| Date uploaded | 8 hours ago |
| Version | 4.2.91 |
| Download link | triggered_studio-Raylib_CsLo-4.2.91.zip |
| Downloads | 85 |
| Dependency string | triggered_studio-Raylib_CsLo-4.2.91 |
README
This mod provides Raylib-CsLo (4.2.0.9) as a shared dependency so individual mods do not need to bundle their own copy.
Raylib-CsLo is licensed under the Mozilla Public License Version 2.0
I, the user who released this mod, did not create or maintain Raylib-CsLo
Info
The following description is from the official Raylib-CsLo README.
Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame.
- Win/Linux/OsX supported.
- All Raylib features, including Extras bindings
raylib: Core features, including Audio.rlgl: OpenGl abstractionraygui: An Imperitive Guiphysac: A 2d physics frameworkeasings: for simple animations (Managed Port)raymath: game math library (Managed Port)
- Minimal bindings + convenience wrappers to make it easier to use.
- Tested and verified ALL 100+ Raylib examples. These ported examples are available to you in the GitHub Repo
- Requires
unsafefor 3d workflows. - Supports
net5+,Mono 6.4+,NetCore3+(vianetStandard 2.1) - Tested on
Win10. User ReportsArchLinux works. Please test on other platforms and raise an issue if any problems occur. - A focus on performance. No runtime allocations if at all possible.
- No intellisense docs. read the raylib cheatsheet for docs or view the 100+ examples
- Full source code included in The GitHub Repository, including native sources, allowing you to compile for any platform you wish.
- A Nuget package is avalable
Read more at https://github.com/NotNotTech/Raylib-CsLo
Why
The following description isn't from the Raylib-CsLo README.
You may be wonder why someone would release a game framework as a mod for an existing game. It is because this library allows any mod to create and manage its own windows (aslong as you run them on their own threads) and its what allows my splash screen mod to work at all. It may not be useful for most mods but just incase I'd rather package this as a seperate mod for others to use.