CrimsonClans
Extension to Clans: Hearts per Clan and more!
| Date uploaded | 10 months ago |
| Version | 2.1.0 |
| Download link | skytech6-CrimsonClans-2.1.0.zip |
| Downloads | 166 |
| Dependency string | skytech6-CrimsonClans-2.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.733.2deca-VampireCommandFramework
Command framework for developers to easily create universal commands for their plugins.
Preferred version: 0.10.4README
CrimsonClans
Server side only extension mod for the Clan system.
Features:
- Limit Clans to X number of Castle Hearts
- Limit Users to X number of Castle Hearts
- Limit ability to do clan operations (join, create, leave, kick, edit, invite, etc) during raid window
- Limit ability to do clan operations prior and after the raid window (raid buffers)
- Add a cooldown to joining clans after leaving one
Installation
- Install BepInEx
- Install VAMP
- Install VCF
- Extract CrimsonClans.dll into (VRising server folder)/BepInEx/plugins
- Start server to generate the config file, modify it, and restart server
Config
[General]
## If true, the mod will manage the hearts per clan system. Please set the server setting to a higher value than HeartsPerClan or have server limit by user.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerClan = true
## The amount of castle hearts a clan can have.
# Setting type: Int32
# Default value: 1
HeartsPerClan = 2
## If true, the mod will manage the hearts per user system. Please set the server setting to a higher value than HeartsPerUser or have server limit by clan.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerUser = false
## The amount of castle hearts a user can have.
# Setting type: Int32
# Default value: 1
HeartsPerUser = 1
[Raid Time - Buffers]
## The number of minutes prior to the raid window to lock clan operation.
# Setting type: Int32
# Default value: 30
PreRaidBufferMins = 30
## The number of minutes past the raid window to lock clan operation.
# Setting type: Int32
# Default value: 0
PostRaidBufferMins = 0
[Raid Time - Ability Locks]
## If this is set to true, clans will be unable to invite players to their clan during raid time.
# Setting type: Boolean
# Default value: true
Invite = true
## If this is set to true, clans will be unable to be created during raid time.
# Setting type: Boolean
# Default value: true
Create = false
## If this is set to true, clans will be unable to change their details during raid time.
# Setting type: Boolean
# Default value: true
Edit = false
## If this is set to true, clans will be unable to kick players from the clan during raid time.
# Setting type: Boolean
# Default value: false
Kick = false
## If this is set to true, players will be unable to leave clans during raid time.
# Setting type: Boolean
# Default value: false
Leave = false
[Cooldowns]
## The number of minutes that a player must wait to join a clan after leaving a prior clan.
# Setting type: Int32
# Default value: 0
JoinCooldown = 0
## If this is set to true, being kicked from a clan will apply a join cooldown to a player as if they left the clan on their own.
# Setting type: Boolean
# Default value: false
KickCooldown = false
ModTalk Support
Each of these ModTalk functions take no input and return a bool based on if that functionality is currently locked.
CrimsonClans.IsInviteLocked CrimsonClans.IsCreateLocked CrimsonClans.IsLeaveLocked CrimsonClans.IsKickLocked CrimsonClans.IsEditLocked
Usage Example
bool isInviteLocked = false;
bool handled = ModTalk.Invoke("CrimsonClans.IsInviteLocked", null, result =>
{
isInviteLocked = (bool)result;
});
Tech Support
Join my Modding Discord for help with issues or anything modding related!
Support The Developer
Want to support my V Rising Mod development?
Buy / Play My Games!
Donations Accepted
This mod was a paid creation. If you are looking to hire someone to make a mod for any Unity game reach out to me on Discord! (skytech6)
Want to Experience the Best of Crimson?
Join The Cursed Collective V Rising servers to play their exclusive CrimsonMods such as Raid Guard, Shard Wars, and more!
CHANGELOG
2.1.1
- Dependency update
2.1.0
- Added ModTalk Support
- Added ToggleMod setting
- Commands Reformatted
- Moved persistance files to WipeData
- Dependencies updated
2.0.0
- Stable Update
- Fix for Relocation Hearts counting towards limits
- Fix for Clan Heart counting with clans from older hotfixes
- Changed parameter name on overlimit for clarity
- Updated VAMP dependency
1.2.5
- Hotfix 7 Update
- Fix for claiming abandoned castles
1.2.4
- Hotfix 6 Update
- Fix for the Castle Limits toggles being ignored when accepting invites
1.2.3
- Hotfix 5 Update
1.2.2
- Preview Update for 1.1
- Added Toggle to Pick Limit Clans or Users
- Added Limit Users
- Added VAMP & VCF
- Added an overlimit command for existing servers
1.1.4
- Singular Time Format
1.1.2
- Added "seconds" to the cooldown response
1.1.1
- Added KickCooldown
- Added clarity to some config options
1.0.0
- Initial release
