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PerPlayerDifficulty
Adjust the game difficulty for each player. For example, you can make the game more forgiving for a friend who has just started.
| Date uploaded | 3 weeks ago |
| Version | 1.1.0 |
| Download link | Alpus-PerPlayerDifficulty-1.1.0.zip |
| Downloads | 122 |
| Dependency string | Alpus-PerPlayerDifficulty-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.12.4README
Description
- Configure damage inflicted and damage taken separately for each player. For example, you can make the game more forgiving for a friend who has just started.
- This mod was originally requested by the user 'KernekraftKnut' on Discord.
Configuration
Choose when each modifier applies using two admin-only settings:
- Player Damage Inflicted After Reductions (default: enabled).
- Player Damage Taken After Reductions (default: enabled).
Enabled applies the modifier after resistances, armor and blocking; disabled applies it before these reductions.
Format:
player_name_1:damage_inflicted_in_percentage:damage_taken_in_percentage,player_name_2:damage_inflicted_in_percentage:damage_taken_in_percentage,(...)
Example:
Alpus:75:150,Friend:100:50 - Alpus will deal 75% of normal damage to enemies and take 150% of normal damage from enemies; Friend will deal normal damage but take only half the normal damage from enemies.
Join me on Discord to report bugs and give feedback:
Link: https://discord.gg/gSQHmE3yap
Release notes:
v1.1.0
- Added separate settings to apply damage inflicted and damage taken modifiers before or after resistances, armor and blocking.
- Player damage inflicted and damage taken now modify final damage by default, after resistances, armor and blocking.
v1.0.1
- Small cosmetic changes.
v1.0.0
- Initial release.