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ReforgedPotential
Forge of Potential is now configurable, featuring many options like adjustable upgrade and break chances, craftable idols, boss progression, idol progression, and more.
| Date uploaded | 2 days ago |
| Version | 2.0.1 |
| Download link | Akuichi-ReforgedPotential-2.0.1.zip |
| Downloads | 1184 |
| Dependency string | Akuichi-ReforgedPotential-2.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1README
Reforged Potential
With Valheim's new addition of Forge of Potential we can now upgrade our gear beyond limits, but it comes with the risk of losing your gear and I didn't want that. This Mod solves that problem while trying to keep a balanced experience.
Features
- Fully Customizable Forge of Potential
- Forge of Potential upgrade chance is now 100% by default, can be turned off.
- Idols are now craftable with configurable recipes to meet your own needs.
- Upgrade crafting base duration and per item level duration increase is now configurable.
- Configurable upgrade cost and cost scaling.
- Boss Progression
- Upgrade material Progression
Config
akuichi.ReforgedPotential.cfg
The mod is highly configurable, here are some notable configs:
- Global Notifications: Announce to all players with the mod installed the results upgrading (Off by default).
- Upgrade Chance: Determines whether the upgrade succeeds.
- Break Chance: Determines whether the equipment breaks or degrades by 1 on failure.
- Cost Start: Base idol cost of upgrading any equipment.
- Cost Increase Per Interval: How many extra idols are added each scaling step.
- Cost Increase Interval: Number of item levels required between each cost increase. (Ex. 2 = every 2 levels starting starting from the set Cost Scaling Level Start the cost increases)
- Cost Scaling Level Start: Level at which upgrade cost scaling begins.
- Upgrade Base Duration: Base crafting duration for upgrading. (Game Default is 8)
- Upgrade Duration Increase Per Level: Additional crafting duration per item level. (Game Default is 1)
- Global Station: Which crafting station is required to craft the Idols (Artisan Station By Default).
- Boss Progression: Enable or Disable boss progression to further upgrade equipment from lower tiers.
- Idol Progression: Enable or Disable idol progression to change the required idol once equipment hit level thresholds.
- Enable Recipes: Enable or Disable crafting of idols.
- Recipes: Configuragble recipes for crafting each Idol.
Known Bug(s)
- Upgradeable items' icon may appear greyed out in the upgrade UI due to the item requirements being dynamic, but this is only a visual bug I'm still trying to resolve
You can contact me on Discord here if you have problems or suggestions
Bug reports are always appreciated!
CHANGELOG
2.0.4
- Global notifications now use the In-game item name instead of it's prefab name
2.0.3
- Fixed chances not being applied when Idol Progression is turned off
2.0.2
- Fixed not being able to upgrade normally on crafting stations
- Fixed upgrade and break chances not registering
2.0.1
- Temporary revert to 1.1.1 build until upgrade chance bug is fixed
2.0.0
- Added Jotunn as dependency
- Refactored recipe creation using Jotunn's api
- Config now syncs with server if installed on a server
- Added Boss Progression for further upgrades (On by default)
- Added Idol requirement progression (On by default)
- Added Global notifications for upgrading results (Off by default)
- Added toggle to crafting idol recipes
1.1.1
- Fixed typo
1.1.0
Added four new configuration options under the Upgrade Settings section to control how ingredient costs scale with item level:
- CostStart (default:1) — Base idol cost of upgrading any equipment.
- CostIncreasePerInterval (default: 1) — How many extra idols are added each scaling step.
- CostIncreaseInterval (default: 2) — Number of item levels required between each cost increase.
- CostScalingLevelStart (default: 6) — Level at which upgrade cost scaling begins.
1.0.1
- Fixed upgrade cost being free when cost increase per level is set to 0
1.0.0
- Initial release