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Jaket
Multikill is still in development, so I created my own multiplayer mod for ultrakill. Authors: xzxADIxzx#7729 & Sowler#5518
| Date uploaded | 2 years ago |
| Version | 0.4.1 |
| Download link | xzxADIxzx-Jaket-0.4.1.zip |
| Downloads | 5339 |
| Dependency string | xzxADIxzx-Jaket-0.4.1 |
This mod requires the following mods to function
README
Join and kill 'em together
Multikill is still in development, so I created my own multiplayer mod for ultrakill.
It's also in development, but with gnashing of teeth it's already playable.
Features
- Steam integration for invitations.
- Chat, list of players and indicators to help you find each other on the map.
- Synchronization of player positions, their weapons and projectiles.
- Synchronization of the position and health of enemies.
- Up to 5 teams, making available both the passage of the campaign and pvp.
Installation
Before installation, it's important to know that the mod needs BepInEx and Ultra Mod Manager to work.
Without them nothing will make a beep boop sound.
Mod manager
Mod manager will do everything itself, that's what the mod manager is for.
Manual
- Download the mod zip archive from Thunderstore.
- Find the UMM Mods folder.
- Extract the content of the archive into a subfolder.
Example: UMM Mods/Jaket/Jaket.dll and etc.
Bulding
To compile you need .NET SDK 6.0 and Git.
- Clone the repository with
git clone https://github.com/xzxADIxzx/Join-and-kill-em-together.git - Run
dotnet restore - Create
libfolder in root directory.- Copy
Assembly-CSharp.dll,Facepunch.Steamworks.Win64.dll,UMM.dllandUnityEngine.UI.dllfromULTRAKILL\ULTRAKILL_Data\Managed. - As well as
BepInEx.dlland0Harmony.dllfromULTRAKILL\BepInEx\core.
- Copy
- Compile the mod with
dotnet build. - At the output you will get the Jaket.dll file, which must be placed in the mods folder.
Afterword
The mod is still in development, so numerous bugs may occur.
Anyway feel free to ping me on the discord xzxADIxzx#7729 or join our server.