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NordCastCrafting
Groups Nord cast recipes at the top of their stations, with configurable stations and optional Valheim Armory and Dual Swords support.
By Andoryn
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | Andoryn-NordCastCrafting-1.0.0.zip |
| Downloads | 27 |
| Dependency string | Andoryn-NordCastCrafting-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Nord Cast Crafting
After spending some time adventuring through the deep north collecting different crafting molds, do you have difficulty finding what you actually want to craft at the Black Forge or Galdr Table? Nord Cast Crafting makes the Deep North crafting workflow easier to browse by grouping the casts together at the top of their respective crafting station. Additionally the configuration options allow you to also move groups of casts to other work stations and or adjust the station level requirement if you prefer.
At a glance
- Groups supported cast recipes (Armors, Shields, Weapons, etc.) at the top of their crafting station's recipe list
- Lets the host configure the station and required level for each cast group if desired
- Optional Valheim Armory support
- Optional Dual Swords support, including an option to bring the Nord Dual Swords into the standard mold, cast, and Frost Foundry workflow
What it changes
The mod sorts the key, armor, shield, magic weapon, and nord weapon casts ahead of other recipes at their stations. This sorting option preserves the game's craftable-first behavior and is enabled by default.

Additional configuration options allow changing the crafting station and station level requirements. These station settings are grouped so one choice applies to a family of casts. Defaults match their normal game stations and levels; changing a group's station or level in the config enables that group's override. These settings are synchronized from the host.

Cast Groups
| Groups | Casts |
|---|---|
| Intricate Key | the Intricate Key |
| Heavy Armor | Helmet, Breastplate, and Trousers of the Protector |
| Medium Armor | Hood, Chestpiece, and Trousers of the Vanguard |
| Caster Armor | Headdress, Robe, and Trousers of the Caller |
| Shields | Nord Buckler, Round, and Greatshield |
| Melee Weapons | Nord Atgier, Axe, Bow, Crossbow, Dagger, Greataxe, Greatsword, Knucklechains, Mace, Sledge, Spear, and Sword |
| Magic Weapons | Northern Vengeance, Echo Spike, Spirit Caller, and Lightning Strike |
Optional mod support
Valheim Armory
When Valheim Armory is installed, its Nord Dual Axes and Nord Daggers casts are included in the station recipe sorting when enabled placing them under the original 12 nord weapon types. Configuration options allow choosing the work station and level for both weapons as a separate group.
Dual Swords
When Dual Swords is installed, its Nord Dual Swords are included in the station recipe sorting when enabled placing them under the original 12 nord weapon types. Configuration options allow choosing its work station and level separate from the other groups. Additionally the Enable Dedicated Dual Swords Mold option implements the Nord Dual Swords mold and cast to the game following the typical deep north crafting style. The cast is made with one dedicated mold (found within Winding Tunnels trash piles, Memorial Sites buried chests, and Mörkhalla weapon stands like all other molds), 24 Bloodgold, and 12 Timberwood, then hardened into Nord Dual Swords in the Frost Foundry. While enabled this replaces the direct Nord Dual Swords craft recipe while retaining its upgrade recipe. This option is enabled by default but can be turned off to restore the direct recipe.
Settings for optional mods have no effect when their parent mod is absent.
Configuration
Options are created at game launch and synchronized from the host through Jötunn. Cast sorting and the dedicated Dual Swords mold each have an enable/disable toggle. Station and level settings are organized by cast group; station choices are currently limited to Artisan Table, Black Forge, Forge, Galdr Table, and Workbench for ease of use, with levels 1–7.
Requirements
- BepInExPack Valheim
- Jötunn
- Valheim Armory (optional)
- Dual Swords (optional)
Install through r2modman or Thunderstore Mod Manager. For manual installation, place the mod files in Valheim's BepInEx/plugins folder.
CHANGELOG
1.0.0
- Initial release of Nord Cast Crafting.
- Groups supported cast recipes at the top of crafting station lists while preserving craftable-first sorting.
- Adds host-synchronized station and level settings for cast groups, defaulting to their original stations and levels.
- Supports optional Valheim Armory casts and a configurable dedicated Nord Dual Swords mould and cast workflow.
0.1.32
- Defaults Protector and Vanguard armor casts to Black Forge level 4 and Caller armor casts to Galdr Table level 4.
- Updates station and level descriptions to show each group's configured default.
0.1.31
- Renames Shield Weapon Casts to Shield Casts and Magic Staff Casts to Magic Weapon Casts.
- Moves the dedicated Dual Swords mold toggle to the top of its config section and clarifies its recipe behavior.
0.1.30
- Removes the explicit server-sync suffix from config descriptions; Jötunn already adds it for synchronized settings.
0.1.29
- Matches the dedicated Nord Dual Swords mold description to the other weapon molds.
0.1.28
- Moves cast sorting to section 01 and shifts cast recipe groups to sections 02-10.
- Moves the dedicated Dual Swords mold toggle into the Dual Swords Casts section.
0.1.27
- Uses the Dual Swords prefab's crossed
ground_modelfor the finished Frost Foundry display, while leaving held and dropped visuals unchanged.
0.1.26
- Shows the finished Dual Swords item on the Frost Foundry by activating only its station-slot visual while the dedicated mold option is enabled.
