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skytech6-CrimsonClans-2.1.1 icon

CrimsonClans

Extension to Clans: Hearts per Clan and more!

Date uploaded 9 months ago
Version 2.1.1
Download link skytech6-CrimsonClans-2.1.1.zip
Downloads 377
Dependency string skytech6-CrimsonClans-2.1.1

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.733.2 icon
BepInEx-BepInExPack_V_Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.733.2
deca-VampireCommandFramework-0.10.4 icon
deca-VampireCommandFramework

Command framework for developers to easily create universal commands for their plugins.

Preferred version: 0.10.4
skytech6-VAMP-1.3.2 icon
skytech6-VAMP

V Rising API Modding Platform

Preferred version: 1.3.2

README

CrimsonMods

CrimsonClans

Server side only extension mod for the Clan system.

Features:

  • Limit Clans to X number of Castle Hearts
  • Limit Users to X number of Castle Hearts
  • Limit ability to do clan operations (join, create, leave, kick, edit, invite, etc) during raid window
  • Limit ability to do clan operations prior and after the raid window (raid buffers)
  • Add a cooldown to joining clans after leaving one

Installation

  • Install BepInEx
  • Install VAMP
  • Install VCF
  • Extract CrimsonClans.dll into (VRising server folder)/BepInEx/plugins
  • Start server to generate the config file, modify it, and restart server

Config

[General]

## If true, the mod will manage the hearts per clan system. Please set the server setting to a higher value than HeartsPerClan or have server limit by user.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerClan = true

## The amount of castle hearts a clan can have.
# Setting type: Int32
# Default value: 1
HeartsPerClan = 2

## If true, the mod will manage the hearts per user system. Please set the server setting to a higher value than HeartsPerUser or have server limit by clan.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerUser = false

## The amount of castle hearts a user can have.
# Setting type: Int32
# Default value: 1
HeartsPerUser = 1


[Raid Time - Buffers]

## The number of minutes prior to the raid window to lock clan operation.
# Setting type: Int32
# Default value: 30
PreRaidBufferMins = 30

## The number of minutes past the raid window to lock clan operation.
# Setting type: Int32
# Default value: 0
PostRaidBufferMins = 0


[Raid Time - Ability Locks]

## If this is set to true, clans will be unable to invite players to their clan during raid time.
# Setting type: Boolean
# Default value: true
Invite = true

## If this is set to true, clans will be unable to be created during raid time.
# Setting type: Boolean
# Default value: true
Create = false

## If this is set to true, clans will be unable to change their details during raid time.
# Setting type: Boolean
# Default value: true
Edit = false

## If this is set to true, clans will be unable to kick players from the clan during raid time.
# Setting type: Boolean
# Default value: false
Kick = false

## If this is set to true, players will be unable to leave clans during raid time.
# Setting type: Boolean
# Default value: false
Leave = false


[Cooldowns]

## The number of minutes that a player must wait to join a clan after leaving a prior clan.
# Setting type: Int32
# Default value: 0
JoinCooldown = 0

## If this is set to true, being kicked from a clan will apply a join cooldown to a player as if they left the clan on their own.
# Setting type: Boolean
# Default value: false
KickCooldown = false

ModTalk Support

Each of these ModTalk functions take no input and return a bool based on if that functionality is currently locked.

CrimsonClans.IsInviteLocked CrimsonClans.IsCreateLocked CrimsonClans.IsLeaveLocked CrimsonClans.IsKickLocked CrimsonClans.IsEditLocked

Usage Example
bool isInviteLocked = false;
bool handled = ModTalk.Invoke("CrimsonClans.IsInviteLocked", null, result => 
            {
                isInviteLocked = (bool)result;
            });

Tech Support

Join my Modding Discord for help with issues or anything modding related!

Support The Developer

Want to support my V Rising Mod development?

Buy / Play My Games!

TrainYourMinibot BoringMovies gitgud DexSweeper

Donations Accepted

ko-fi

This mod was a paid creation. If you are looking to hire someone to make a mod for any Unity game reach out to me on Discord! (skytech6)


Want to Experience the Best of Crimson?

Join The Cursed Collective V Rising servers to play their exclusive CrimsonMods such as Raid Guard, Shard Wars, and more!

CHANGELOG

2.1.1

  • Dependency update

2.1.0

  • Added ModTalk Support
  • Added ToggleMod setting
  • Commands Reformatted
  • Moved persistance files to WipeData
  • Dependencies updated

2.0.0

  • Stable Update
  • Fix for Relocation Hearts counting towards limits
  • Fix for Clan Heart counting with clans from older hotfixes
  • Changed parameter name on overlimit for clarity
  • Updated VAMP dependency

1.2.5

  • Hotfix 7 Update
  • Fix for claiming abandoned castles

1.2.4

  • Hotfix 6 Update
  • Fix for the Castle Limits toggles being ignored when accepting invites

1.2.3

  • Hotfix 5 Update

1.2.2

  • Preview Update for 1.1
  • Added Toggle to Pick Limit Clans or Users
  • Added Limit Users
  • Added VAMP & VCF
  • Added an overlimit command for existing servers

1.1.4

  • Singular Time Format

1.1.2

  • Added "seconds" to the cooldown response

1.1.1

  • Added KickCooldown
  • Added clarity to some config options

1.0.0

  • Initial release