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balrond amazing nature

An overhaul adding over 150 new vegetation,clutter and items + changes to existing vanilla counterparts

Date uploaded 2 years ago
Version 0.3.2
Download link Balrond-balrond_amazing_nature-0.3.2.zip
Downloads 169
Dependency string Balrond-balrond_amazing_nature-0.3.2

README

This mod touches on a few aspects of the game. It main purpose is a resource base for upcoming series of mods. Mod works on it own and still provides a lot of nice changes. Not all of items present in mod have full use coverage. Mod may be used by server owners as resource for creating their own gameplay using mods like wackyDB.

IMPORTANT NOTE :

TRANSLATION FILE CURENTLY HAVE A CONFLICT WIHT UNKNOWN MOD IF YOU DONT SEE ENGLISH TRANSLATION and only "tag_name_something" go to your game seting change languag eto whatever other language and if needed back to English. the translation will reload. this is a temporary fix till problem with conflicts will be solved.

Not all items have a usage right now or are assigned as drops.
Some of items may be spawned only by console.This is made on purpose.
Implementation of all items and full usage will come in future with next mods.
This mod is a resource base for other upcoming mods.
MOD CURENTLY IS IN BETA PHASE FEEDBACK IS WELCOME https://discord.gg/Jfp8T5N7Pv


Commands for upgrade world if working on existing world:
*BalrondAmazingNature_upgrade* this will add the vegetation from mod This command will not refresh changes to vanilla locations that were made!

Main features overview:

  • translations now avaible (version 0.3.0);
  • new stations
  • multiple new gatharable resources(wood,ore,flowers,other)
  • Deep North populated with new vegetations and existing locations
  • Existing biomes provided with new vegetation
  • multiple new clutter grass for both land and ocean
  • minting
  • reworked recipes
  • reworked weight and stack on most items
  • 122 new items including new tools like hammers and few food items
  • special boss drop items
  • 4 new plants(6 if you include seeds)
  • 31 new build pieces mostly decoratives

CONTENT

Translations are in config folder inside folder "ModName-translation" as .json files to add translation copy over the file and rename file to Language.json that is recognized by Game.

Reworked conversion stations ex Smelter/Fermenter etc. Reworked build pieces:
Forge and Workbench do not require Roof
Portal is now more expensive, you unlock it at Swamp Tier: HardWood 10, SurtlingCore 10, GreydwarfEye 10.
Crypt Key is stackable and consumable upon usage on crypt door, now it also has a chance to drop from Draugrs and Draugr Elite Boss sumining items cant be moved thru portal. A dyeKit was added to normalize all Banner build pieces cost. It can be crafted from multiple diffrent resources.
All basic banners have now exact same cost

New Stations:
Sawmill - let you convert all wood type to basic wood with proper ratio
Tanning Rack - let you convert Patchwork Leather into it type of Hide/Pelt
Birdhouse - converts Bird Feed into Feathers over time

New Wood type is added - HardWood. You can get it by cutting down Oak
Oaks were changed and require Iron Axe to cut it down.
New Sapplings for most new tree types added.
New early game resource - Straw, Clay, Wooden Nails
Straw is a tall dry grass you can find in Meadows and Plains
Clay is an additional early game “stone”. It will be used for accessing aditional build pieces in BalrondConstructions
Clay mostly can be found in Meadows and Plains shores but some small chunks may be found in other biomes.
Clay needs to be first burned into Bricks using Kiln that now accepts it
Straw can be made into StrawThread that is an early crafting material

New Plants:

  • Tall Grass(STRAW) that let you farm your own Straw
  • Apple Tree that let you gain apples
  • Cabbage that can be found in moutains
  • Garlic that cane be found in plains
  • Tree Saplings : Willow, Birch Plains , Poplar , Swamp Tree , Cypress , Acacia, Maple
  • Tall Grass require seeds that are a rare drop from monsters in Black Forest and above
  • Apple Tree require Apple seeds that are a rare drop from monsters in Black Forest as well can be bought from Haldor after Elder is slain
  • Apple Tree can be only planted in Meadows
  • Apple Tree doesn't die after bringing fruits but has a long respawn time for another harvest
  • Apples can be crushed down to gain seeds or made into Apple Vinegar
  • Boars now have their own BoarHide and every Animal can drop Leather Scraps
    All vanilla item recipes and build pieces were adjusted to use new resources:
    Ex Basic Roof now uses 1 Straw 1 Wood instead of 2 Wood
    AppleVinegar is now mid-high level igredient for making Potion Mead Base

    There is a lot of drop changes to include new resources and balance drops
    There is nearly 100 new clutter grass including seaweed that spawns across whole world
    There are few new types of trees to enhance variety of what spawn thru world

    All trophies were given basic gold cost so they can be sold to Haldor.

