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whyis2plus2-SavageDifficulty-0.1.2 icon

SavageDifficulty

A custom difficulty mod that aims to be harder than Brutal, within reason.

Date uploaded 5 months ago
Version 0.1.2
Download link whyis2plus2-SavageDifficulty-0.1.2.zip
Downloads 578
Dependency string whyis2plus2-SavageDifficulty-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Savage Difficulty

A custom difficulty mod that aims to be harder than Brutal, within reason.

Enemy Changes

Global Changes

  • Enemies do 20% more damage than Brutal
  • Enemies are 5% faster than on Brutal (with some exceptions)
  • Bosses have 25% more health than on Brutal
  • Regular enemies have 5% more health than on Brutal

Per-Enemy Changes

  • Filth
    • Do not have different speed than Brutal
  • Stray/Schism
    • Have a 20% speed boost as opposed to 5% like other enemies
  • Sentry
    • Now shoot 3 shots, as opposed to 2 on Brutal
    • Reload in 3 seconds
  • Earthmover
    • Escape timer is 40 seconds, as opposed to 50 seconds on Brutal
  • Providence
    • Now enrage when another Providence dies
    • Now create Virtue beams when enraged

Manual Installation

  1. Download and install BepInEx
  2. Download this and extract its contents to a folder in BepInEx/plugins

Building

Build-system dependencies:

Build steps:

  1. Create a folder called "lib" in the root directory of the mod code
  2. Add the following to it:
  • From BepInEx/core add:
    • BepInEx.dll
    • 0Harmony.dll
  • From ULTRAKILL_Data/Managed add:
    • Assembly-CSharp.dll
    • plog.dll
    • Unity.TextMeshPro.dll
    • UnityEngine.UI.dll
  1. run .\build.bat or ./build.sh

The output file will be whyis2plus2-SavageDifficulty-0.1.2.zip

CHANGELOG

0.3.1

  • Fixed a bug where the Harmless was used as the enemy difficulty instead of Brutal

0.3.0

  • Updated description
  • Moved back to semantic versioning

2026.5.9.3

  • Made enraged providences less ugly
  • Fixed README so that enemy descriptions were properly indented outside of gitlab

2026.5.9

  • Made "Destroy!" and "This will hurt!" the only parriable attacks in Sisyphus Primes's second phase.
  • CG High scores are now saved
  • Changed the website link (in manifest.json) from the github repo to the gitlab repo
  • Added support for AngryLevelLoader

0.1.2 - Retune

  • Changed the speed buff from 20% to 5% for all enemies except Strays and Schisms
  • Providences now enrage when another providence dies nearby
  • Providences now only fire Virtue beams when enraged
  • Made sentries fire 3 times instead of 4 times

0.1.1

  • Fixed a crash caused by this and EasyPZ being enabled at the same time
  • Fixed providences not spawning virtue beams

0.1.0

  • Initial release