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RootboundWitch

A restriction-led moss witch transformation with frostbound equipment, non-metal harvesting, living mushroom light, forest kinship, and owner-bound companions.

By ADARC
Date uploaded an hour ago
Version 0.4.18
Download link ADARC-RootboundWitch-0.4.18.zip
Downloads 6
Dependency string ADARC-RootboundWitch-0.4.18

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.29.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.29.2
ADARC-BackpacksValheim1Compat-1.0.3 icon
ADARC-BackpacksValheim1Compat

A narrow preloader compatibility patch that lets the official Smoothbrain Backpacks 1.3.8 package run on Valheim 1.0.7.

Preferred version: 1.0.3

README

Rootbound Witch

Runtime requirements: BepInEx, Jotunn, and ADARC-BackpacksValheim1Compat. The compatibility package installs the official Smoothbrain Backpacks 1.3.8 dependency and applies the required Valheim 1.0 repairs before it is loaded.

Rootbound Witch is a restriction-led Valheim transformation. It is not a collection of free buffs: one armour set becomes the player's entire equipment pilgrimage, plant magic replaces ordinary progression, the forest recognizes the wearer, and every major gift has a cost.

This is the first local trial build for the current Valheim 1.0 client. It does not replace vanilla Root armour or modify a world save.

Required on every machine

  • Valheim 1.0
  • BepInExPack Valheim 5.4.2350
  • Jötunn 2.29.2
  • ADARC Backpacks Valheim 1 Compatibility 1.0.3 (which installs the official Smoothbrain Backpacks 1.3.8 package)
  • Rootbound Witch 0.4.18

Install the same package on the dedicated server and every joining client. MagicPlugin 2.1.9 and DvergerStaves 1.0.9 are optional visual/attack-source integrations: when present, the Crook borrows their appropriate reclaimed-staff body or secondary-cast architecture; otherwise it falls back to live vanilla sources.

The Rootbound equipment tree

The Mask, Harness and Leggings are separate items cloned from vanilla Root armour. They begin at Plains-level protection and persist through four growths instead of being replaced by later armour.

Growth Target tier Armour per piece Full-set armour Upgrade material family
1 Plains 26 78 Draugr-village remains
2 Mistlands 32 96 Carapace, soft tissue and refined eitr
3 Ashlands 38 114 Ask hide, celestial feather and charred bone
4 Deep North 44 132 Frost core, timberwood and moose hide

Petrified harvesting tools

The complete-set metal refusal no longer creates a solo progression dead end. Two purpose-built tools carry universal harvesting clearance from their first growth while retaining modest starting output:

  • PetrifiedRootPick uses the Antler Pickaxe silhouette, with its pale antler fossilized into walnut-brown root.
  • PetrifiedRootAxe uses the Bronze Axe silhouette, but its blade is rendered as non-metallic corewood with a restrained wood grain.

Neither recipe contains metal, so both remain legal while Rootbound. Their unusually high tool tier only decides which deposits and trees may be harvested; it does not grant endgame damage. Pickaxe/chop damage and durability increase through four growths using Mistlands, Ashlands and Deep North materials obtained by the preceding growth.

Each piece grants quality-aware static eitr and eitr regeneration. A complete set:

  • makes Greydwarves and Greylings treat the wearer as kin;
  • makes Dvergers attack on sight from growth two onward;
  • rejects metal equipment and animal food;
  • increases fire damage received;
  • heals near living trees, then changes allegiance to Deep North cold at growth four;
  • regenerates stamina faster in its home biomes;
  • withers on worked stone and black marble;
  • roots a motionless wearer briefly for strong regeneration;
  • prevents falling-tree impact damage;
  • permits exactly one additional jump before landing;
  • removes five Running and five Jumping levels when the wearer personally kills a creature whose live drops contain meat;
  • carries a non-colliding branch crown extracted from the live Bog Witch's branch-like render geometry; its size and back placement are configurable, and a compact ZDO visual state makes the crown visible on remote players as well as its wearer;
  • at growth four, turns to white permafrost moss over frost-grey skin, gains restrained blue-white crystal growths made from the vanilla ice-staff material, ignores frost damage, and becomes still more vulnerable to fire.

Borrowed Root: the multiplayer field

The complete set emits a 50-metre field. Every other living player inside it receives Borrowed Root, doubling stamina regeneration. The emitting wearer never receives their own aura.