    There are changes in priority targeting for build pieces by AI.
    Ai will prioritize destroying Light Sources, Crafting Tables, Containers, Portals, Doors.
    Player has his Spirit Resistance set to NORMAL .
    Monster have their food list extended . they be less picky.
    Some monsters will do minimal amount of spirit damage ( mostly Undead )
    AI resistance to Spirit damage was changed so their resistance varies but are not immune to it.

    All vegetation objects are setup and will spawn in new maps or unexplored land.
    If you want to make them spawn in your current explored world use mod Upgrade World and use command BalrondAmazingNature_upgrade this will only spawn vegetation. If you want to include rebuild to locations use the full Upgrade World command.

Ores and metal:

More monsters now drop Scrap metal giving new ways of obtaining it.
Silver Scrap was added to the game.
New ore nodes were created for Black Metal ,Gold, Dark Iron , Old Flametal , Cobalt, Ifrytium(Meteoreite known as old Flametal), Iron Ore(not scrap).
New stone node material was created : Bloodshard, Crystal, Jotun Finger , Magma Stone, Ice Shard.
Scrap metal is no longer placable in Smelter and Furnace instead is smelted on Forge and requires 2 scrap per bar with addition of 3 coal.
All new ores are smelted according to their Tier first in smelter then in the furnace.
Smelter now takes up to 45 coal and 15 ore while requiring 3 coal per bar and has changed time to smelter to 40 sec per product Furnace now accepts all ore and is by definition an upgrade to replace smelter usage going to 2 coal per 1 bar and it speed is 20 sec per product.
There are multiple new metal alloys you discover along the way from Black Forest till the end game.
Minting is now a thing. You can find gold ore and smelt it into coins. You can smelt SilverBar into coins (Peningar). Gold Bar and Silver Bar can be sold to Haldor and Hildir, a lil tip they are worth more then minted couterpart. You cannot directly sell Peningar to Haldor. Silver coins can be traded with Haldor and Hildir for Gold coins (using Silver Pouch)

BOSS CHANGES:

  • Eikthyr require 3 x CarvedDeerSkull_bal you can craft on workbench
  • Seeker Queen require 5 x SeekerBrain_bal you can get by killing all types of Seekers with diffrent drop ratio
  • Some bosses got new item drops similar to Yagluth or Queen Drops. They can now be used to craft special Items that will be used in upcoming mods.

Location Generation:

Some location generation was changed both to populate Deep North and refresh the existing biomes.
Exmaple would be:

  • Goblin Camp may now spawn in Black Forest and Meadows as long as distance from center is higher then 2500
  • Draugr Village may spawn in Black Forest, Swamps, Moutains and Plains as long as distance is higher then 1500
  • Abbadoned village may spawn in Black Forest, Swamps, Moutains and Plains as long as distance is higher then 500
  • A lot of towers and ruins may now spawn more often in diffrent places Ex. Some tower ruins with Greydwarfs in Meadows, Draugr swamp towers in Black Forest etc.
  • Surtling spawners no long show up in Swamp isntead they are moved back to Ashlands and got a bit stronger
  • Dungeons generation may be a bit smaller but the dungeons themself generate bigger
    New spawners were added:
  • Deathsquito Hives
  • Drake Spawners
  • Surtling Meteor spawners

Time before sink of Both Flametal Pillars and Leviathans on ocean was increased by 50%


### IMPORTANT NOTE: Not all items have a usage right now or are assigned as drops. Some of items may be spawned only by console.This is made on purpose. This mod is a resource base for other upcoming mods. Implementation and full usage will come in future.
There is a roadmap on my discord that explains my future plans.
This mod is in it Beta phase. Any feedback is welcome on Discord to provide better values for spawns/drops/recipes etc
*The mod does not contain translations.* *The mod does not contain configs.*
Mod contains items that ar enot fully utilized yet. More coming soon...
To edit recipes use WackyDB For forcing in translation on items or build piece name/description use BalrondTranslationSetter

UPDATES


Update 0.0.2: - Changed clutter amount in water - Pickaxe item type fixed now is usable - All files have now suffix "_bal" = You will need a new world map or Upgrade World - Multiple shader bugs fixed - Multiple missing references fix - Multiple collider fix

