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TrackCrafts
Middle-click recipes in workstation/refinement UIs to track multi-craft requirements with icons, inventory counts, and floor bonus detection.
| Date uploaded | 5 months ago |
| Version | 1.1.0 |
| Download link | fumzou-TrackCrafts-1.1.0.zip |
| Downloads | 45 |
| Dependency string | fumzou-TrackCrafts-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.0.0README
TrackCrafts
Client-side V Rising mod that lets you track crafting recipes directly from vanilla crafting UIs.
What It Does
- Middle-click (
Mouse3) a recipe in workstation or refinement UIs to pin it. - Track multiple recipes at once.
- Set exact quantities with inline number input and quick +/- controls.
- Show ingredient
have / needcounts from your client-visible inventory. - Resolve recipe and ingredient icons using vanilla game data + UI fallbacks.
- Auto-detect and display
-25%station floor bonus when reflected by the UI costs.
Controls
Mouse3on a recipe: Pin/track recipeF2: Toggle TrackCrafts HUDF1: Clear all tracked recipes
Installation
Thunderstore / r2modman
- Install
BepInExPack_V_Rising. - Install
TrackCrafts.
Manual
- Install
BepInExPack_V_Rising. - Copy these files to your game folder:
BepInEx/plugins/TrackCrafts.dllBepInEx/plugins/TrackCrafts_names.json
Notes
- This mod is client-only.
- Recipe tracking is read from visible/replicated client data.
- If an icon is not available in one resolver path, TrackCrafts falls back to alternate UI/data paths.
Dependencies
BepInEx-BepInExPack_V_Rising-1.0.0
Source
CHANGELOG
Changelog
1.1.1
- Repackaged release to allow a new Thunderstore upload (version bump only).
- No gameplay logic changes.
1.1.0
- Reworked recipe tracking pipeline for both workstation and refinement UIs.
- Improved Mouse3 tracking reliability on workstation entries.
- Added robust icon resolution chain (game data + UI fallback extraction).
- Fixed multiple wrong icon/name mapping cases in workstation/artisan menus.
- Added accurate quantity UX:
- Direct numeric input (click value, type exact amount)
- Increment/decrement controls for large and small steps
- Added independent per-recipe card controls and improved collapse behavior.
- Added floor bonus detection (
-25%) from UI requirement costs. - Improved HUD layout behavior to respect screen height and avoid overflow stacking.
- Removed old debug/testing elements from release build (no F3 test recipe, no on-screen debug overlay).
- General stability and compatibility improvements for IL2CPP OnGUI usage.
1.0.0
- Initial public release.
- Middle-click to pin recipes from crafting UI.
- Multi-recipe tracking HUD.
- Quantity controls and material count display.
- Basic floor bonus handling and inventory-aware requirement display.