see the level stats in the menu.

Fixed hard mode not changing anything

Fixed items still having affect when leaving roguemode

0.1.1

Fixed a bug where arms would show up as ?

Double tapping tab now makes the minimap stay on.

0.1.0

Uploaded!!!