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AlexDrake-DualSwords-1.0.0 icon

DualSwords

22 dual-wielded swords based on blades from the vanilla game, the Deep North expansion, and the Valheim Armory mod. These swords utilize the combat system and animations of vanilla dual-wielded axes.

Date uploaded a week ago
Version 1.0.0
Download link AlexDrake-DualSwords-1.0.0.zip
Downloads 62
Dependency string AlexDrake-DualSwords-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

DualSwords

If you’ve seen dual axes and wondered why there aren’t dual swords, then this mod is for you!

The mod adds 14 dual swords based on vanilla swords, as well as another 8 based on another mod (details below).

Video showcase

Image

What it does

Each item is created based on two components already present in the game:

  • Combat system and animations are copied from the vanilla AxeBerzerkr object (dual berserker axes), so the dual swords handle and feel in combat just like the dual axes.
  • Geometry (blade, hilt, icon) is taken from the corresponding one-handed sword.

The result is a fully functional pair of swords equipped as a single item.

The 22 items

  • 8 Vanilla one-handed swords: Wood, Bronze, Iron, Silver, Black Metal, Mistwalker, Niedhogg, Dyrnwyn
  • 3 Niedhogg elemental variants: Blood, Lightning, Nature
  • 3 Deep North (Ashlands) gold branch: Gold, Gold Blood/Lightning, Gold Frost/Fire
  • 8 Valheim Armory swords (optional, see below): Flint, Eikthyr, Abyssal, Elders Balance, Bonemass, Moders Grasp, Queen, Fader

Recipes and stats follow the vanilla one-handed sword they are built from: same crafting station and tier, resources doubled (unique materials such as trophies, boss drops and Eitr are not doubled), and the base damage is unchanged — dual-wielding is a tempo and animation upgrade, not a damage upgrade. Block power gets a small bonus on early tiers.

Weapon parameters can be configured.

Valheim Armory (optional)

Eight of the 22 items are built from swords added by the separate mod Valheim Armory. DualSwords does not require it: without Valheim Armory installed, those 8 items are skipped and the other 14 items build normally.

Install Valheim Armory if you want the full set of 22.

Requirements

CHANGELOG

Changelog

1.0.0 — 2026-09-13

First public release.

  • 22 dual-wield sword items, built at runtime from vanilla AxeBerzerkr (combat and animation) and the matching one-handed sword's geometry (blade, hilt, icon):
    • 8 vanilla one-handed swords (Wood through Dyrnwyn)
    • 3 Niedhogg elemental variants (Blood, Lightning, Nature)
    • 3 Deep North gold-branch swords (Gold, Blood/Lightning, Frost/Fire)
    • 8 Valheim Armory swords (optional — requires Valheim Armory installed)
  • Ships no vanilla assets: all meshes, materials and icons are read from the installed game at runtime.
  • Configurable balance: global damage, recipe and block-power multipliers, plus a per-item enable/disable toggle.

1.0.1. - 2026-09-13

Added links to description :D

1.0.2 - 2026-09-16

  • Dual swords are now visible when hung on an item stand.
  • The config file is now in English. Settings from 1.0.0 and 1.0.1 are moved over automatically on the first start.
  • Item descriptions can be replaced in the [Descriptions] section.
  • Per-item stats: set CustomStats = true for a sword in [Item stats] to use your own damage, block power, durability, weight, stamina costs, knockback and parry force, and recipe. The [Balance] multipliers do not affect such a sword.
  • Custom stats and descriptions are read from each player's own config file and are not synchronized by the server: in multiplayer everyone should use the same settings.