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AstralBeauty-FallRoll-1.0.2 icon

FallRoll

Timed Jump while falling softens fall damage. Skill-based landing roll — not Feather Fall.

Date uploaded 2 weeks ago
Version 1.0.2
Download link AstralBeauty-FallRoll-1.0.2.zip
Downloads 162
Dependency string AstralBeauty-FallRoll-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Fall Roll

Timed Jump while falling to soften fall damage — skill expression, not immunity.

Feels vanilla: uses your Jump bind, the dodge-roll animation, and existing stamina. No new keys, sounds, or assets.

Behavior

Situation Result
Falling, press Jump in time, impact in range, enough stamina Landing roll + partial damage reduction
Bad timing / too soft / too hard / no stamina / Feather Fall Vanilla fall damage

Uses peak downward velocity (not fall height), so it stays compatible with gravity / movement mods.

Timing (Jump → impact)

  • Perfect 0–90 ms → 40% reduction
  • Good 91–200 ms → 25%
  • Late 201–320 ms → 15%
  • Later → no roll

Stamina (by impact speed)

  • 6–14 m/s → 15
  • 14–18 → 20
  • 18–22 → 25
  • 22–28 → 30

Does not stack with Feather Fall / soft-fall effects.

Config

BepInEx/config/valheimoverhaul.fallroll.cfg

  • Enable
  • Minimum / Maximum Impact Speed
  • Perfect / Good / Late Reduction & Windows (ms)
  • Enable FeatherFall Check
  • Debug Log

Install

  1. BepInExPack Valheim
  2. Install with r2modman / Gale, or drop FallRoll.dll into BepInEx/plugins

Changelog

1.0.2

  • Fixed inconsistent damage reduction (use peak air speed; impact-frame velocity no longer wipes the cache)
  • Debounced Jump buffer logging / double-press from Jump+Update hooks

1.0.1

  • Jump input via Character.Jump + Update (FixedUpdate GetButtonDown was unreliable)
  • Apply reduction in RPC_Damage
  • Debug logging for skip reasons
  • Safer Feather Fall detection

1.0.0

  • Initial release: timed Jump landing roll

CHANGELOG

Changelog

1.0.2

  • Fixed inconsistent damage reduction by using peak airborne downward speed (impact-frame velocity no longer overwrites the cache)
  • Debounced Jump buffer so Jump + Update hooks do not double-fire

1.0.1

  • Reliable Jump buffering (Character.Jump + Player.Update)
  • Apply fall damage reduction in RPC_Damage
  • Debug log for skip/success reasons
  • Safer Feather Fall / soft-fall detection

1.0.0

  • Initial release
  • Timed Jump while falling softens fall damage (Perfect / Good / Late)
  • Velocity-based impact gates, stamina by impact band
  • Vanilla dodge-roll animation only