If at least one other player is inside the field, the wearer moves at 85% speed. This is one flat cost and never stacks with recipient count. Two Rootbound wearers may receive one another's fields, but no source can buff itself.

Rootbound Crook

The Crook is a dead Surtling staff visibly reclaimed by a low-poly constricting root, bark knots, asymmetric tendrils and sprouts that distort the old shaft. Its light and ember emission are removed, its core is recoloured as lifeless stone, and the live Staff of the Wild projectile becomes translucent black-green mould dust.

  • Primary attack: copied from the live StaffGreenRoots item, but every cast germinates three roots in a triangular formation and costs eitr only—never health.
  • Secondary attack/right bumper: a short-range root field. Hostile creatures are stopped for the configured duration and receive the Crook's poison damage; no blunt damage is copied into the field.
  • Quality two or higher marks its wielder as a forest threat to Dvergers.

Frosted Root

FrostedRoot is the Crook's Deep North sister weapon. It consumes one Rootbound Crook plus FrostCore and Frostwood at first growth, removes the Surtling core geometry entirely, and turns the reclaimed wood, root coil and sprouts into visibly pale snowbound material.

  • Both attacks retain the ordinary empty fireball-throw gesture; the hand emits no false summon effect.
  • Primary attack: six live Moder ice projectiles fall from 20 metres above the aimed point at triple the former speed.
  • Secondary attack/right bumper: the Crook's proven immobilizing root field, recoloured as ice and dealing the weapon's quality-aware frost damage instead of poison.
  • Base damage: copied from the live Deep North StaffFrostOrbs item.
  • Upgrade damage: +20 frost damage at each quality above the first, for +60 over the live Deep North baseline at quality four.
  • Maximum quality: four; every growth remains in the Deep North material family.

Rootbound Charm

The charm is built from the live Jormundling trinket body and replaces its effect with:

  • +40 Elemental Magic;
  • +40 Blood Magic;
  • +40 maximum eitr;
  • feather fall (terminal fall speed and fall damage protection);
  • a seven-minute Forsaken-power cooldown when the power is activated while the charm is equipped.

Forsaken-power duration is not changed.

Rootbound Wisp

RootboundWisp is a direct Wisplight continuation. It preserves the live Wisplight's light and mist-clearing behaviour, remains in Valheim's Utility slot, and adds exactly 150 maximum carry weight by default. The Rootbound Charm remains in the separate Trinket slot, so both can stay equipped together. Its workbench conversion consumes one Wisplight and three Roots; the vanilla Wisplight is not modified.

Mycelial Crook

MycelialCrook is the third reclaimed staff. Its Surtling core is removed and replaced by a softly glowing yellow mushroom crown.

  • Primary attack throws the red mushroom itself, then plants a persistent, harvestable red mushroom on the directly aimed surface.
  • Secondary attack uses the same throwing gesture and plants a persistent yellow mushroom whose networked 22-metre light is intended to illuminate a room alone.
  • Both casts are non-damaging and cost eitr only.
  • The workbench recipe consumes one Rootbound Crook, ten red mushrooms, ten yellow mushrooms and ten Sap.

Bog Witch and Kvastur

While the complete armour set is worn, the Bog Witch offers a Rootbound Kvastur Scroll for 350 coins.

  • Primary attack summons one owned Kvastur companion. Summoning again replaces the player's earlier companion.
  • Secondary attack/right bumper uses a live axe's downward-strike control path and executes only that player's owned companion through Valheim's ordinary death lifecycle.
  • Summoned Kvastur have no loot table and cannot be used to multiply drops.
  • Ownership is stored on the networked summon so players cannot recall one another's broom.
  • Summon and recall input executes only on the attacking player's owning client. Other peers receive the resulting network creature but never create additional hostile copies.

Buying the Kvastur scroll also records a persistent, per-character forest-recognition key. Once recognized, the same full-set shopper can buy a Rootbound Galdr Charter for 750 coins. Buying the charter permanently exposes personal-inventory copies of every currently loaded recipe whose base craft requirement equals the highest live Galdr-table level. The Charter itself also controls one strengthened Abomination companion, so it remains a functional instrument after purchase rather than inert proof of the unlock.

