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ArcadeHelper
All-in-one QoL mod: Granular Ward base immunity & immortal tamed animals, 3D floating portal names, waypoint navigation HUD & beacon, death pin cleanup, and in-game F1 config.
| Date uploaded | 2 weeks ago |
| Version | 2.6.3 |
| Download link | ArcadeRoom-ArcadeHelper-2.6.3.zip |
| Downloads | 36 |
| Dependency string | ArcadeRoom-ArcadeHelper-2.6.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Arcade Helper
Arcade Helper is an essential Quality of Life (QoL) and base security mod for Valheim. Protect your settlement and tamed animals with configurable Ward Immunity, navigate anywhere on the map with 3D Beacons and Waypoints, read floating 3D portal destinations at a glance, and enjoy a clutter-free map.
✦ Key Features
1. 🛡️ Advanced Ward Protection & Control
Take total control over your base security with active Guardian Stones (Wards):
- 🐾 Immortal Tamed Animals:
- Tamed creatures (wolves, boars, lox, asksvin, etc.) inside an active Ward never drop below 1 HP or die.
- Fire & Poison Immunity: Prevents tamed animals from burning in campfires, hearths, or taking damage from poison and environmental hazards inside your base.
- Friendly Fire Protection: Accidental or player weapon swings do zero damage to tamed animals (only the Butcher Knife can harvest them).
- Monster Immunity: 100% damage deflection against all enemy raids, trolls, and bosses.
- 🏠 Structure & Chest Immunity:
- All building pieces, walls, crafting stations, and chests inside the Ward take 0 damage from monsters and trolls.
- ⚔️ Player Protection:
- Optional monster damage immunity for players standing inside the protective shield.
- 🚫 Monster Spawn Blocker:
- Blocks enemies and hostile creatures from spawning directly inside your active Ward perimeter.
- 📐 Configurable Ward Radius:
- Scale your Ward protection range from the standard 32m up to 3x (96m) to cover large castles or villages.
2. 🌀 Floating 3D Portal Names
- Clean, glowing 3D floating portal destination tags hover in the center of portals.
- Fully readable from a distance without needing to walk right up to the gate.
- Customizable view distance (5m–100m), font size, and glowing colors.
3. 🧭 Waypoint Beacon & 3D Navigation HUD
- Double-Click Navigation: Double-click any point or pin on the world map to start live navigation.
- Sky-High Light Beacon: Projects a vertical pillar of light at your destination visible across the entire world.
- Screen Directional HUD: Displays real-time direction arrows (
In Front,Left,Right,Behind) and exact remaining distance in meters. - Easy Stop: Press
[F3], click the on-screen map button, or simply arrive at your target (auto-cancels within arrival distance).
4. 🧹 Map Pin Auto-Cleaner
- Death Pin Recovery: Automatically removes your skull death marker from the map as soon as you loot your grave tombstone.
- Berry Pin Cleanup: Automatically purges spammy berry bushes markers created by auto-pinning mods.
- Trader Pins Cleanup: Cleans outdated or duplicate trader markers on the map.
5. 🎒 Quality of Life & Steam Achievements
- Extra Carry Weight: Adds configurable bonus carrying capacity (
+200 kgby default) to minimize tedious inventory management. - Achievements Restoration: Seamlessly re-enables Steam achievements even for characters or worlds that previously used console commands or cheats.
- Welcome Notification: Customizable greeting banner when connecting to the world.
