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AeehyehssReeper-ChaosArmor-2.2.2 icon

ChaosArmor

Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Make sure to check README for off-site dependencies.

Date uploaded 5 years ago
Version 2.2.2
Download link AeehyehssReeper-ChaosArmor-2.2.2.zip
Downloads 369
Dependency string AeehyehssReeper-ChaosArmor-2.2.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.25.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.25.0
ValheimModding-JsonDotNET-13.0.3 icon
ValheimModding-JsonDotNET

Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 13.0.3

README

##Off-site Dependencies:

Blacksmith's Tools: https://www.nexusmods.com/valheim/mods/566

##Additional Credit:

Furok and Grim Age mod team created the original models and textures used in this mod, I just re-rigged the model and did some other tweaks for use in Valheim.

GoldenJude for Blacksmith's Tools, which this mod depends on to ensure that parts of the player body are hidden and don't clip with equipped armor pieces.

zarboz for adjusting rigging to closer match armature, and for refactoring my code + showing me how to add equipped status effects to the armor.

JotunnLib and ValheimLib developers for their respective libraries, which this mod uses to add the items.

##Description:

Adds Chaos Warrior Armor as a new standalone set of armor to the game. Armor names and descriptions are kept fairly vague and don't outright refer to anything from Warhammer lore, if that matters to you.

In-game names are 'Uncanny plate harness', 'Uncanny plate helm', and 'Uncanny plate leggings' for the chest piece, helm, and leggings respectively.

Can be spawned through devcommands with prefab names ChaosPlateArmorBody, ChaosPlateHelm, and ChaosPlateLegs.

Currently craftable/repairable at a standard Forge (no upgrades required) with Flametal + a variety of other materials.

Base stats are slightly higher than a full set of unupgraded Padded Armor, but the maximum upgrade quality is 8 instead of the usual 4.

Make absolutely sure you install the mod requirements, including Blacksmith's Tools as mentioned at the top of the README.

Huge shoutout to GoldenJude for helping troubleshoot rigging issues on the body, in addition to general contributions to the modding tools that made this possible. Also for helping with texturing details.

Massive thanks to Zarboz for helping finetune the rigging, as well as showing me how to add status effects to the armor.

##Gear Stats Breakdown

Uncanny plate harness:

  • Crafting/Upgrading: At Forge of any level
    • Flametal X20
    • Leather Scraps X9
    • Fenring Trophy X1
    • Stone Golem Trophy X1 (+1 for each upgrade)
  • 28 Base Armor, +2 per level up to max quality of 8
  • +5% Stamina regen
  • -5% Jump and Run stamina usage

Uncanny plate helm:

  • Crafting/Upgrading: At Forge of any level
    • Flametal X8
    • Serpent Trophy X1
    • Draugr Elite Trophy X2 (+1 for each upgrade)
    • 30 Base Armor, +2 per level up to max quality of 8
    • Wraith Trophy X1 (+1 for each upgrade)
  • +10% Health regen

Uncanny plate leggings:

  • Crafting/Upgrading: At Forge of any level
    • Flametal X10
    • Leather Scraps X4
    • Ymir Flesh X5 (+2 for each upgrade)
  • 28 Base Armor, +2 per level up to max quality of 8
  • +32 carry weight (negates weight of entire Uncanny Plate armor set)

##Installation:

Unzip file contents into your Valheim install directory, after installing all required mods and their requirements.

##Known Issues:

Head will initially be invisible after unequipping the helmet. Equip or unequip another piece of armor and the issue should be fixed.

Character select screen will sometimes show the player model clipping through the armor if it's equipped, but this is not indicative of in-game behavior. Once you load into a world, you won't see any clipping.

##Changelog:

2.2.2

  • added normal and metallic maps for models
  • small tweaks to recipe requirements
  • made the eyes of helmet faintly emissive
  • changed casing on in-game item names to be consistent with vanilla item names
  • made some very minor rigging tweaks to the neck parts of model

2.2.1

  • fixed bug where equipping chest piece would wipe out player model textures (face, skin, eyes etc.)

2.2.0

  • adjusted recipe/upgrade amounts to be more varied
  • small mesh adjustments:
    • covered up a small gap between the right arm and breastplate with filler material
    • positioned helmet further forward to closer match player character posture (no longer clips with head in character select screen)
  • bunch of cool changes courtesy of zarboz
    • mesh rigging of body matches player posture much better now - unfortunately not enough to prevent clipping, hence Blacksmith's tools remains a requirements
    • on-equip status effects with a special cheesy message for each armor piece, see Gear Stats Breakdown for more details

2.0.1:

  • assetbundle now in .dll as an embedded resource, should work when running from mod managers now