  • The charter preserves the source recipe's output and ingredient requirements.
  • The original Galdr-table recipe is not removed or modified.
  • Hand copies appear only while crafting without a station; the inventory item does not need to remain carried after purchase.
  • The loaded recipe table is inspected dynamically, allowing compatible modded Galdr recipes to participate.
  • The same Charter layer follows live animal ingredients through the loaded recipe graph and reclaims each raw meat or meat-containing food into exactly one Sap.
  • Merely spawning or otherwise possessing either purchased item repairs its corresponding character key for testing and migration.
  • Charter primary attack costs 85 eitr and summons one owner-bound, two-star Abomination with a 4,800-health target, Mistlands vision, heavy resistances and 20 health regenerated per second.
  • Charter secondary attack uses the same live axe downward-strike control path and executes only that player's Abomination. Resummoning replaces it, its drops are removed, and it does not consume the player's separate Kvastur slot.
  • Outside combat the Abomination spawns beyond and follows no closer than 15 metres. Its vanilla standing click-groans remain intact, while the repetitive ambient grunt is suppressed only during movement.
  • The Abomination carries a permanent Living Yoke fitted from Valheim's live saddle controller. Its Charter bearer may interact to mount and steer it with ordinary riding controls; other players cannot take control or remove the yoke. Follow-distance enforcement pauses while occupied.
  • The Charter also exposes RootboundModerSigil only in its stationless personal-inventory recipe layer. It costs one Howling Cavern Cultist trophy, one Smouldering Tomb Skeleton trophy and one Sealed Tower berserker-bros trophy.
  • Sigil primary attack calls one owner-bound, non-boss lesser Moder with 1,800 health and 45% of live Moder damage; the familiar axe-strike secondary recalls only the caller's Moder. It has no drops, boss HUD, defeat key or boss event, keeps a 15-metre following boundary, and suppresses its repetitive voice while out of combat.

Rootbound Satchel

The mod uses Smoothbrain Backpacks' supported external-YAML interface and does not redistribute its models or code. On load it installs the namespaced Backpacks.RootboundWitch.generated.yml, enables external YAML, and asks Backpacks to reload it.

The satchel starts at 4x3 slots with 80% carried weight and grows through 5x3, 5x4 and 6x4 using Mistlands, Ashlands and Deep North materials. Its recipe begins with Draugr remains, leather scraps and fine wood.

Trial protocol

Use a disposable local character/world first. Verify content in this order:

  1. Confirm the BepInEx log contains Rootbound content registered and no Rootbound exception.
  2. Spawn or craft all Rootbound items; inspect recipes at every quality. Spawn PetrifiedRootPick and PetrifiedRootAxe, confirm the full set accepts them, then test each against ordinary and latest-biome resources.
  3. Equip the complete set and check Greydwarf neutrality, metal/meat refusal and the double jump.
  4. Bring one second player across the 50 m boundary; verify only the receiver gets Borrowed Root and the wearer slows exactly once.
  5. Upgrade the set or Crook to quality two and verify Dverger hostility.
  6. Test the Crook secondary on a disposable hostile creature; confirm poison, complete immobilization and field expiry with no blunt burst.
  7. Spawn FrostedRoot; verify six fast Moder shards on primary and the immobilizing pale frost-root field on secondary. Read the item tooltip at qualities one through four and verify its per-shard and field damage rise by 20 frost per growth.
  8. Spawn RootboundWisp; equip it beside the Rootbound Charm and full armour, then verify ordinary Wisplight behaviour and exactly +150 carry capacity without losing the Charm effect.
  9. Spawn MycelialCrook; throw both mushroom types, harvest them, relog, and verify the unharvested yellow plant persists and lights the room.
  10. Buy and summon Kvastur with two different player IDs; use the axe-like downward secondary strike and verify it kills only the caller's Kvastur.
  11. After buying Kvastur, close and reopen the Bog Witch store; buy the Galdr Charter and verify only the highest-level Galdr recipes appear in inventory crafting with unchanged costs.
  12. Equip the Charter: primary should replace and summon one strengthened Abomination for 85 eitr; the axe-like secondary should kill it without affecting Kvastur. Verify it follows, fights Mistlands creatures, regenerates and drops nothing. Interact with the Living Yoke, ride and steer it, dismount, then verify a second player cannot mount or remove it.
  13. With the Charter key, verify RootboundModerSigil appears in personal crafting only when no station is active and requires the three Hildir-site trophies. Summon, fight beside and recall Moder; confirm no boss bar, event, key or drops.
  14. Activate a Forsaken power with and without the charm and compare cooldowns.
  15. With two clients present, equip and remove the full set at qualities one and four while the other client watches; verify the Bog Witch crown appears, follows animation, changes to permafrost and disappears remotely.
  16. Test logout/reconnect, portal travel and server restart before using the package on the live realm.

