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StrayMode

In-Development "Playable enemy" Ultrakill mod about being, well, a Stray.

Date uploaded 3 months ago
Version 3.0.2
Download link plonk-StrayMode-3.0.2.zip
Downloads 1877
Dependency string plonk-StrayMode-3.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

LINKS

Discord - @littleleaf___

INSTALLATION

For the mod you'll need to install bepinex,
Then simply drag and drop the folder (Whole folder!! Very important!!) provided in the folder into a new folder in ...\ULTRAKILL\BepInEx\plugins

USAGE

Navigate to your saves and select the new "STRAYMODE" slot to enable the mod.

CREDITS

Credits can be found in the Museum, on the STRAYMODE save.

NOTES

Prelude & Act I Demo only. Other levels can be accessed with cheat commands, just don't expect anything interesting to appear.

I left a little treat in the Enemies page of the Terminal :3

KNOWN ISSUES

AutoAim doesn't aim at Charged orbs
Weird shit happens in Level 0-3 in Masquerade Divinity if StrayMode is enabled

BUG REPORTING

Send a post in the StrayMode discord's bug-reports channel

CHANGELOG

3.0.2-6 - Fixed the Cloak's quick info in the Terminal showing the wrong numbers
- Fixed not being able to dash with the Cloak
- Fixed a bug where explosions would leave the player stuck on the death screen and unable to respawn
- Added new Vitruvian Stray graphic, drawn by BB
- Reverted player size changes (now same size as basegame and Masquerade)
- Slightly rebalanced Cloak:
Cooldown reduced 3s->2s
Dash time reduced 500ms->340ms
IFrames reduced 400ms->336ms
- Nerfed Swordscleaner AI
- Slightly nerfed Swords:
Red hits damage reduced 10.5->9
Yellow hit cooldown increased 1->3.5
Added 1 second global cooldown on yellow and red hits to reduce spam
- Slightly buffed Arms:
Projectiles now pierce up to 2 enemies (can hit 3 total), allowing for easier combos with the Reflector and VDC
Increased primary fire damage to 2 (and projectile boosted damage to 3)
- Slightly buffed Displacement Cannon:
Damage increased 8->10
Explosion damage decreased 80(ouch)->50
- Tried to fix 5-3 ship not capsizing on first plays
- Added fallback portal in 5-3 to prevent players getting softlocked if the ship doesn't capsize
3.0.0 - Updated for Fraud
- Added Act II
- Added 1 new weapon
- Fixed Reflector jank
- Reworked Sword (experimental, trying to increase usage)
- Changed 2-4 weather
- Changed 2-S sprites
- Changed Discord link from New Blood Discord to StrayMode Discord
- Reworked Overcharge Auto-Shotgun
- Removed various demons from the code
- Added a proper Credits Museum
- Telefrag no longer swings if missing an enemy with the alt-fire
- Machineshotguns' alt-fires are no longer affected by the arbitrary 0.33 second cooldown after firing
- Re-Added shop animations for arms
2.1.5 - Minor Bug patches - Readded sword pickup (whoopsie!)
2.0.0-2.1.4 - Patched Machineshotgun giving extreme amounts of style on hit
- Patched First-time Menu Popup having tiny text
- Patched Machineshotgun Red Variation appearing in the Terminal
- Misc. Terminal patches
- Minor health buff
- Autoaim implementation*
*Doesn't include charged orbs
- Slight Arm damage buff
- Small Bugfixes
- Freshness decay tweaks for Stray arm & Sword
- Added version check
- Weapon Tweaks:
Stray Arm: Piercing Alt-Fire reduced from 4 seconds to 3 seconds
Machineshotgun: Ammo pool increased from 150 to 200 (8 seconds from 0 to full)
Sword: Chainsword throw cooldown reduced from 10 seconds to 8 seconds
Telefrag cooldown reduced from 6 seconds to 4 seconds
Telefrag no longer wastes the charge if the player does not teleport to an enemy
Telefrag now gives 1/2 seconds of iframes after teleporting
Displacement Cannon: Reduced V.D.C. variant hit explosion due to overlap with M.D.C. Variant usecase
2.0.0 ESSENTIAL:
- Updated to ULTRA_REVAMP
- Reworked arsenal for more weapon synergy and less jank
- Added Limbo, Lust and Gluttony (Excluding the 3-2 Boss).
- Added Knuckleblaster.(reskin)
- Re-made main menu.
- Fixed sounds not being tied to the Sound Effects slider.
- Reworked the HUD stats a little.
- Fixed the Evil Schism not spawning
- Added Sword weapon
- Added Displacement Cannon weapon
MACHINEGUN:
- Complete rework (see in-game)
- Renamed to Machine-Shotgun
ARMS:
- Piercing arm rework
- Reworked Explosive arm, now Deflector arm (more weapon synergy)
V1.0.7 - Completely reworked Napalm Machinegun, now called Shock Machinegun.
- Fixed reoccurring issue of players getting stuck in non-convex geometry.
- Fixed sounds not being tied to the Sound Effects slider.
- Added extra variation colour to the Machineguns.
- The Stray's terminal entry rewritten by tblofeld.
- Added screenshake to both variants of Machineguns when they fire.
V1.0.6 - Replaced revolver in 0-1 with a Puppet
V1.0.5 - Fixed issue where explosive arm would have to be re-bought every level
V1.0.4 - Fixed having all weapons unequipped when first picking up the Machinegun
- Fixed weapon charges not being reset when Cybergrind wave changes
- Fixed shotgun hud tip(s) in 0-3
- Fixed weapons staying unlocked if you pick them up in under construction levels
V1.0.3 - Made lore stuff get disabled by Cheats
V1.0.2 - Added some tutorial prompts and lots of map changes aswell as some lore stuff
V1.0.1 - Buffed both Machinegun variants' primary fires, Buffed Black-Hole
V1.0.0 - Initial release