Update 0.0.3: - Change to treasure chest item drop list(increase pool of items and amount of possible drops) - Changes to monster drop rates(new drops added, decrease dorp rates for scrap metal) - Changes to leather scrap recipes(decrease amount by 33%) - Multiple shader bugs fixed - Multiple missing references fix - Multiple collider fix

Update 0.0.4: - Portal cost redone HardWood_bal 20, SurtlingCore 5, GreydwarfEye 20 - 5x Scrap metal recipes added - Resitrction on metal in portal removed - Restriction on boss summining items on portal added - Resitrction on boss drop items on portal (soul core , dragon tear, hard antler etc)(Key and wishbone can be teleported as usual) - New boss summon item added for Eikthyr (3 x CarvedDeerSkull_bal) - New boss summon item added for Seeker Queen (5 x SeekerBrain_bal) - Dungeond size increased . Dungeon drops increased including Scrap Silver - Crypt Key is stackable and consumable upon usage on crypt door, now it also has a chance to drop from Draugrs and Draugr Elite - Changed drop tables adding new loot to monsters - Changed build piece cost on crafting/conversion stations - Fix minor bugs

Update 0.0.5: - Reworked Collider on Swmap trees and Willow - Willow now breaks in to a half log - Hanging Moss Tree is now destructable(if the hover text is present) - Drop on tree logs fixed - Health on trees changed ex Elder Tree has now 500 health and require iron axe at least to be cut down but is big and perfect for a treehouse :D - New scrap added to drop tables - Heavly Rusted scrap can be crafted in either copper/bronze/iron on froge lvl 2/3/4 - Copper Ore require tool tier 2(Hard Antler or higher) , Tin require Tool tier 1(can be destroyed with Flint Pickaxe) - Fenring Meat added - Multiple drop tables changed on monsters - New recipes added existing recipes bug fixed

Update 0.0.5: - Added new Recipe for JuteRed and JuteBlue - Added Jute Blue and Red to be dropable by Dvergers - Increased drop chance of JuteRed by Fenring Cultist - New item JuteThread you can buy from Haldor after killing Moder - 2 new build piecec Guck and Ooze piles - Boss ALtar fix for new items - Slight bugfixes for ocmpatibility with other mods

Update 0.0.8:

  • Fix Heybale name and change model
  • Reduced polygon count on a lot of models to optimize load time
  • Fixed vieport issue and render distance bug
  • Changes setting on DUngeon Generation sizes (they be bigger but thye should give lag spikes in some points)
  • Changing grass setting optimizing new clutter + 20 new clutter grass/stones/mushroom

Update 0.0.9:

  • Fix blackberry textures and multiple other elements
  • changed colliders on new webs
  • added spawn of multiple new vegetation elements
  • Reduced polygon count on a lot of models to optimize load time
  • Fixed vieport issue and render distance bug
  • Changed recipe for Dead Riser can be now obtain in swamps tier
  • Changed icon of Copper Scrap so it differ from Bronze Scrap
  • Added multiple recipies for metals and multiple other items
  • Changed few loot tables and drops most concern Fenrings and dorp rate of corrupted Etir
  • partial implementation of content from Balrond Cultist armor(other half will be in new mod)

Update 0.1.0:

  • Multiple texture/shader/material fixes
  • got rid of issue with Bonemaw Serpent
  • Multiple recipe fixes
  • Slight clutter spawn changes (seaweed should be moslty underwater now)
  • Slight vegetation spawn changes
  • multiple missing references fix

Update 0.1.1:

  • All tables dont require roof now
  • multiple shader fixes
  • few texture fixes
    Update 0.1.3:
  • Seed sfrom Cabbage and Garlic set to 3 (bug fixed)
  • Pickaxe fix(for conflicts with other mods)
  • multiple shader fixes
  • few texture fixes
  • fixed few item values
    Update 0.3.0:
  • added translation files config/ModName-translation/Language.json
  • added Forest Growth system
  • added new Stations Sawmill,Birdhouse, Tanning Rack
  • added new tree types and their saplings and seeds
  • added new items WoodNails and BirdFeed and Patchwork Leathers
  • fix bug on logout-new world that unloaded custom vegetation
  • multiple texture fixes
  • reverted change done to metals on teleportable
  • changes to monster Food List(now they like more food)
  • new build pieces type Raw Wood half of Wood pieces health but very cheap
  • changed cost on multiple build pieces
  • new resources Blue Basalt(Deep North) and Limestone(Moutains and Plains)
    Update 0.3.1:
  • hotfix