Configuration is synchronized by Jötunn. The mod deliberately performs no automatic profile installation and no save migration.

CHANGELOG

Changelog

0.4.18

  • Added the Living Yoke to the Charter Abomination by fitting Valheim's live generic saddle controller to its rendered body. The Charter bearer can mount and steer the summoned Abomination with ordinary riding controls.
  • Added the missing Tameable host component to the vanilla Abomination clone before fitting the yoke. Vanilla Abominations do not carry one, and faction taming alone cannot expose a saddle interaction.
  • Routed ordinary interaction on the Abomination's large body collider directly into the Living Yoke, while preserving alternate-use naming. The hover prompt now advertises the yoke instead of misleading the owner with a pet action.
  • Matched the Harmony body-interaction patch to the live runtime's user/hold parameter names; the on-disk metadata retained older names and caused the first 0.4.18 test build to stop during patch registration.
  • Removed the experimental repeated saddle initializer after live diagnostics proved the cloned controller was already bound correctly; repeated RPC registration had produced a continuous duplicate-key exception stream.
  • Local and host-owned Charter Abominations now enter the exact mounted-control state directly, while remote-owned companions retain Valheim's normal saddle RPC path.
  • Localized the Living Yoke prompt through Valheim's input-token system so keyboard and controller bindings render as their actual E/A controls instead of literal Use or $KEY_Use text.
  • Replaced the cloned Lox's external saddle-bone reference with a dedicated seat anchor parented to the Charter Abomination. Mounting can no longer teleport the rider to the donor prefab's unrelated world position.
  • Derived the rider's local seat height from the Abomination's physical capsule instead of its extreme branch-renderer bounds, eliminating the functional but fifty-foot-high mount position.
  • Removed the branch silhouette's asymmetric lateral and posterior centroid from the fallback seat calculation. The validated height is retained at the creature's true X=0, Z=0 locomotion centerline.
  • Reparented both the visible Living Yoke and its rider seat to a central bone from the Abomination's live skinned-mesh rig while preserving their accepted world position. Rider and saddle now inherit body sway instead of behaving like a stabilized camera platform.
  • Bound yoke control to the companion's synchronized Charter owner ID, blocked alternate-interaction removal, and suspended the 15-metre follow hold while the creature has a rider.
  • Made the Bog Witch branch crown visible on remote players. The owning client now publishes a compact none/rootbound/permafrost visual state through its player ZDO, and every peer maintains crown instances against the animated torso of each loaded player.

0.4.17

  • Fixed the actual multiplayer companion multiplication mechanism. ZNetScene.SpawnObject broadcasts an independent Instantiate operation to every connected peer; using it for a ZNetView creature created one companion per client plus one on the dedicated server.
  • Kvastur, Charter Abomination and Rootbound Moder now instantiate exactly once on the locally authoritative client. Their single network identity then replicates normally through Valheim instead of every peer constructing a separate ownerless enemy.
  • Retained the 0.4.16 per-attack transaction gate as an independent guard against repeated animation callbacks.

0.4.16

  • Added a one-shot transaction gate keyed to Valheim's per-input cloned Attack object for Kvastur, Charter Abomination and Rootbound Moder summon/recall actions.
  • Repeated Attack.DoMeleeAttack callbacks from one animation can no longer repeat Recall -> QueueSpawn -> SpawnObject; later genuine inputs remain immediate because Valheim creates a fresh Attack clone for each input.
  • Added compact accepted/duplicate-suppressed transaction fingerprints to the BepInEx log for dedicated-server verification.
  • Retained the local-player and network-owner authority check as an independent second boundary.

0.4.15

  • Extended the upgrade-overlay removal to the live vanilla StaffFireball. Its ordinary orange core, flames and authored point light remain intact; only the delayed quality-four green overlay is suppressed.
  • Added an immediate VisEquipment.UpdateEquipmentVisuals postfix so character-selection and in-world equipment attachments cannot reactivate UpgraderGlow after their draw animation.

