UltraRGBLighting
Lets you change the color of any (most) RGB device based on style rank. Must be set up, view full description.
| Date uploaded | 9 months ago |
| Version | 2.0.3 |
| Download link | daemon47-UltraRGBLighting-2.0.3.zip |
| Downloads | 1894 |
| Dependency string | daemon47-UltraRGBLighting-2.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.1README
OVERVIEW
This mod gives users a way to change the color of any RGB device based on the current style rank or upon game events such as killing enemies, losing hp, etc.
WARNING
Mod is updated for ULTRA_REVAMP. As of writing, you must have HideManagerGameObject set to true in BepInEx.cfg.
This mod requires an external piece of software that you must download.
This uses OpenRGB. Due to the way it works, it could possibly damage your devices (supposedly). You can view more about this on their website.
Currently OpenRGB 0.9 is the only version supported.
If you encounter an issue, raise an issue on the github or ontact me at discord: daemon8363, preferrably in #ultrakill-modding if you encounter problems.
REQUIREMENTS
The Ultrakill plugin (you must have it downloaded and enabled)
OpenRGB (use v0.9): https://openrgb.org/ Releases: https://openrgb.org/releases.html
HOW TO USE
-
Start OpenRGB and make sure that it can access whatever RGB devices you need (if it doesn't work the first time, run it in admin mode).
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In OpenRGB, switch to the "SDK Server" tab and click the "Start Server" button. The host should be 0.0.0.0, and the port 6742 (these are the default options).
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In the plugin configurator menu for the plugin, set up your options. Then click the "Connect" button.
CHANGELOG
FRAUD: 2.0.3 -> 2.1.0
Fixed additional RGB devices not working with the mod properly. Added truestop permutator option
ULTRA_REVAMP: 2.0.3 -> 2.0.4
Fixed auto connect not working properly if openRGB is not currently opened (froze the game)
ULTRA_REVAMP: 2.0.2 -> 2.0.3
fixed license some
ULTRA_REVAMP: 2.0.1 -> 2.0.2
added license for OpenRGB.NET C# client
ULTRA_REVAMP: 2.0.0 -> 2.0.1
fixed the readme
ULTRA_REVAMP: 1.0.2 -> 2.0.0
Mod rewritten to be used w/o companion
On top of previous options, you can now apply properties to style rank color schemes
Permutators have been added, which let you make additional color changes above the style rank color scheme based on game events (enemy kill, take damage, etc.)
Other minor changes