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Ashr4f-Skal-1.0.0 icon

Skal

Tavern artifacts: map bottles to mead effects with cooldowns, plus a drunkenness system - camera sway, wobbly walk, and puking when you overdo it.

Date uploaded a day ago
Version 1.0.0
Download link Ashr4f-Skal-1.0.0.zip
Downloads 17
Dependency string Ashr4f-Skal-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Skal

Skal turns decorative drink bottles into tavern artifacts, and gives Valheim a proper drunkenness system.

Features

Bottle effects

Map any drinkable bottle (from mods like Happy Hour) to a mead effect:

  • Drink the bottle → the mapped mead's status effect applies (icon + timer, top right).
  • Nothing is consumed from your inventory, the bottle IS the potion.
  • Balanced by a per-bottle cooldown.
  • Map a bottle to random for tavern roulette.

Drunkenness

Every sip adds drunkenness points. It wears off over time, unless you keep going:

Level Effect
30+ The camera starts to sway
60+ Your walk drifts sideways
90 You puke (vanilla Pukeberries effect: eaten food is lost) and sober up to 40

All thresholds, points per drink, sober-up rate and sway strength are configurable.

Configuration (r2modman Config Editor)

Each known bottle has its own entry:

Toro Red Wine = MeadHealthMinor:120:15
                 ^mead effect    ^cooldown s  ^drunk points

Set a bottle to none to disable it. Add unknown bottles via Extra Mappings:

German Bier=MeadStaminaMedium:120:18, House Ale=MeadTasty:90:12

Tip: drop an item and use object info (World Edit Commands) to read its exact prefab name.

Install

BepInEx plugin, client-side: BepInEx/plugins/Skal.dll, or via r2modman. Each player who wants the effects needs the mod.

Credits

  • Built for the "Les Fous du Bus" server.
  • Pairs nicely with Happy Hour by coemt.

CHANGELOG

Changelog

1.0.0

  • Initial release: bottle-to-mead effect mappings with per-bottle cooldowns, random pool, and a full drunkenness system (camera sway, wobbly walk, puking threshold).