0.4.14

  • Identified the delayed green mask as StaffFireball's inherited UpgraderGlow quality controller. The pristine component owns the exact observed green gradient and re-enables a point light at up to intensity 2.5 immediately after draw.
  • Reclaimed staves now deactivate the complete UpgraderGlow hierarchy. This removes the controller rather than racing its per-frame light writes.
  • Removed the temporary scene-wide diagnostic audit; the genuine vanilla Staff of Embers retains its authored upgrade controller unchanged.

0.4.13

  • Compared StaffFireball against the pristine Valheim 1.0.7 SoftRef asset. Its real carried light is orange; the reported green is the exact staff_greenroots_projectile light borrowed by the Crook spell architecture.
  • Added a clean-asset guard which restores StaffFireball's two lights and four carried particle palettes to their authored values.
  • Derived Crooks now have escaped carried point lights suppressed at runtime, including menu preview equipment.
  • Any surviving root-green light reports its complete hierarchy path, intensity, and range to the BepInEx log.

0.4.12

  • Rebuilt all three reclaimed staves from explicitly isolated prefab hierarchies with private renderer materials before Jotunn registration. Rootbound visual treatment can no longer leak through a shared material reference into the vanilla Staff of Embers or a third-party Surtling Staff on the start screen.
  • Deepened the source-prefab restoration guard to restore the properties, shader keywords and render queue of every original material, rather than restoring only the renderer's material-array references.

0.4.11

  • Fixed multiplayer Mycelial Crook multiplication. Replicated projectile-burst callbacks now pass through the same local-owner authority gate as companion summons, so one primary or secondary cast creates exactly one networked mushroom instead of one per connected peer.
  • This also restores the intended yellow-mushroom brightness on multiplayer servers: only one 30-second room light now exists at the planting point.

0.4.10

  • Removed the Mycelial Crook's redundant carried point light. Its crown remains visibly emissive, while room-scale illumination remains exclusively on planted yellow mushrooms and expires after thirty seconds as designed.
  • Added a source-prefab visual preservation boundary around every reclaimed-staff build. Original staff renderers, materials, lights, particle settings, names and hierarchy are restored before registration finishes, preventing any Rootbound treatment from contaminating the vanilla Staff of Embers or a third-party Surtling Staff source.

0.4.9

  • Fixed multiplayer companion multiplication: replicated Attack.DoMeleeAttack callbacks could previously make every connected peer spawn its own Kvastur, Charter Abomination or Rootbound Moder. Summon and recall transactions now execute only on the locally controlled owner of the attacking player network object.
  • Preserved the owner ID, tame/follow setup, one-companion replacement rule and ordinary network replication for the single authoritative creature.

0.4.8

  • Added PetrifiedRootPick, an Antler Pickaxe body whose pale antler is converted into walnut-brown petrified root.
  • Added PetrifiedRootAxe, a Bronze Axe silhouette whose blade is converted into non-metallic corewood with restrained wood grain.
  • Both tools have universal harvesting clearance from first growth so a solo full-set witch can obtain later-biome wood and ore without equipping forged metal. Their harvesting damage and durability still advance across four biome-material upgrades rather than beginning as instant endgame weapons.
  • Added a synchronized harvesting-tier configuration value, defaulting to 100 for compatibility with Deep North and modded materials.

0.4.7

  • Split the rigid Bog Witch branch crown into upper and lower triangle regions at the wearer's waist. The accepted upper composition remains bound to the animated back/torso anchor, while the butt-level sticks now bind to the animated hips/lower spine so sitting and crouching cannot leave the lower growth floating behind the body.

0.4.6

  • Rebound the accepted Bog Witch branch crown from the non-animated player root to Valheim's animated back attachment, with humanoid upper-chest/chest/spine fallbacks. Its accepted standing composition is preserved during the transfer, then breathing, running, crouching and attack motion carry it with the torso and backpack.

0.4.5

  • Added an isolated branch-crown experiment that extracts only branch/root/twig/bark/vine/wood submeshes from the live Bog Witch prefab, normalizes them onto the complete-set wearer's back, carries no NPC rig or behaviour, and joins the quality-four permafrost conversion.
  • Exposed branch-crown width, height, vertical placement and back offset as configuration values so live alignment can be tuned without rewriting the extraction.
  • Added a full-kinship consequence for personally killing a creature whose live drop table contains meat: Running and Jumping each lose five levels by default. Creatures remain ordinarily killable with any weapon.
  • Corrected Mycelial Crook targeting so a directly aimed surface is authoritative and an overhead tree canopy or roof cannot steal the planted mushroom.

