ExtraKeybinds
Adds new keybinds to the game. Look at the README on Thunderstore or in the mod for more information.
By tetriscat66
| Date uploaded | a year ago |
| Version | 1.1.0 |
| Download link | tetriscat66-ExtraKeybinds-1.1.0.zip |
| Downloads | 1298 |
| Dependency string | tetriscat66-ExtraKeybinds-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.0tetriscat66-NicerSceneNames
This is a utility mod for mod developers. It does not add any features for players on its own. See the README for more details.
Preferred version: 1.0.0README
ExtraKeybinds
Adds new keybinds to the game.
Redraw Weapon:
Redraw your currently equipped weapon. Functions like setting On Swap to Already Drawn Weapon to Same Variation and pressing the button for the weapon you already have drawn. Useful for shotgun animation canceling or fast coining.
Smart Punch:
Tap for Feedbacker punch, hold for Knuckleblaster punch. Customizable release window for the Feedbacker punch (Feedbacker punch happens on release during the window, Knuckleblaster punch happens after the window if the button is still held, default = 250 ms).
I don't think these keybinds give you an unfair advantage, so Cybergrind scores will NOT be blocked with this mod enabled.
Required Mods:
- PluginConfigurator (by EternalsTeam)
- NicerSceneNames (by tetriscat66)
Credits:
daemon47: created the original keybind config enum that I used and added to
Waff1e: created the original method to check if the current scene is a playable scene (not a cutscene or the title screen)
CHANGELOG
Changelog
v1.1
- Updated for UltraRevamp
- Fixed Smart Punch not checking if you can punch before allowing you to punch (UltraRevamp added new conditions)
- Updated the README to make it look better and add/change information
- Added NicerSceneNames as a dependency, as the method previously used to check if the player was in a gameplay scene no longer works
v1.0
- Initial release