Update 0.3.2: - hotfix - change in translation loading logic (IF translation dosent load change languange inside game to whatever then back to one you need) - fix for patchwork leather recipes - fixed icon for baslat and limestone

PREFABID list:


New plants: - "sapling_AppleTree_bal", - "sapling_Straw_bal", - "sapling_Cabbage_bal", - "sapling_garlic_bal", - "sapling_seedgarlic_bal", - "sapling_CabbageSeed_bal", - "sapling_Swamp_bal", - "sapling_Willow_bal", - "sapling_BirchAtumn_bal", - "sapling_Poplar_bal", - "sapling_Maple_bal", - "sapling_Cypress_bal", - "sapling_AcaiTree_bal"
New build pieces: - "clay_pile_bal" - "clay_stack_bal" - "straw_floor_2x2_bal" - "rug_straw_bal" - "wood_ember_stack_bal" - "wood_hard_stack_bal" - "bcopper_ore_pile_bal" - "bellmetal_stack_bal" - "biron_ore_pile_bal" - "moltensteel_stack_bal" - "bmetal_ore_pile_bal" - "bmetal_stack_bal" - "bronze_stack_bal" - "cobalt_stack_bal" - "copper_stack_bal" - "darksteel_stack_bal" - "ferroboron_stack_bal" - "flametal_ore_pile_bal" - "flametal_stack_bal" - "frosteel_stack_bal" - "ifrytium_ore_pile_bal" - "ifrytium_stack_bal" - "goldbar_stack_bal" - "iron_stack_bal" - "silver_ore_pile_bal" - "silver_stack_bal" - "tin_stack_bal" - "whitemetal_stack_bal" - "darkiron_ore_pile_bal" - "wood_roof_flat_bal" - "treasure_stack_peningar_bal" - "piece_leatherRack_bal", - "piece_sawmill_bal", - "piece_birdhouse_bal"
New items: - "BirdFeed_bal", - "WatcherHeart_bal", - "FlametalScrap_bal", - "CookedCrowMeat_bal", - "RawCrowMeat_bal", - "CrabLegsCooked_bal", - "SharkMeat_bal", - "SharkMeatCooked_bal", - "CrabLegs_bal", - "BatWing_bal", - "BatWingCooked_bal", - "SerpentEgg_bal", - "AppleVinegar_bal", - "MincedMeat_bal", - "NumbMeal_bal", - "Moss_bal", - "RawDragonRibs_bal", - "RawSteak_bal", - "SteakCooked_bal", - "SpiceSet_bal", - "Milk_bal", - "MedPack_bal", - "GoatMeatCooked_bal", - "GoatMeat_bal", - "Cheese_bal", - "CookedDragonRibs_bal", - "FishWrapsUncooked_bal", - "GrilledCheese_bal", - "HammerDverger_bal", - "HammerIron_bal", - "HammerBlackmetal_bal", - "BlackMetalCultivator_bal", - "BlackMetalHoe_bal", - "PatchworkAsk_bal", - "PatchworkBoar_bal", - "PatchworkDeer_bal", - "PatchworkLox_bal", - "PatchworkTroll_bal", - "PatchworkWolf_bal", - "Apple_bal", - "AppleSeeds_bal", - "RustyBrokenSword_bal", - "Blackberries_bal", - "IceBerry_bal", - "RedKelp_bal", - "CursedBone_bal", - "CorruptedEitr_bal", - "Snowleaf_bal", - "Bloodfruit_bal", - "Ignicap_bal", - "Darkbul_bal", - "HardWood_bal", - "Straw_bal", - "StrawSeeds_bal", - "StrawThread_bal", - "DyeKit_bal", - "BoraxCrystal_bal", - "BoarHide_bal", - "ClamMeat_bal", - "Clay_bal", - "ClayBrick_bal", - "ClayPot_bal", - "NeckSkin_bal", - "SeaPearl_bal", - "FoxFur_bal", - "BearFur_bal", - "RawSilk_bal", - "SilkReinforcedThread_bal", - "SeekerBrain_bal", - "EmberWood_bal", - "CrystalWood_bal", - "IceShard_bal", - "Onyx_bal", - "Opal_bal", - "Emerald_bal", - "Cobalt_bal", - "CobaltOre_bal", - "DarkSteel_bal", - "DrakeSkin_bal", - "Ferroboron_bal", - "Frosteel_bal", - "Bloodshard_bal", - "BlackMetalOre_bal", - "GoldBar_bal", - "GoldOre_bal", - "MoltenSteel_bal", - "BellMetal_bal", - "BlackSkin_bal", - "Amethyst_bal", - "DarkIron_bal", - "Sapphire_bal", - "SilverScrap_bal", - "SpiritShard_bal", - "SurtrAmulet_bal", - "SoulCore_bal", - "Amethysteel_bal", - "WhiteMetal_bal", - "DeadEgo_bal", - "CarvedCarcass_bal", - "InfusedCarapace_bal", - "ThornHeart_bal", - "TormentedSoul_bal", - "DragonSoul_bal", - "MagmaStone_bal", - "NorthernFur_bal", - "JotunFinger_bal", - "Garlic_bal", - "FireGland_bal", - "Electrum_bal", - "ThunderGland_bal", - "Peningar_bal", - "Cabbage_bal", - "BlackTissue_bal", - "AcidSludge_bal", - "DrakeMeat_bal", - "DrakeMeatCooked_bal", - "ForsakenHeart_bal", - "GarlicSeeds_bal", - "CabbageLeaf_bal", - "CabbageSeeds_bal", - "StormScale_bal", - "SilverPouch_bal", - "PickaxeFlametal_bal", - "CarvedDeerSkull_bal", - "CultInsignia_bal", - "FenringMeat_bal", - "FenringMeatCooked_bal", - "RustedScrap_bal", - "JuteThread_bal", - "RawSilkScrap_bal", - "TrollMeat_bal", - "TrollMeatCooked_bal", - "MagmaBrokenSword_bal", - "FenringInsygnia_bal", - "SawBlade_bal", - "WoodNails_bal", - "SwampTreeSeeds_bal", - "WillowSeeds_bal", - "CypressSeeds_bal", - "MapleSeeds_bal", - "PoplarSeeds_bal", - "AcaiSeeds_bal"
New vegetation: - "iceblock_rock_bal", - "iceblock_rock_frac_bal", - "web_tunnel_bal", - "web_vertical_bal", - "web_horizontal_bal", - "Acai_Dead_bal", - "Acai_Dead_Stub_bal", - "AcaiTree_New_bal", - "AcaiTree_Stub_bal", - "ElderTree_bal", - "LinedSwampTreeLarge_bal", - "LinedSwampTreeLarge2_bal", - "Oak2_bal", - "Oak_Swamp_bal", - "Pickable_AppleTree_bal", - "WetTree1_bal", - "WetTree2_bal", - "WetTree3_bal", - "WetTree_Stub_bal", - "Pickable_Clay_bal", - "ClayDeposit_bal", - "clamChest_bal", - "Pickable_Straw_bal", - "ChitinDeposit_bal", - "IcedTree_bal", - "IcedTree_Stub_bal", - "ElderTreeStump_bal", - "MineRock_DarkIron_bal", - "MineRock_Blackmetal_bal", - "MineRock_MeteoriteNew_bal", - "MineRock_IronNew_bal", - "MineRock_Cobalt_bal", - "MineRock_Borax_bal", - "MammothSkull_bal", - "DragonSkull_bal", - "MammothRibcage_bal", - "MammothSpine_bal", - "DragonRibcage_bal", - "DragonSkull2_bal", - "coal_rock1_bal", - "coal_rock1_frac_bal", - "gold_Rock_bal", - "gold_Rock_frac_bal", - "AshRock1_bal", - "AshRock1_frac_bal", - "AshRockPillar_bal", - "AshRockPillar_frac_bal", - "Pickable_TinNew_bal", - "Pickable_MeteoriteNew_bal", - "Pickable_MagmaStone_bal", - "Pickable_Mushroom_blueNew_bal", - "cliff_deepnorth_bal", - "cliff_deepnorth2_bal", - "cliff_deepnorth_frac_bal", - "cliff_deepnorth2_frac_bal", - "rock_ashlands_bal", - "rock_ashlands_frac_bal", - "RockDolmenAshlands_1_bal", - "RockDolmenAshlands_2_bal", - "RockDolmenAshlands_3_bal", - "IceCliff1_bal", - "IceCliff1_frac_bal", - "IceCliff2_bal", - "IceCliff2_frac_bal", - "AncientSkullRock_bal", - "RockDolmenSnow_bal", - "RockDolmenSnow2_bal", - "RockDolmenSnow3_bal", - "RockDolmenSnow4_bal", - "RockDolmenLava1_bal", - "RockDolmenLava2_bal", - "RockDolmenLava3_bal", - "RockDolmenLava4_bal", - "RockDolmenIce1_bal", - "RockDolmenIce2_bal", - "RockDolmenIce3_bal", - "RockDolmenIce4_bal", - "caverock_magma_stalagmite_broken_bal", - "caverockIce_bal", - "bloodshard_deposit_bal", - "deposit_jotunfinger_bal", - "SurtlingSpawner_bal", - "DeathsquitoHive_bal", - "DrakeSpawner_bal", - "BlackberryBush_bal", - "IceberryBush_bal", - "Pickable_Mushroom_Darkbul_bal", - "Pickable_Kelp_bal", - "Pickable_Snowleaf_bal", - "Pickable_Ignicap_bal", - "Pickable_Bloodvine_bal", - "WhaleSpine_bal", - "WhaleSkull_bal", - "WhaleRibs_bal", - "Pickable_MeadowsMeatPile01_bal", - "Pickable_MeadowsMeatPile02_bal", - "Pickable_Cabbage_bal", - "Pickable_Garlic_bal", - "Pickable_SeedGarlic_bal", - "Pickable_SeedCabbage_bal", - "Pickable_StrawPlant_bal", - "Willow_bal", - "Willow_Stub_bal", - "Poplar_bal", - "Poplar_Stub_bal", - "Oak2_Stub_bal", - "YewTree_bal", - "YawTree_Stub_bal", - "Cypress_bal", - "Cypress_Stub_bal", - "Maple_Stub_bal", - "Maple_bal", - "Poplar_Seedling_bal", - "Birch_Seedling_bal", - "BirchAut_Seedling_bal", - "Oak_Seedling_bal", - "Maple_Seedling_bal", - "Beech_Seedling_bal", - "PineTree_Seedling_bal", - "FirTree_Seedling_bal", - "Willow_Seedling_bal", - "Cypress_Seedling_bal", - "Swamp_Seedling_bal", - "BirchAutStub_bal"