0.4.4

  • Silenced Rootbound Moder's repetitive idle vocal opportunity while she is resting or following; her original voice is restored when alerted or attacking, without muting attack, injury or death sounds.
  • Added the Galdr Charter's live recipe-graph reclamation layer: raw animal materials and every compatible food made from them can be converted stationlessly at one item into one Sap.
  • Counter-tinted Valheim's warm base skin texture so full quality-four armour resolves to visibly neutral rotten-grey flesh instead of merely darkening the player's ordinary skin tone.
  • Made both Mycelial Crook attacks use the same primary throwing animation and removed their large centre-screen planting announcements.
  • Retained the validated 15-metre Moder following boundary, world-scale mushroom casting and clean coreless Mycelial staff body in this rollback checkpoint.

0.4.3

  • Applied the Charter Abomination's exact configurable minimum follow distance to Rootbound Moder, preventing the flying companion from crowding its owner.
  • Removed the generated dark-walnut constriction mesh and sprouts from the Mycelial Crook while retaining its reclaimed Surtling-staff body, deleted core and aligned yellow mushroom crown.
  • Expanded Mycelial Crook placement targeting to the same 4,096-metre world-scale ray used by Frosted Root, with a 512-metre unobstructed fallback.
  • Replaced the ineffective stored-colour approach with a reversible live-renderer skin pass: every exposed _SkinColor material is forced to neutral rotten grey during full tier-four wear and restored afterward without modifying saved character appearance.

0.4.2

  • Fixed Rootbound Moder's second registration failure by deferring MonsterAI.SetDespawnInDay until the spawned companion has awakened; dormant boss prefabs do not yet possess the live network state that method expects.
  • Added stage-labelled full exception logging around Moder resolution, cloning, configuration and network registration so any further live-build incompatibility identifies its exact boundary.
  • Expanded both Mycelial Crook planting attacks to the same 4,096-metre world-scale aim query and 512-metre clear-sky fallback as Frosted Root.
  • Replaced the healthy blue skin tint with a drained near-grayscale frostbite value and now drives Valheim's actual VisEquipment skin-colour field reversibly, in addition to the material and renderer-property safeguards.

0.4.1

  • Fixed the Moder companion registration crash caused by Moder's null vanilla drop table; the companion clone is now committed only after successful network-prefab registration and can resolve the live Dragon through multiple Valheim 1.0 asset identities.
  • Moved Rootbound Wisp registration ahead of the optional companion layer so a companion fault cannot erase the Wisp from devcommands or recipes.
  • Rebuilt the Mycelial Crook crown on the Crook's measured shaft-axis frame, normalized it to a visible world-space size, and removed mixed-material dead-core remnants instead of only hiding core-only renderers.
  • Limited each planted yellow mushroom's point light to 30 seconds and extinguished it immediately when the mushroom is picked; the harvestable mushroom remains persistent.
  • Changed Frosted Root's secondary into a true self-centred freezing ward with no cursor-positioned green remnant.
  • Expanded Frosted Root's primary target query from the former 45-metre ceiling to a world-scale 4,096-metre ray while retaining its 20-metre sky drop.
  • Hardened the tier-four frostbite skin through both material and renderer-property paths, restored a clearly blue-grey but lighter skin value, deepened snow texture contrast, and moved larger vanilla-ice-material accents out of scaled armour attachment hierarchies.

0.4.0

  • Removed the procedural Dverger hip-lantern experiment and replaced it with RootboundWisp, a direct Wisplight continuation that preserves vanilla mist-clearing while adding +150 carry weight in the Utility slot beside the Trinket-slot charm.
  • Retired Frosted Root's unreliable camera-dependent Elder sky volley. Its secondary now reuses the proven Crook immobilization field, recoloured as ice and dealing the weapon's quality-aware frost damage instead of poison.
  • Added explicit Rootbound Crook and Frosted Root tooltip ledgers with projectile count, per-projectile damage components, secondary damage, radius and immobilization duration at the inspected quality.
  • Added the Charter-only RootboundModerSigil, craftable stationlessly only after acquiring the Galdr Charter from one trophy from each Hildir trial; it controls one non-boss, owner-bound, weakened Moder with the proven axe-strike recall.
  • Lightened the full quality-four skin from black-blue to desaturated frost-grey blue and added restrained crystalline accents derived from the vanilla ice-staff material to break up the flat white permafrost silhouette.
  • Added MycelialCrook, a coreless yellow-mushroom-crowned staff that throws and plants persistent harvestable red mushrooms on primary and room-bright luminous yellow mushrooms on secondary.