0.1.25
- Registers the Dual Swords cast through Jötunn's CookingStation conversion system, matching Valheim Armory's Frost Foundry implementation.
- Adds the cast recipe independently of conversion registration and keeps the dedicated-mold toggle able to remove the conversion.
0.1.24
- Waits for the network scene before creating the dedicated Dual Swords cast and applying station settings.
- Finds the Frost Foundry's Smelter component on its full prefab hierarchy and reports specific lookup failures.
0.1.23
- Explicitly enables the dedicated Dual Swords cast recipe so Valheim can discover and display it.
0.1.22
- Adds a Nord Dual Swords cast cloned from the vanilla Nord Sword cast and moves the Dual Swords cast icon onto it.
- Adds the cast to the Frost Foundry conversion table so it hardens into Gold Dual Swords using the foundry's normal Liquid Frost processing.
- Makes the dedicated-mold option replace the direct craft recipe while leaving the Dual Swords upgrade recipe intact.
0.1.21
- Sets the Gold Dual Swords recipe's base cost to 24 Bloodgold and 12 Timberwood when the dedicated-mold option is enabled.
- Applies these costs after the Dual Swords recipe config loads, while retaining its per-quality scaling; disabling the option restores the original recipe values.
0.1.20
- Adds a Nord Dual Swords mold copied from the Nord Sword mold, with its own icon.
- Adds the mold to matching container and destructible loot tables at the Nord Sword mold's weight.
- Adds a server-synced option to replace the Nord Sword mold in Gold Dual Swords recipes with one dedicated mold.
0.1.19
- Added custom icons for Valheim Armory Dual Axes and Dual Daggers molds.
0.1.18
- Added custom icons for Valheim Armory Dual Axes and Dual Daggers casts and the Dual Swords cast.
0.1.17
- Targets Valheim Armory's generated
_castrecipe outputs; mold items remain ingredients. - Sorts the two Valheim Armory casts after vanilla Nord weapon casts and the Dual Swords cast after those.
0.1.16
- Orders each armor cast group with the helmet or headdress first, followed by chest or robes, then trousers.
0.1.15
- Uses the actual output prefab names for all nine vanilla armor casts, fixing station and sorting assignment for Protector and armor helmet recipes.
0.1.14
- Targets Valheim Armory's Nord Dualaxes and Nord Daggers cast recipe outputs; their mold prefab IDs are ingredients, not recipe outputs.
- Keeps all mapped vanilla armor casts assigned to the configured station and level.
0.1.13
- Adds a server-synced option, enabled by default, to group cast recipes at the top of a crafting bench's recipe list.
- Restores original recipe sort weights when custom sorting is disabled.
0.1.12
- Reorders configuration groups to place the Intricate Key first and separates the groups in the requested order.
- Adds clear native-station and mod-default descriptions to each group's station and level settings.
- Sets every group to default to Artisan Table level 2 while documenting its vanilla Black Forge or Galdr Table level 4 requirement.
0.1.11
- Changes required station level to a 1-7 dropdown, defaulting to level 4 for each group.
0.1.10
- Limits the station dropdown to Artisan Table, Black Forge, Forge, Galdr Table, and Workbench.
- Defaults melee armor, melee weapons, shields, the Intricate Key, and optional weapon recipes to Black Forge; defaults Caster Armor and Magic Staff casts to Galdr Table.
- Notes typed custom station prefab IDs as a possible future feature.
0.1.9
- Separates optional Valheim Armory mold settings from the Dual Swords recipe settings and labels the required parent mods.
0.1.8
- Corrects Valheim Armory support to move the Nord Dualaxes Mold and Nord Daggers Mold recipes, rather than cast recipes.
0.1.7
- Splits Heavy and Medium Armor Casts into separate station and level config groups.
0.1.6
- Replaces per-cast station selectors with grouped station and required-level settings.
- Adds groups for melee armor, caster armor, melee weapons, shields, the Intricate Key, magic staffs, and optional mod weapons.
- Keeps the current station defaults. Required level 0 preserves each recipe's native level; Artisan Table uses level 2 when set to 0.
0.1.5
- Adds host-synchronized station selectors for supported casts and the Gold Dual Swords recipe.
- Defaults armor and staff casts to their original stations; the Nord casts moved by the mod remain on the Artisan Table by default.
0.1.4
- Sorts the Intricate Key, armor casts, shields, magic staffs, and weapon casts in the requested group order.
- Keeps craftable recipes ahead of uncraftable recipes, then places those cast groups before other recipes.
0.1.3
- Moves Valheim Armory's Nord Dualaxes Mold and Nord Daggers Mold recipes to the Artisan Table when installed.
0.1.2
- Sets the required station level to 2 for recipes moved to the Artisan Table.
- Corrects the Intricate Key cast output ID to
KeysGoldUncooked.
0.1.1
- Moves the three Nord shield cast recipes to the Artisan Table.
0.1.0
- Initial development build.
- Moves vanilla Nord weapon casts and the Bloodgold Key cast to the Artisan Table.
- Moves the optional Gold Dual Swords recipe to the Artisan Table.
- Supports Valheim Armory recipes that consume the vanilla Nord casts.