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SavageDifficulty
A custom difficulty mod that aims to be harder than Brutal, within reason.
| Date uploaded | 5 months ago |
| Version | 0.1.0 |
| Download link | whyis2plus2-SavageDifficulty-0.1.0.zip |
| Downloads | 54 |
| Dependency string | whyis2plus2-SavageDifficulty-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Savage Difficulty
A custom difficulty mod that aims to be harder than Brutal, within reason.
Enemy Changes
Global Changes
- 1.2x enemy damage
- 1.2x enemy speed (except for filth)
- 1.25x health (for bosses)
Per-Enemy Changes
- Sentries
- Now shoot 4 shots, as opposed to 2 on Brutal
- Reload in 3 seconds
- Earthmover
- Escape timer is 40 seconds, as opposed to 50 seconds on Brutal
- Providences
- Now create Virtue beams
Manual Installation
- Download and install BepInEx
- Download this and extract its contents to a folder in BepInEx/plugins
Building
Build-system dependencies:
Build steps:
- Create a folder called "lib" in the root directory of the mod code
- Add the following to it:
- From BepInEx/core add:
- BepInEx.dll
- 0Harmony.dll
- From ULTRAKILL_Data/Managed add:
- Assembly-CSharp.dll
- plog.dll
- Unity.TextMeshPro.dll
- UnityEngine.UI.dll
- run
.\build.bator./build.sh
The output file will be whyis2plus2-LudicrousDifficulty-0.1.0.zip
CHANGELOG
0.3.1
- Fixed a bug where the Harmless was used as the enemy difficulty instead of Brutal
0.3.0
- Updated description
- Moved back to semantic versioning
2026.5.9.3
- Made enraged providences less ugly
- Fixed README so that enemy descriptions were properly indented outside of gitlab
2026.5.9
- Made "Destroy!" and "This will hurt!" the only parriable attacks in Sisyphus Primes's second phase.
- CG High scores are now saved
- Changed the website link (in manifest.json) from the github repo to the gitlab repo
- Added support for AngryLevelLoader
0.1.2 - Retune
- Changed the speed buff from 20% to 5% for all enemies except Strays and Schisms
- Providences now enrage when another providence dies nearby
- Providences now only fire Virtue beams when enraged
- Made sentries fire 3 times instead of 4 times
0.1.1
- Fixed a crash caused by this and EasyPZ being enabled at the same time
- Fixed providences not spawning virtue beams
0.1.0
- Initial release