Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ReforgedPotential
Forge of Potential is now configurable, By mod default upgrade chance is now 100% but upgrade costs increment by 1 after level 5, you can now also craft the idols with configurable recipes.
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | Akuichi-ReforgedPotential-1.1.0.zip |
| Downloads | 13 |
| Dependency string | Akuichi-ReforgedPotential-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1README
Reforged Potential
With Valheim's new addition of Forge of Potential we can now upgrade our gear beyond limits, but it comes with the risk of losing your gear and I didn't want that. This Mod solves that problem while trying to keep a balanced experience.
Features
- Forge of Potential upgrade chance is now 100% by default, can be turned off.
- Idols are now craftable with configurable recipes to meet your own needs.
- Upgrade crafting base duration and per item level duration increase is now configurable.
- Configurable upgrade cost and cost scaling.
Config
akuichi.ReforgedPotential.cfg
- GlobalStation: Which crafting station is required to craft the Idols (Artisan Station By Default).
- Recipes: Configuragble recipes for each Idol.
- Upgrade Cant Fail: Prevents upgrade failure. On by default.
- Cost Start: Base idol cost of upgrading any equipment.
- Cost Increase Per Interval: How many extra idols are added each scaling step.
- Cost Increase Interval: Number of item levels required between each cost increase. (Ex. 2 = every 2 levels starting starting from the set Cost Scaling Level Start the cost increases)
- Cost Scaling Level Start: Level at which upgrade cost scaling begins.
- Upgrade Base Duration: Base crafting duration for upgrading. (Game Default is 8)
- Upgrade Duration Increase Per Level: Additional crafting duration per item level. (Game Default is 1)
You can contact me on Discord here if you have problems or suggestions https://discord.gg/wq3C7t5W9b
CHANGELOG
2.0.4
- Global notifications now use the In-game item name instead of it's prefab name
2.0.3
- Fixed chances not being applied when Idol Progression is turned off
2.0.2
- Fixed not being able to upgrade normally on crafting stations
- Fixed upgrade and break chances not registering
2.0.1
- Temporary revert to 1.1.1 build until upgrade chance bug is fixed
2.0.0
- Added Jotunn as dependency
- Refactored recipe creation using Jotunn's api
- Config now syncs with server if installed on a server
- Added Boss Progression for further upgrades (On by default)
- Added Idol requirement progression (On by default)
- Added Global notifications for upgrading results (Off by default)
- Added toggle to crafting idol recipes
1.1.1
- Fixed typo
1.1.0
Added four new configuration options under the Upgrade Settings section to control how ingredient costs scale with item level:
- CostStart (default:1) — Base idol cost of upgrading any equipment.
- CostIncreasePerInterval (default: 1) — How many extra idols are added each scaling step.
- CostIncreaseInterval (default: 2) — Number of item levels required between each cost increase.
- CostScalingLevelStart (default: 6) — Level at which upgrade cost scaling begins.
1.0.1
- Fixed upgrade cost being free when cost increase per level is set to 0
1.0.0
- Initial release