CHANGELOG

v1.3.8

  • code refactoring
  • removed plains heat
  • removed lava changes
  • improved performance
  • new floating debris can be found on ocean
  • 2 new portal prefabs added
  • fix issue with wackyDB cloning recipes
  • new bear traps randomly spawn in plains
  • improved loading time
  • fixed missing recipes ex. Grilled Cheese

v1.3.7

  • hotfix on waterwell - terrain modification removed

v1.3.6

  • poplar files removed this will show some warnings in worlds where it was used. Poplar was cuasing fps drops due to problems with mesh
  • status effect optimization for implemented statuses
  • monster door opening code improvement
  • monster movement code improvement
  • clearing code from unused prototype features : snow smelter , plant seeder , beehive on trees and other
  • waterwell model optimization
  • shader and material optimization
  • fixed serving tray/feaster issue with vfx as well as added a lot of objects to it
  • vfx optimization
  • minor adjustments to some visual bugs on models

v1.3.5

  • minor bugfixes
  • minor optimization
  • new reworked clutter grass

v1.3.4

  • hotfix

v1.3.3

  • resolving issue with sudden fps drops and problems with clutter grass

v1.3.2

  • improve tresure chest loading and extra loot
  • imrpove clutter spawning
  • improve vegetation distribution
  • fix minor bugs
  • improve shader replacment for all materials and effects
  • new vegetation,clutter added

v1.3.1

  • hotfix for locations spawning and adjustments

v1.3.0

  • fix recipe with carved wood, add recipe to covert ectoplasm into spirt shard, multiple other recipes adjusted
  • adjusted lead drop for it to be less dominant
  • new poison geysers and pool spawn across swamps emitting poison fumes. Mitagate at least 10 armor + poison resist mead. They can be destroyed best with Pickaxe!
  • new heat effect ONLY in sunlight of Plains, Silver armor onwards have now minimal heat resist to counter. fire resistance counter the effect. You can cool down in water or shelter. At night time there is no heat. Soaked and Wet status effect slows down heat build up drasticlly.Cooling down takes a bit of timme
  • new status Confusing Mist fo entering mist in Mistlands without Wisp light will get you a debuff