0.3.0

  • Added the independent RootboundDvergerHipLantern utility item: a small low-poly hip cage driven by the live Dverger Circlet's light settings and suspended from the live Megingjord attachment contract.
  • Added a namespaced +150 maximum-carry-weight equipment effect. The lantern uses Valheim's Utility slot while the Rootbound Charm remains in the separate Trinket slot, allowing both effects and the full armour set to coexist.
  • Added a workbench conversion recipe consuming one Dverger Circlet, four Fine Wood and eight Resin, without replacing either vanilla source item.

0.2.9

  • Rebuilt both summon-item secondary attacks from a live one-handed axe's downward strike, giving right-bumper recall a real melee animation-event and input path instead of the incompatible staff-projectile trigger.
  • Changed Kvastur and Charter Abomination recall from direct object deletion into owner-authoritative lethal execution followed by Valheim's ordinary character death and network cleanup; only the caller's matching custom companion is eligible and both summons retain empty drop tables.
  • Removed the Frosted Root's collider-derived ceiling contraction and fixed every Moder and Elder projectile to a straight vertical descent from exactly 20 metres above its grounded target, independent of player look pitch or earlier roots in the volley.

0.2.8

  • Reshaped Frosted Root's Elder projectile into a much narrower, longer falling root along its true travel axis, reduced its residual particle bulk and retained the exact 20-metre / 102-metre-per-second Moder descent contract.
  • Reapplied the reversible Dverger-blue skin after Valheim's own equipment colour refresh so the full quality-four face, neck and hands no longer revert to their saved human colour.
  • Replaced transient secondary-input detection with a durable attack signature for both summon items and added recovery for pending or nearby unclaimed custom summons, making secondary recall reliable.
  • Moved the Charter Abomination's initial summon beyond its new 15-metre minimum follow distance and stopped its ordinary follow routine at that boundary.
  • Preserved the Abomination's original stationary click-groans while suppressing only the repetitive idle-grunt opportunity during actual walking movement.

0.2.7

  • Turned the purchased Rootbound Galdr Charter into a summon/recall controller for one independently owner-bound Charter Abomination while retaining its permanent hand-Galdr unlock.
  • Cloned and strengthened only the summoned Abomination: two-star combat scaling, 4,800 target health, Mistlands vision, broad resistances, poison/spirit immunity, 20 health per second regeneration and no drops.
  • Kept Kvastur and Abomination ownership slots independent; resummoning replaces only the same player's matching companion.
  • Removed the failed procedural neck collar and replaced the peach human undertone with a reversible, material-only Dverger-blue skin state across the exposed face, neck and hands at full quality four.
  • Raised the Frosted Root's Elder volley descent velocity to the same triple-speed value as the working Moder shard attack while retaining the 20-metre sky origin.

0.2.6

  • Added a low-poly white permafrost root collar to cover the isolated player-neck gap without recolouring every exposed skin surface.
  • Redirected Frosted projectiles during Projectile.Setup, before their first rendered frame, eliminating the inherited line from character eye level to the sky.
  • Removed the Elder boss projectile's horizontal line/trail renderers and reduced its mesh and particles to player-readable scale while preserving the fifteen-shot white volley.

0.2.5

  • Extended the quality-four full-set permafrost conversion to an equipped Rootbound Satchel through Smoothbrain Backpacks' public API.
  • Fixed the Frosted Root primary cost at exactly 35 eitr for every weapon quality.
  • Replaced the animation-bounded Frosted secondary burst with one initial Elder root plus fourteen owner-authoritative continuations at 0.5-second intervals.
  • Recoloured the Frosted Root's complete Elder-root volley white with a restrained ice-blue shadow.
  • Baked a dark-walnut pixel texture directly into the Crook's UV-less generated roots so Valheim's item shader no longer renders them as white geometry.

