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| Date uploaded | 2 years ago |
| Version | 1.2.0 |
| Download link | plonk-PlayableStreetcleaner-1.2.0.zip |
| Downloads | 8870 |
| Dependency string | plonk-PlayableStreetcleaner-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
IMPORTANT NOTES
- noneCREDITS
- none yetINSTALLATION
for the mod you'll need to install [bepinex](https://thunderstore.io/c/ultrakill/p/BepInEx/BepInExPack/),[configgy](https://thunderstore.io/c/ultrakill/p/Hydraxous/Configgy/),
then simply drag and drop the .dll & asset bundle (filename "plysc") provided in the folder into a new folder in ...\ULTRAKILL\BepInEx\plugins
USAGE
NAVIGATE TO YOUR SAVES AND SELECT THE NEW "SAVE PLY-SC" SLOT TO ENABLE THE MOD.DEFAULT BINDS:
- E - HOLD FOR FIRSTPERSON (CONFIGURABLE TO TOGGLE IN CONFIGGY SETTINGS MENU)
- LMB - FIRE FLAMETHROWER
- RMB - THROW GRENADE
- 4 - THROW SWORD (AGAIN, CONFIGURABLE IN CONFIGGY MENU)
GO INTO THE CONFIGGY SETTINGS MENU TO CHANGE BINDS.
BE AWARE, YOU ONLY HAVE 60 HEALTH AND TWO DASHES, HOWEVER WILL NOT ACCUMULATE HARD DAMAGE.
IF THROWN SWORDS OR GRENADES ARE BEING FIRED FROM A WEIRD LOCATION OR THE FIRE ISN'T DAMAGING ENEMIES, DO THE FOLLOWING:
- PRESS F8 TO OPEN THE CONSOLE
- ENTER "ply-sc-resetplayer"
THIS WILL RESET THE PLAYER'S MODEL AND THUS FIX ANY ISSUES WITH GRENADES OR OTHER PROJECTILES BEING FIRED AT AN OFFSET.
CHANGELOG
V1.2.0
- MADE ARM INVISIBLE WHEN PUNCHING IN THIRDPERSON FOR MORE IMMERSION- RETEXTURED V2, AS TO BE MORE ACCURATE TO THE FACT PLY-SC TAKES PLACE A LONG TIME AFTER V1 HAS PASSED THROUGH HELL
- UPDATED FOR 15B
- UPDATED FOR CONFIGGY 1.0.4
- STOPPED USING BEAMGUN BEAM FOR AIMING THE TELEPORTATION INSIGNIA (FOR COMPATIBILITY WITH JAKET)
V1.1.9
- MINOR BUGFIXESV1.1.8
- FIXED BEING ABLE TO ATTACK WHILE FALLING AT THE START AND END OF LEVELS- ADDED COSMETICS
- ADDED HEAT SYSTEM TO DISCOURAGE PLAYERS FROM CONSTANTLY HOLDING DOWN PRIMARY FIRE
- MORE MAP MODIFICATIONS
- THROWN SWORDS NO LONGER EXPLODE WHEN PARRIED
- FIXED CAMERA TWITCHING AND TELEPORTING WHEN SLIDING OR WHEN NEAR EXPLOSIONS, AT THE COST OF COMPLETE REMOVAL OF SCREENSHAKE
V1.1.7
- ADDED UNIQUE INTERACTIONS BETWEEN THROWN SWORDS, GUTTERMEN AND SWORDSMACHINESV1.1.6
- MADE ALTERNATE TUTORIAL ROUTE MORE CLEARV1.1.5
- FIXED BEING ABLE TO INPUT RESET PLAYER COMMAND WITH MOD DISABLEDV1.1.4
- MADE VISUAL CHANGES TO 0-1 ARENA 9- FIXED CAMERA FLYING OFF IN CUSTOM LEVELS
V1.1.3
- UPDATED TURRET HEAD POWERUP VISUALS- UPDATED TO CONFIGGY 1.0.3
V1.1.2
- CHANGED MOD ICON- FURTHER MODIFIED SOME LEVELS
V1.1.1
- FIXED THE CEILING IN THE TRAIN- MADE MODIFICATIONS TO SOME MAPS
- REPLACED "PLAYABLE STREETCLEANER ENABLED" WITH A NEW SAVE SLOT INSTEAD.s
- MADE OVERHEALS WORK
- FIXED POWERUPS APPEARING EVEN WHEN MOD IS DISABLED
- NERFED THROWN SWORDS
V1.1.0
- FIXED DEV SETTINGS "force" AND "maxforce" BEING LEFT IN THE CONFIGGY SETTINGS MENUV1.0.9
- ADDED FADING LIGHT POWERUP TO RARELY APPEAR UPON THE DEATH OF A VIRTUEV1.0.8
- FIXED AUTO-PARRYV1.0.7
- FIXED SENTRY HEAD DOING 24 DAMAGEV1.0.6
- FIXED SOUND VOLUME SLIDERV1.0.5
- ADDED SENTRY HEAD POWERUP SPAWNED WHEN A SENTRY DIESV1.0.4
- ADDED OPTION TO TURN OFF TUTORIAL ON GAME START- GAVE PLAYER THE ABILITY TO WHIPLASH THROWN SWORDS AS A WAY TO GET BACK INTO THE CYBERGRIND ARENA
V1.0.3
- ADDED TUTORIAL PROMPTS ON FIRST PLAYTHROUGHV1.0.2
- MADE OTHER STREETCLEANERS TARGET THE PLAYER IF ATTACKED BY THEMV1.0.1
- FIXED SWORD NOT RECHARGING ON DEATH- ADDED SLIDING ANIMATION
- ADDED OPTION TO MAKE THE PLAYER'S BODY ROTATE TOWARDS THEIR MOVEMENT DIRECTION (PURELY VISUAL, DOES NOT AFFECT GAMEPLAY)