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EnchantingPouch
EpicLoot enchanting pouch. Workbench craft/upgrades (JamesJones progression). Blue glow drop, no AzuEPI slot.
By AstralBeauty
| Date uploaded | 17 hours ago |
| Version | 1.2.1 |
| Download link | AstralBeauty-EnchantingPouch-1.2.1.zip |
| Downloads | 10 |
| Dependency string | AstralBeauty-EnchantingPouch-1.2.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.15README
Enchanting Pouch
A dedicated EpicLoot enchanting pouch for Valheim Overhaul / standalone use.
Features
- Craft and upgrade at the Workbench (not the Forge)
- Same progression as JamesJonesTV Epic Enchanting Pouch: 2×4 → 8×4 (8 to 32 slots), EpicLoot mats per tier
- Contents weigh 50%
- Open with E (nothing hovered) or right-click
- Auto-stores dust, essences, reagents, shards, runestones, tokens, unidentified, etched runestones
- No AzuEPI / equipment slot — stays as a Misc item in your inventory
- No backpack model on your character
- World drop uses an EpicLoot-style blue glow; custom inventory icon
Craft (Workbench level 1)
- DustMagic ×5
- ReagentMagic ×5
- EssenceMagic ×5
- ShardMagic ×1
Upgrades
Upgrade the item at the Workbench like vanilla gear. Six upgrades (Rare → Mythic mats), +4 slots each, max 8×4.
Config
BepInEx/config/valheimoverhaul.enchantingpouch.cfg
- Auto Deposit
- Open With E
- Open With Inventory (optional)
Compatibility notes
- Soft-compatible with EpicLoot (required for craft mats / intended use)
- If you also use Smoothbrain Backpacks + JamesJones YAML, set Use External YAML = Off to avoid a duplicate pouch
- Does not fight Adventure Backpacks equipment slots
Credits
Progression costs/sizes inspired by JamesJonesTV EpicLoot EnchantingPouch (Smoothbrain Backpacks YAML). This package is a standalone BepInEx plugin, not that YAML.
CHANGELOG
Changelog
1.2.11
- Removed center popup message when opening the pouch (name/size)
1.2.10
- Fix Esc closing inventory then immediately reopening (stuck SuppressHide + Show race)
- Esc always closes inventory; X still closes only the pouch panel
1.2.9
- Esc / Tab close the full inventory like vanilla again
- Added an X on the pouch chest panel to close only that window (Backpacks / quiver style)
1.2.8
- Fix pouch vanishing on relog (null m_dropPrefab on save + register before Inventory.Load)
- Fix Esc: first press closes only the pouch panel; second closes inventory (no close-all/reopen glitch)
- Fix free upgrades: vanilla GetAmount ignored m_amount for quality>1 when m_amountPerLevel was 0
- Note: debug No Placement Cost (key B in debug mode) also makes crafts/upgrades free — turn it off to test costs
1.2.7
- Fix: pouch now opens as the real chest panel under the inventory (Container.IsOwner was blocking the grid)
- Container is parented to the player so it does not auto-close from distance
1.2.6
- Esc / close while pouch is open closes only the pouch panel; player inventory stays open
- Hover + E still opens/toggles the pouch
1.2.5
- Fix open with E while hovering: vanilla E closes inventory (Use→Hide); now intercepts Use when the cursor is over the pouch slot.
1.2.4
- Open with E while hovering the pouch in inventory (BBH quiver / backpack style), not world E
1.2.3
- Right-click equips/unequips; auto-store only for ground pickups while equipped
1.2.2
- Fixed open crash, FPS on mass deposit, transparent icon
1.2.1
- Fixed Inventory.AddItem Harmony __result type