v1.2.9

  • fix issue with stacking vegetationand duplicates
  • big adjustments to spawn rates of objects
  • some vegetation no longer spawns or it place was changed example Poplar(if possible use upgrade world to remove it from your map)
  • advices on running balrond commands for upgrade world if possible make a new map
  • adjustments to droprates on objects
  • adjustents to recipes Lingonberry renamed Bearberry Blackberry reworked to Bogberry

v1.2.8

  • new single chain iron cooking rack station
  • new moss rug build piece
  • changed item list for composter added all types of raw meat, removed all trophies
  • copatibility patch for Enemy Dvergers in other mods
  • english translation fixes
  • item drop fixes

v1.2.7

  • fix issue with Queen drop rates
  • fix feature Dverger Betrayer ( you wont be able to interac twith Hildir and Haldor if you kill a Dverger for next 10 hours)

v1.2.6

  • hotfix on broken patch

v1.2.5

  • code optimization
  • minor fixes
  • pre-patch to monster mayhem update

v1.2.4

  • improvement to drop rates
  • improvement to world spawn ( might be worth to run command [locations_add start] with upgrade world) - Remember to remove your locations.yaml if you using Expand world to reset it!!!
  • minor misc fixes
  • translation fixes

v1.2.3

  • hotfixes
  • remove broken recipe
  • improve data indexing for other mod copatibility
  • code fixes for upcoming game update

v1.2.2

  • next change of distribution of location to improve spawns moslty for Beehives in ealry game but a lto fo other locaitons also got some fixtures
  • Dark Iron Ore redone to Thorium Ore
  • Thorium Ore smelted at Furnace into Thorium
  • New metal added Zinc NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD ZINC!
  • New metal added Lead NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD LEAD!
  • New alloy added Cupronickel
  • New vegetation added NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD THOSE!
  • Recipe for Brass changed
  • New Rusted Scrap recipes rusted scrap renamed to Undefinied Scrap
  • Reworked drop of scrap now mostly Rusted Scrap drops instead of variouse other scraps
  • Vanilla scrap metals still drop (copper,iron, bronze)
  • Multiple bugfixes cleared on Vegetations mostly in vfx
  • Rebalance on some food recipes
  • Fixes to Translations
  • Ferrocerium renamed to Aurametal new texture added
  • Ifrytium renamed to Cerium
  • Variouse other small fixes
  • new feature saving reload state on crossbow
  • new feature mosnters improved slope movement handling
  • new feature stamina regeneration curve the less stamina used the faster it regenerates COMMAND :
vegetation_add 
MineRock_CoalSnow_bal,
MineRock_Zinc_bal,
MineRock_Lead_bal,
Lingonberry_shrub_bal,
icePlate_bal,
widestone_bal,
SnowyRockPillar_bal,
MineRock_IronSnow_bal start

v1.2.1

  • hotfixes
  • disable naming of dungeons/camps/villages temporarly
  • fix raincoat apply effect for rain
  • fix soaked effect
  • fix issue with wet trying to apply and clear
  • mminor droprate fixes from ores and rocks
  • removed code for terrain edit on small ore deposits
  • checks for status effect conflicts with Seasons WIP

v1.2.0

  • code optimization
  • minor bugfixes and tweaks

v1.1.9

  • code optimization
  • load time optimization
  • debug/console logs disabled(mostly)
  • minor bugfixes and tweaks

v1.1.8

  • fix access to bundle items
  • fix conflict with ZenCombat
  • other minor fixes :)

v1.1.7

  • bugfix can't ugprade Club/Stone Axe/Hammer on Workbench

v1.1.6

  • bugfix missing Artisan table bundle
  • updated FAQ section on tables
  • adjustment to recipes
  • Ironworks Bundle moved to shaman table lvl 2(still requires Emberwood)
  • Emberwood required now only lvl 4 shaman table and Cursed Bones dropped from Bonemass
  • Bonemass and Yagluth droplist updated drops now form 6 to 12 Cursed Bones per player
  • Cursed bone removed from other monsters drop tables (still drop in Ashlands)
  • Emberwood removed from requirements of Stonebound Kiln and Smeltworks extension so it wont impact requirement of multiple Bonemass kills to get all the build pieces replaced with surtling cores

v1.1.5

  • hotfix on missing conversions in multiple tables
  • basic seed propelry read in bag of seeds
  • adjustments to drop rates
  • adjustments to vegetation spawning
  • fix problem with bundle for tables not avaible.Table Bundles are avaible at eaither lvl 2 or 4 of proper previouse station.