✦ Configuration (In-Game F1)
All settings can be customized in real-time using BepInEx Configuration Manager (F1) or via BepInEx/config/com.arcaderoom.arcadehelper.cfg:
| Category | Option | Default | Description |
|---|---|---|---|
| Portals | ShowPortalNames |
true |
Display 3D portal tags |
PortalNameDistance |
25m |
Maximum view distance for portal names | |
PortalFontSize |
18 |
Text size of portal tags | |
| Navigation | EnableLightBeacon |
true |
Sky-high beacon pillar at waypoint |
EnableHUDNavigation |
true |
Directional arrows & distance on HUD | |
StopNavigationKey |
F3 |
Hotkey to cancel navigation | |
ArrivalDistance |
12m |
Distance threshold for target arrival | |
| Ward Protection | EnableWardProtection |
true |
Master toggle for enhanced Ward features |
TamedImmortalInWard |
true |
Tamed animals cannot die in active Ward | |
ProtectTamedFromFire |
true |
Prevent tamed pets burning on campfires | |
ProtectTamedFromPlayers |
true |
Block player weapon damage to pets | |
ProtectStructures |
true |
100% monster immunity for buildings | |
ProtectPlayers |
true |
100% monster immunity for players | |
PreventMonsterSpawnInWard |
true |
Stop monster spawns inside Ward | |
WardRadiusMultiplier |
1.0 |
Ward radius scale (1.0x to 3.0x) | |
| Player & World | ExtraCarryWeight |
200 |
Additional carrying capacity (kg) |
AutoCleanDeathPin |
true |
Auto-remove grave marker when looted | |
ReEnableAchievements |
true |
Unlocks Steam achievements |
✦ Installation
Using Mod Manager (Recommended)
- Install r2modman, Thunderstore Mod Manager, or Gale.
- Search for ArcadeHelper and click Download.
Manual Installation
- Ensure BepInEx for Valheim is installed.
- Extract the contents of
ArcadeHelper.zipinto yourValheim/BepInEx/plugins/directory. - Launch the game!
✦ Community, Support & Feedback
Need help, found a bug, or have an awesome idea/suggestion for new features? We are always here to assist you!
- 🐛 Bug Reports & Complaints: Encountered an issue, glitch, or unexpected behavior? Join and open a ticket or post in our support channel.
- 💡 Feature Suggestions: Have ideas for new ward settings, QoL features, or tweaks? Share them directly with our team!
- 💬 Live Help & Discussion: Get fast assistance with setup, configuration, or mod compatibility.
👉 Join the Official Arcade Room Discord
✦ Changelog
v2.6.3
- Community & Support Integration: Official ArcadeRoom Discord support links and ticketing channels added.
- Hardened Ward Boundaries: Enhanced boundary validation against asynchronous world-save ticks.
- Performance & Cleanup: Streamlined multiplayer base handling with zero-allocation caching.
v2.6.2
- Complete Structural Immunity: Buildings, walls, chests, and crafting benches inside active Ward radii are now 100% immune to player weapons, accidental swings, and troll impacts.
- Enhanced Spatial Math: Ward boundary calculation switched to high-precision horizontal cylinder checking (
DistanceXZ), guaranteeing full vertical protection for high towers and roofs. - Framerate Optimization: Throttled world portal scanning with persistent style caching, eliminating OnGUI garbage collection spikes.
v2.6.1
- Spawn System Hook: Corrected patch signature for
SpawnSystem::Spawn, resolving Harmony injection warnings on server world initialization.
v2.6.0
- Granular Ward Base Protection:
- Added absolute immortality for tamed pets inside active Wards.
- Added fire, poison, and friendly-fire protection for tamed animals.
- Added monster spawn prevention inside active Wards.
- Added configurable Ward radius multiplier.
- Cleanup & Performance:
- Removed old chest auto-feeder module (now fully replaced by the autonomous
ArcadeDrawersmod). - Removed automatic server password login.
- Removed old chest auto-feeder module (now fully replaced by the autonomous
- Visuals:
- Brand new professional gold & obsidian runic icon.
CHANGELOG
Changelog
2.7.1
- Multi-Beacon & Shared GPS Persistence:
- Multiple beacons now co-exist simultaneously: placing your own waypoint or ping no longer erases your teammates' pings!
- Added
MultiBeaconMode(defaulttrue) allowing all player GPS pillars to stay active in the world together. - Added distinct
TeammateBeaconColor(default Golden Yellow) so you can instantly tell your own cyan waypoint apart from your friends' pings. - Added configurable
BeaconDuration(default0= persistent until arrived or canceled). - Enhanced HUD navigation: points to your active waypoint or the nearest teammate beacon, with indicator badge showing total active beacons (
(+N GPS)). - Map cancel button now dynamically shows total active beacons:
✖ Cancel All Navigation (N) [F3]. - Right-clicking near a specific waypoint on the map removes only that beacon, while
F3cancels all.
