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Angellmod-SunkenSpoils-0.3.0 icon

SunkenSpoils

Fish up lost treasure from Valheim's waters. Ocean fishing builds disturbance, improving rewards while attracting serpents and storms.

Date uploaded a day ago
Version 0.3.0
Download link Angellmod-SunkenSpoils-0.3.0.zip
Downloads 48
Dependency string Angellmod-SunkenSpoils-0.3.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Sunken Spoils

Turn fishing into a dangerous treasure hunt.

Sunken Spoils expands Valheim's fishing system with recoverable treasure, biome-based loot, and an Ocean Disturbance system that makes prolonged ocean fishing increasingly rewarding — and increasingly dangerous.

Features

  • Fish up Driftwood Crates, Waterlogged Barrels, and Sunken Chests
  • Biome-specific treasure loot tables
  • Progression-gated ore and scrap rewards
  • Treasure uses Valheim's normal fishing/reeling mechanics
  • Configurable treasure fight strength by tier
  • Direct inventory rewards, with overflow dropped near the player
  • Personal Ocean Disturbance system
  • Disturbance-based treasure tier scaling
  • Sea Serpent attraction at higher Ocean Disturbance
  • Per-player serpent attraction chances and caps
  • Severe and Catastrophic disturbance can drive shared Ocean weather
  • BepInEx configuration support

Ocean Disturbance

Repeated fishing activity in the Ocean angers the sea.

Disturbance stages:

  • Calm
  • Restless
  • Dangerous
  • Severe
  • Catastrophic

Ocean fishing can add disturbance from valid bites, hooking treasure, recovering treasure, and slaying Sea Serpents.

At higher stages, treasure tier odds improve and Sea Serpents may be attracted on eligible Ocean bites.

Treasure Tiers

Driftwood Crate

Common treasure with lighter rewards.

Waterlogged Barrel

Mid-tier treasure with stronger rewards and a harder fight.

Sunken Chest

Rare treasure with the highest reward potential and the strongest fight.

Biome Loot

Treasure loot changes based on the biome where the fishing bobber is located.

Supported biome tables include Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, and Ocean.

Unknown or modded biomes fall back to the Ocean loot table without automatically receiving Ocean disturbance behavior.

Progression

Advanced ore and scrap rewards can be gated behind Valheim boss progression.

Ore rewards can also be disabled or adjusted through the BepInEx configuration.

Multiplayer

Sunken Spoils uses a personal risk/reward model:

  • Each player builds their own Ocean Disturbance
  • Treasure reward scaling is personal
  • Serpent attraction chances and personal caps are personal
  • Severe/Catastrophic Ocean weather is shared through the world state

Physical Sea Serpents are normal world creatures and can be seen and fought by other players.

Installation

Thunderstore / r2modman

Install Sunken Spoils through your preferred Thunderstore-compatible mod manager.

Manual

  1. Install BepInExPack for Valheim.
  2. Place SunkenSpoils.dll in BepInEx/plugins/.
  3. Launch Valheim.

Configuration

Launch Valheim once after installation to generate the Sunken Spoils configuration file.

Most major systems can be adjusted, including treasure chance, treasure tier weights, loot rolls, coin ranges, ore rewards, fight strength, Ocean Disturbance values, decay, stage thresholds, serpent attraction chances, serpent caps, serpent spawn distance, and shared weather behavior.

Version

Current release: 0.3.0

CHANGELOG

Changelog

0.3.0

Initial public release.

Treasure Fishing

  • Added Driftwood Crate, Waterlogged Barrel, and Sunken Chest treasure catches
  • Added biome-specific treasure loot tables
  • Added direct-to-inventory treasure payout with overflow drops
  • Added treasure-specific fishing fight multipliers
  • Added progression-gated ore and scrap rewards

Ocean Disturbance

  • Added personal Ocean Disturbance
  • Added Calm, Restless, Dangerous, Severe, and Catastrophic stages
  • Added disturbance from valid bites, treasure hooks, treasure recovery, and Sea Serpent kills
  • Added configurable disturbance decay and thresholds
  • Added disturbance-based treasure tier scaling

Sea Serpents

  • Added Sea Serpent attraction rolls from eligible Ocean bites
  • Added per-stage attraction chances
  • Added personal serpent caps
  • Added configurable serpent spawn distance
  • Added disturbance reward for credited Sea Serpent kills

Weather

  • Added shared Severe Ocean weather
  • Added shared Catastrophic Ocean weather

Multiplayer

  • Added multiplayer Ocean state coordination
  • Added personal risk/reward tracking
  • Added shared storm state coordination