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Glider
Windstone recipe update: 10 Wood, 20 Stone, 2 Surtling Cores, and 10 Greydwarf Eyes. Keeps configurable power tiers and power/angle indicators.
By Angellmod
| Date uploaded | a week ago |
| Version | 0.1.25 |
| Download link | Angellmod-Glider-0.1.25.zip |
| Downloads | 15 |
| Dependency string | Angellmod-Glider-0.1.25 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Glider 0.1.25 — Windstone recipe update
Glider 0.1.25 keeps the working 0.1.24 Windstone model, configurable launch-power tiers, rune/light indicators, placement behavior and flight behavior, and updates the Windstone Launch Pad construction recipe.
Install
Replace the previous Glider plugin with this package's plugins/Glider.dll. Keep only one Glider DLL installed. Requires BepInExPack Valheim 5.4.2351.
Glider recipe
Crafted at a level 3 Workbench:
- 20 Wood
- 10 Feathers
- 6 Deer Hide
- 8 Leather Scraps
- 2 Surtling Cores
Windstone Launch Pad recipe
Built with a nearby Workbench:
- 10 Wood
- 20 Stone
- 2 Surtling Cores
- 10 Greydwarf Eyes
All Windstone ingredients are recoverable when the piece is dismantled.
Windstone controls
- E / Use: launch.
- Alternate-place + Use: cycle angle through 45 / 60 / 75 / 90 degrees.
- Left Alt + Use: cycle through the five configured power tiers.
Visual indicators
- Top carved cyan runes = launch power. Higher tiers progressively illuminate more of the top rune path.
- Side cyan eye/orb lights = launch angle. The side-light pattern changes for 45 / 60 / 75 / 90 degrees.
Configurable power tiers
Under [LaunchPad]:
PowerTier1 = 20
PowerTier2 = 25
PowerTier3 = 30
PowerTier4 = 35
PowerTier5 = 40
Each tier supports 10-100 m/s. LaunchForce remains as a legacy compatibility fallback. New/default pad power uses PowerTier3.
For multiplayer, use the same tier values on all clients/server.
Preserved from 0.1.24
- Plugin GUID:
angell.kiteglider - Glider prefab:
Angell_WoodKite - Windstone prefab:
Angell_GliderLaunchPad - v02c Windstone geometry/textures and placement collider
- Per-pad saved ZDO state and RPC ownership behavior
- Placement/preview, collision/path checks and launch-vector math
- All Flight methods and existing W/S momentum behavior
CHANGELOG
Changelog
0.1.26
- Reworked Windstone visual integration for easier auditing.
- Windstone visual code is merged into the main
Glider.dllat build time. - Removed the runtime
Assembly.Load(byte[])visual-loader path. - Removed the embedded helper-DLL resource from the final release assembly.
- Kept the 0.1.25 Windstone recipe: 10 Wood, 20 Stone, 2 Surtling Cores, 10 Greydwarf Eyes.
- Preserved configurable power tiers, top-rune power indicators, side-light angle indicators, model, placement, ZDO/RPC behavior and flight logic.
0.1.25
- Updated Windstone Launch Pad recipe to 10 Wood, 20 Stone, 2 Surtling Cores, and 10 Greydwarf Eyes.
- Greydwarf Eyes are recoverable when dismantling the Windstone, matching the other recipe ingredients.
0.1.24
- Top carved Windstone runes indicate the selected launch-power tier.
- Side cyan eye/orb lights indicate the selected launch angle.
- Added configurable
PowerTier1throughPowerTier5settings under[LaunchPad]. - Configurable launch-power range widened to 10-100 m/s.