2.7.0
- Dynamic Multi-Language System (Localization):
- Added full native Bulgarian (BG), German (DE), and English (EN) language support.
- Automatic language detection (
Language = Auto) based on your active Valheim in-game language settings (Localization.GetSelectedLanguage()). - Full translation of waypoint notifications, HUD directions (Напред, Назад, Дясно, Ляво, etc.), map cancel buttons, unconnected portal tags, and death marker cleanup alerts.
- Manual language override via
[0. General] Languageconfig (Auto,Bulgarian,English,German).
- Multiplayer Ping & Waypoint Synchronization:
- Pings made by any teammate in multiplayer now synchronize automatically via
Chat.OnNewChatMessage, allowing all players to see the beacon light pillar and HUD compass with player attribution ([Sender] (Ping)). - Added
SyncTeammatePingstoggle under[2. Navigation].
- Pings made by any teammate in multiplayer now synchronize automatically via
- Navigation Fixes:
- Removed faulty
OnPressedPingIconmap icon selector hook that previously caused self-targeting 0-meter cancel loops.
- Removed faulty
2.6.4
- Overhauled Death Pin Cleanup:
- Automatically removes previous death skull markers upon dying (
Player.OnDeath), keeping only the newest marker for your active body. - Automatically clears death pins when looting your grave tombstone via
Take All, partial inventory transfers, or container despawn. - Added proximity radar detection (cleans up stale death pins if nearby grave has been recovered or destroyed).
- Increased spatial search radius to 60m using horizontal cylindrical distance (
DistanceXZ) to account for steep terrain and rolling tombstones.
- Automatically removes previous death skull markers upon dying (
2.6.3
- Added official ArcadeRoom Discord community links and support ticket tracking.
- Hardened Ward zone boundary validation against asynchronous world-save ticks.
- Code cleanup and performance tuning for high-density multiplayer bases.
2.6.2
- Complete structural immunity inside active Ward area against all player attacks, axes, and weapon strikes.
- High-precision cylindrical boundary calculation (DistanceXZ) ensuring multi-story roofs and towers stay fully covered.
- Portal radar optimization: throttled world scans to 1.5s interval with zero per-frame GUI memory allocations.
2.6.1
- Fixed SpawnSystem harmony patch argument mapping.
2.6.0
- Added granular Ward controls, immortal tamed animals, and fire/poison protection.
- Removed legacy chest auto-feeder and auto password login.
- New obsidian & gold runic icon.
2.5.0
- Added full ItemDrawers integration: smelters, kilns, and blast furnaces pull wood, coal, and ores directly from drawers.
- Added configurable Reserve Amount (
FeederReserveAmount, default 20) so the mod never consumes all wood/coal. - Added Drawer Full Stop Protection (
StopWhenDrawerFull): kilns stop burning wood if the coal drawer is full! - Added direct output depositing: produced coal and metal bars are placed straight into matching nearby drawers.
- Increased feeding range default to 30m (configurable up to 100m).
- Removed 3D floating chest labels and chest renaming.
- Removed trader map markers & auto-discovery (with automatic cleanup of old mod-created trader pins).
2.4.1
- Fixed 3D labels appearing over crafting, inventory, container, and character paperdoll menus.
- Fixed 3D labels appearing on-screen while traveling through teleports.
- Suppressed 3D labels during all game menus, dialogue boxes, console, text input, and map view.
- Added automatic cleanup of unwanted Blueberry, Raspberry, and Wild Berry pins (from BetterMap auto-pins).
2.4.0
- Refreshed 3D badge styling with rune accents, soft borders, and contrast drop-shadows for Portal destinations.
- Automated exact bounding-box 3D centering using active visual mesh renderers.
- Added sleek Map Navigation Stop Button (F3 / click) positioned cleanly on the large map.
- Added Automatic Server Password entry upon connection.