0.2.4

  • Rebuilt both Frosted Root attacks from the complete live StaffFireball attack lifecycle, preserving its working projectile animation event while keeping the visible cast empty.
  • Replaced null-backed empty effect lists with valid zero-entry effect tables so blank casting cannot silently abort before projectile release.
  • Aligned Crook overgrowth to the dominant axis of the live held-staff mesh and reduced it to one equipped attachment, removing the detached perpendicular root branch.
  • Rebuilt generated roots with an opaque non-emissive material so daylight and source-staff shaders cannot bleach them to luminous white.
  • Changed quality-four Rootbound armour to a complete white permafrost conversion, including the attached root meshes and their diffuse textures rather than only the body layer beneath them.

0.2.3

  • Moved generated Crook roots and sprouts beneath Valheim's equipped-item attach transform so the held model actually carries the overgrowth.
  • Made procedural root materials texture-independent; the constriction coil, knots, tendrils and sprouts can no longer be multiplied into invisibility by the source staff's dark texture.
  • Replaced the Frosted Root's dark tint with a point-filtered snow texture and removed the marked Surtling-core renderer instead of displaying a dead core.
  • Changed the Frosted Root to an empty fireball-cast gesture, raised both attacks to 20 metres and tripled their descent speed.
  • Expanded the Frosted Root secondary into fifteen Elder root strikes at 0.5-second intervals with one resource payment.
  • Changed each Rootbound Crook primary cast into three triangular roots, removed every health cost, and darkened its magic into translucent black-green mould dust.
  • Restored the Kvastur Scroll to item and devcommand registration and added explicit loading for Valheim 1.0's soft-referenced living BogWitchKvastur prefab.

0.2.2

  • Moved static equipment eitr into Valheim's authoritative cached maximum so food updates no longer clamp and refill it in a visible 136-140 sawtooth.
  • Made one rooted state persist while the player remains still. Movement can uproot it after the configured minimum hold, eliminating periodic take-root/release flashes.
  • Replaced the secondary field's partial slow with an actively enforced immobilization and removed its orphaned ZSyncTransform, allowing the visual to expire normally.
  • Restricted the Kvastur source lookup to a real networked character with MonsterAI and moved summoning onto ZNetScene's network lifecycle with synchronized owner recovery and recall.
  • Added quality-four diffuse-texture generation for the chest and legs, plus the existing attached-mesh tint, so permafrost changes the equipped armour rather than only displaying a cold aura.
  • Recoloured the Crook's separately cloned Staff of the Wild projectile and root field to muted draugr-rot green without changing the vanilla prefab.
  • Rebuilt the Crook body as visibly consumed wood: a low-poly constricting root helix, irregular knots, three tapered tendrils and enlarged sprouts now overgrow the dead Surtling staff.
  • Added the Frosted Root as the Crook's snowbound Deep North continuation, with live Moder ice shards and an Elder root projectile redirected downward from above the aimed point, Deep North baseline damage and +20 frost damage per upgrade.

0.2.1

  • Removed redundant registration of the plugin's default BepInEx configuration. Jotunn 2.29.2 already synchronizes default mod configs and rejects registering the same file a second time.

0.2.0

  • Added a persistent Kvastur-purchase recognition key.
  • Added the Bog Witch's Rootbound Galdr Charter as a second gated trade.
  • Added stationless personal-inventory aliases for the highest-level recipes in the live Galdr-table recipe set while preserving canonical recipes and ingredient costs.
  • Added possession-based key recovery for spawned or pre-existing Kvastur scrolls and charters.

0.1.0

  • First bounded trial build for Valheim 1.0.
  • Added the four-growth Rootbound armour set and biome-exact upgrade ladder.
  • Added greydwarf kinship, quality-two Dverger hostility, the shared-stamina aura, and one midair re-jump.
  • Added static eitr, quality-aware eitr regeneration, environmental regeneration, rooting, and transformation restrictions.
  • Added the reclaimed Rootbound Crook with the live Staff of the Wild primary attack and a poison/ensnare secondary field.
  • Added the Rootbound Charm: +40 Elemental Magic, +40 Blood Magic, +40 eitr, feather fall, and seven-minute Forsaken-power recovery.
  • Added the conditional Bog Witch Kvastur scroll with one owned summon per player and secondary recall.
  • Added a Rootbound Satchel through Smoothbrain Backpacks 1.3.8's external-YAML interface.