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TrackCrafts

Middle-click recipes in workstation/refinement UIs to track multi-craft requirements with icons, inventory counts, and floor bonus detection.

Date uploaded 5 months ago
Version 1.1.0
Download link fumzou-TrackCrafts-1.1.0.zip
Downloads 45
Dependency string fumzou-TrackCrafts-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.0.0 icon
BepInEx-BepInExPack_V_Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.0.0

README

TrackCrafts

Client-side V Rising mod that lets you track crafting recipes directly from vanilla crafting UIs.

What It Does

  • Middle-click (Mouse3) a recipe in workstation or refinement UIs to pin it.
  • Track multiple recipes at once.
  • Set exact quantities with inline number input and quick +/- controls.
  • Show ingredient have / need counts from your client-visible inventory.
  • Resolve recipe and ingredient icons using vanilla game data + UI fallbacks.
  • Auto-detect and display -25% station floor bonus when reflected by the UI costs.

Controls

  • Mouse3 on a recipe: Pin/track recipe
  • F2: Toggle TrackCrafts HUD
  • F1: Clear all tracked recipes

Installation

Thunderstore / r2modman

  1. Install BepInExPack_V_Rising.
  2. Install TrackCrafts.

Manual

  1. Install BepInExPack_V_Rising.
  2. Copy these files to your game folder:
    • BepInEx/plugins/TrackCrafts.dll
    • BepInEx/plugins/TrackCrafts_names.json

Notes

  • This mod is client-only.
  • Recipe tracking is read from visible/replicated client data.
  • If an icon is not available in one resolver path, TrackCrafts falls back to alternate UI/data paths.

Dependencies

  • BepInEx-BepInExPack_V_Rising-1.0.0

Source

CHANGELOG

Changelog

1.1.1

  • Repackaged release to allow a new Thunderstore upload (version bump only).
  • No gameplay logic changes.

1.1.0

  • Reworked recipe tracking pipeline for both workstation and refinement UIs.
  • Improved Mouse3 tracking reliability on workstation entries.
  • Added robust icon resolution chain (game data + UI fallback extraction).
  • Fixed multiple wrong icon/name mapping cases in workstation/artisan menus.
  • Added accurate quantity UX:
    • Direct numeric input (click value, type exact amount)
    • Increment/decrement controls for large and small steps
  • Added independent per-recipe card controls and improved collapse behavior.
  • Added floor bonus detection (-25%) from UI requirement costs.
  • Improved HUD layout behavior to respect screen height and avoid overflow stacking.
  • Removed old debug/testing elements from release build (no F3 test recipe, no on-screen debug overlay).
  • General stability and compatibility improvements for IL2CPP OnGUI usage.

1.0.0

  • Initial public release.
  • Middle-click to pin recipes from crafting UI.
  • Multi-recipe tracking HUD.
  • Quantity controls and material count display.
  • Basic floor bonus handling and inventory-aware requirement display.