v1.1.4

  • hotfix custom stations queue display error

v1.1.3

  • multiple small bugfix drops,spawns,
  • change redistribution rules for some fo vegetation and locations to improve map generation
  • added a Deep North Ocean zone and effects
  • new condition/affliction system added
  • new stations and returning stations Stonebound Kiln, Tannery, Sawmill
  • Tannery and Sawmill reworked logic to improve usage
  • Wear a Cape so you wont get Wet from the Rain
  • Multiple new status effects
  • New first aid items
  • Improved code
  • Transletion fixed - ENGLISH ONLY waiting for other

v1.1.2

  • minor bugfix
  • recipe change on build pieces to use brass chain

v1.1.1

  • minor bugfix

v1.1.0

  • added new items Neck Skin , Brass Chains , Burnout Skin, Lingonberry
  • multiple recipe cost changes including vanilla
  • multiple build piece cost adjusted including vanilla
  • food item stats adjusted including vanilla
  • increased amount of drop from small nodes and coal nodes
  • change to nickel spawn (please use Upgrade World if you think there is nto enough nickel or change manually)
  • adjustment to other vegetation (minor tweaks)
  • fixed multiple small bugs and optimzied object size
  • new station Smeltworks all recipes for creating any kind of Ingot/Bar of metal are moved there including vanilla Bronze recipe
  • new extension for Smeltworks to gate recipes above silver for late game
  • code refactor to improve load times(first steps)
  • improvements in translations
  • added Spanish translation

v1.0.9

  • hotfix

v1.0.8

  • hotfix for Soul Seed and Wisp Stone recipes

v1.0.7

  • disabling personal barer kit due to conflicts with multiple mdos
  • disabling monster mayhem bear items or redirecting to Vanilla bear
  • adjustment to some of vanilla recipe cost to etter bbalance(mostly cost decrease)
  • recipe fixes will be ongoing effort to adjust things better after feedback
  • Disabled part of unneded logs
  • removing small bugs, adjusting missing drops from items or destructable state
  • updated translation files

v1.0.6

  • fixing all custom mushrooms and sapplings to grow properly
  • fixing all plants and mushrooms to be destructable
  • collider fixes on plants mostly
  • minor bugfixes
  • refactoring recipes to use ectoplams instead of spirit shards
  • refactoring recipes ot use vanilla bear meat and hide

v1.0.5

  • translation fixes
  • Cart is now build from bundle , recipe changed to Cart Bundle item
  • collider fixes on few objects
  • minor bugfixes

v1.0.4

  • remove feature drop change to crops reverted to vanilla
  • translation fixes
  • drop rate from monsters adjustments
  • fix broken recipes

v1.0.3

  • hotfix issue with picking up crops and getting errors or wrong drops
  • all "fruit" crops will now always give straw and either your vegetable or rotten one
  • all "seed" crops will always give only 2 seeds and you may get either bonus seeds or rotten vegetable or nothing
  • cabbages, garlic , thistle , dandelion , straw are harvestable using Scythe
  • amount of spawned straw in wild decreased
  • all fresh vegetable cna be also now thrown to composters
  • turnip is edible raw now

v1.0.2

  • hotfix timers on Awake and Tired to have proper lenght
  • proper labels on crops
  • decreased chance for rotten crops to 5%
  • removed defualt straw drop from crops
  • remvoed basic seeds needed to plant "seed crops"
  • changed value of Gem Chunks to 5 coins
  • fixed multiple items stack,weight and value
  • new item straw bundle added this item can be put in composter in future also fed to animals that eat plants ex Ibex (this be implemented in next Monster Mayhem update)
  • to spawn mycelium in world use command vegetation_add pickable_mycelium_bal

v.0.1

  • add Paint Bucket instead of DyeKit
  • Paint Bucket need to be put thru Press to get DyeKit
  • more options added for making PaintBucket(DyeKit)
  • mutliple bugfixes done
  • fixing recipes
  • fixing drops (all metals now wont scale with stars they chaince will increase but not amount)
  • added new pickable Mycelium found in swamps you need it to plant mushrooms
  • use Mycelium to plant 4 base color mushrooms. you can only plant them in swamps thou
  • new plantable saplings for mushrooms, thistle and dandelion added
  • fix to where what trees can grow and added Ygg tree Sapling
  • added Healthy lifestyle system aditional rewards for sleeping eating and resting:)

v1.0.0

  • base version checkpoint