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ComboBrawler
Every fist weapon gets its own fighting style: the crushing Bear, the slippery Wolf and the Viking Brawler - combos, finishers and special chains, 27 new animations. Balanced for fair play.
By AndyTheDemon
| Date uploaded | 3 days ago |
| Version | 1.0.3 |
| Download link | AndyTheDemon-ComboBrawler-1.0.3.zip |
| Downloads | 182 |
| Dependency string | AndyTheDemon-ComboBrawler-1.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
ComboBrawler
Your fists were never meant to just jab. Pick up claws or knuckles and fight like a beast.
In vanilla Valheim, every fist weapon throws the same two jabs and a kick. ComboBrawler gives each kind of fist weapon a fighting style of its own, with 27 new animations made for these weapons alone. No vanilla move has been re-timed and passed off as new.
Three styles
- The Bear - Paws of the Bear and Vilebone Maulclaws. Heavy, slow and crushing.
- The Wolf - Flesh Rippers. Fast, slippery and hard to pin down.
- The Brawler - Knucklechains (all three kinds). A Viking street fight with every punch.
Each style has a three-hit combo, a finisher after every hit and a three-move special chain. What they look like is yours to find out: try every finisher, and see what the special chain does.
Also in the box
- Aim up and down - your body leans toward where you look while you attack, and the hit follows.
- Souls-like timing - presses during a move are buffered, and some recoveries can be cut short with a roll.
- Real fists - knuckles and the Wolf's gloves close into a proper fist; the Bear's paws keep their claws out.
- True damage numbers - the floating number shows what a hit really deals (with ComboSpear installed, for both mods).
Bare fists stay vanilla. Block and parry are untouched.
How to use
The inputs are the same for all three styles. Press the next button while the current move is still playing; press too late and the chain starts over (Primary starts L1, Secondary starts H1).
| Move | Input |
|---|---|
| L1 | Primary |
| L1 > L2 | Primary, Primary |
| L1 > L2 > L3 | Primary, Primary, Primary |
| L1 > S1 | Primary, Secondary |
| L1 L2 > S2 | Primary, Primary, Secondary |
| L1 L2 L3 > S3 | Primary, Primary, Primary, Secondary |
| H1 | Secondary (from neutral - no combo running) |
| H1 > H2 | Secondary, Secondary |
| H1 > H2 > H3 | Secondary, Secondary, Secondary |
L = Primary attack, S and H = Secondary attack. S1-S3 and H3 end the combo; after L3, only Secondary continues (S3).
Balanced for fair play
Bigger moves hit harder and cost the time and stamina to match, so ComboBrawler fits right into a challenge run.
Mod family
All of these work together - run the whole set:
- ValheimWeaponClasses Continued - the parent mod: weapon classes that grow with you as you fight.
- Combo Spear - spear combos, defence and throws.
- Combo Axe - Raider and Executioner axe combos.
- Combo Knife - new knife combos to discover.
Not compatible with other mods that change fist-weapon attacks or animations: both would change the same attacks, so pick one.
Config
One setting, in BepInEx/config/andythedemon.combobrawler.cfg (created on first launch):
[General]
Enabled = true
Set it to false for vanilla fist weapons. It takes effect the next time the game starts.
Installation
Use a mod manager (r2modman, Thunderstore Mod Manager), or install by hand:
- Install BepInExPack Valheim.
- Copy this package's
BepInExfolder into your Valheim folder. It holds one file,BepInEx/plugins/ComboBrawler.dll: the whole mod, animations included.
When it runs, the log shows Combo Brawler 1.0.3 loaded.
Notes
- In multiplayer, every player should install ComboBrawler. Players without it see no attack animation from you, though your hits still land.
- If a game update moves the attack states the mod uses, it logs a warning instead of breaking your game.
Fists deserve more than two jabs.
CHANGELOG
Changelog
1.0.3
- Vertical aim: your torso bends toward where you look while you attack, and the hits follow. Capes and armour move with the body, and other players see the same aim.
- Souls-like input: longer input buffer, and some recoveries can be cut short with a roll.
- The Wolf has a new shadow form - find it yourself.
- The Bear's and the Wolf's moves settle smoothly into the idle stance instead of cutting off.
- The Bear's paws keep their claws out on both hands.
- Multiplayer: special effects now show for everyone, and a vanilla swing after using fist weapons shows as vanilla.
- Works with ComboSpear, ComboKnife, ComboAxe and ValheimWeaponClasses Continued.
1.0.2
- All three styles reworked with new moves; the Brawler now has nine moves of its own. Find them in game.
- The Wolf's damage and movement were rebalanced.
- Feet stay planted through steps and recoveries; no hand clips into the face.
- Multiplayer: other players no longer see your combos play late or as the wrong move when you attack fast.
1.0.1
- The Wolf (Flesh Rippers) reworked: edge-first cuts, new combo moves, finisher and special chain. Feet no longer twitch.
1.0.0
First release of ComboBrawler.
- Three fighting styles for fist weapons: the Bear (Paws of the Bear, Vilebone Maulclaws), the Wolf (Flesh Rippers) and the Brawler (Knucklechains).
- Each style: a three-hit combo, a finisher after every hit, and a three-move special chain from neutral, each with its own animation.
- A closed fist inside the gloves, idle included.
- True damage numbers: the floating number shows the damage a hit really deals.
- Works together with ComboSpear.
- One setting: turn the mod on or off.
- The whole mod is a single DLL.