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balrond amazing nature
An total overhaul adding over 450 new objects + changes to all vanilla objects
| Date uploaded | a year ago |
| Version | 0.8.2 |
| Download link | Balrond-balrond_amazing_nature-0.8.2.zip |
| Downloads | 392 |
| Dependency string | Balrond-balrond_amazing_nature-0.8.2 |
README
Documentation - Amazing nature
Overview
This mod offers an overhaul to current vanilla game massive amount of new content as well as a lot of changes to existing content. Changing vanilla recipes and build pieces along side other already well known vanilla mechanics ex Scrap no longer is melted in Smelter/Furnace. Mod was designed to rediscover Valheim again, increase the play thru and expand on existing content to enrich the game rather then rework it into something different. List of changes is very long and was made simple. All objects with suffix "_bal" comes from this or other of my mods.
Main Content Features
- translations ( found in config folder in folder with <Mod Name>-translation
- integration with Upgrade World, Expand World, WackyDB, other mods
- new crafting table remapping all existing recipes
- over 150 new items
- over 150 new vegetation
- over 40 new build pieces
- over 100 new clutter grass
- over 10 new plantables
- Changes on most vanilla objects
Note
This mod does not offer any configs. This mod is still in it Beta phase a lot of changes are subject of discussion and may change in future. Not all items have full implementation. Usage of some of items come with additional mod extensions like:
- Balrond Constructions
- Balrond Furniture Reborn
- Balrond Arsenal Reborn
Note 2
If you are using Amazing Nature do not use Cultist armor mod or old Furniture Mod. In case of cultist Armor use Arsenal Reborn. in case of Furniture use Furniture Reborn
Feedback is welcome Balrond's den Buy me a Ko-fi :) https://ko-fi.com/balrond1020
Features
- New Trees Yaw, Cypress , Poplar , Willow , Maple, Elder Tree , Crystalized Tree , "Wet Tree"
- New Wood Types Soft Wood , Hard Wood , Ember Wood , Crystalized Wood
- Hard Wood is implemented un usage in both new and vanilla items alongside Sawmill
- Softwood currently is not implemented other then in Sawmill
- Oak and Yaw drop Hardwood require IRON AXE to cut down
- Yggdrasill Trees and some of new trees may drop Soft wood
- Maple can be only planted from seeds it wont show up on it own
- Multiple trees got new saplings Ex Swamp Tree and Plains Birch tree
- Wet Tree require iron axe to be cut down
- Crystalized Tree and Ashwood require Blackmetal or better axe
- Requried tool tier on Ore was increase with addition of Flint Pickaxe
- Flint pickaxe can destroy only stone and copper (NOT TIN) and has low durability
- New ore deposits Nickel, Cobalt, Gold , Coal , Ifrytium , Borax , Darkiron , Blackmetal
- New metal Alloys Brass, Ferroboron , Ferrocerium , Whitemetal, Amethysteel , Darksteel, Electrum,
- Raw wood build set is your early game build set now, vnailla wood pieces now require Construction Bench
- New Table Construction bench was added as in between of Workbench and Forge
- New table Ironworks was added as in between of Forge and Blackforge
- New table Runeforge was added for planned end game items
- All wood pieces require wooden nails that are made on Construction Bench
- Recipes where moved around from vanilla tables to new tables.
- Changed weight and stack size of most vanilla items(decreased weight increase max stack)
- Changed portal cost
- Changed build pieces cost for vanilla pieces to include new resources
- Changed recipe cost for vanilla items to include new resources
- Changed monster loot tables to include new resources
- Changed some drop rates of vanilla items from monsters
- Changes in vanilla locations spawning rates
- Changes in vanilla vegetation spawning
- Deep north is populated with new and existing vegetation + a lot of vanilla locations
- Changed drop tables for most vanilla vegetation adding new items and changing drop rates
- Added new items to Haldor gated behind boss kills
- Added new items to Treasure chests loot tables
- Changed dungeon size and ability to spawn in different biomes
- Changed draugr village and goblin camp spawn rules they can now spawn in more biomes but with minimal distance required
- New station Sawmill for converting wood
- New station Tannery for converting hides
- Changed cost/time/capacity on each conversion station (Smelter/Furnace/SapCollector/ etc
- SapCollector requires more space but Yggdrasill roots no longer dry from collecting Sap
- Only ore can be smelted in Smelter/Furnace
- Scrap metal is now smelted on workstations Forge/Ironworks/Artisan/Blackforge NOT IN SMELTER/FURNACE
- Furnace accepts all ORE now
- Crypt Key is now a consumable item that opens 1 crypt but can be now dropped by Draugr Elite as well
- Drop rates in Sunken crypts increased mostly on treasure chest value of objects
- Increased time before submerge on both Leviathan and Flametal deposit
- Surtlings are moved to Ashlands and made harder
- new spawners for surtlings added "Meteorite"
- New item you can make in Windmill "Coal powder" used to create Mold for Ceramic Plate
- Ceramic Plate is made out of Mold you put in Kiln
- Carved Deer Skull is a craftable item to summon Eikthyr
- Changed items for summoning Eikthyr to CarvedDeerSkull_bal x3
- Changed items for summoning SeekerQueen to SeekerBrain_bal x5
- All Boss summon items cant be teleported
- Standardize cost of banner using new item DyeKit_bal instead of guck/coal/berries/etc
FAQ
How do i Upgrade_world with your stuff?
- Use command BalrondAmazingNature_vegetation_add ("Adds vegetations of mod BalrondAmazingNature.") while having Upgrade world installed and following mod instruction
- Use command BalrondAmazingNature_vegetation_update ("Modify vanilla vegetations distribution changed by mod BalrondAmazingNature") while having Upgrade world installed and following mod instruction
- Use command BalrondAmazingNature_locations ("Modify vanilla Locations distribution changed by mod BalrondAmazingNature") while having Upgrade world installed and following mod instruction
What vanilla locations where changed ?
The list
What vanilla vegetation where changed ?
The list
Where do i find configs
There are no configs. There will be none. The mod is intendent to be played the way it is. If you want changes there are tools like WackyDB and Expand World that can edit most of stuff in the mod. If changes you require are beyond that then this mod might not be for your taste.
Does mod have server sync?
This mode does not require server sync to work at all. There is nothing to sync as there is no configs.
Are translations synced ?
Translation files are not sync they are only for local player usage.
I see a lot of [ tag_something_something ] !
Its either a bug with missing translations or you did not upload translations to your game. translations found in config folder under BalrondAmazingNature-translation default file is English.json. If you don't have this file . please re-download the mod and move the file to proper location.
How do i add translations?
translations found in config folder under BalrondAmazingNature-translation default file is English.json
Copy the default English.json rename it to Language supported by the game ex Polish.json and write your translations ex "tag_thswordsilver_bal_description":"Mój nowy wspaniały opis"
Can i translate other mods with this mod?
Yes you actually can ! If you add the name you see in brackets in game ex [ somename_something ] to the YourLanguage.json as "somename_something": "My translation" it will translate the other mod stuff as well as long as the mod is loaded after BalrondAmazingNature and the mod is present in plugins.
How do I build Construction Bench
Kill Eikthyr use 2x Hard antler alongside other items.
How do I build Ironworks
Kill Bonemass use 1x Soul Core alongside other items.
Can't repair my Troll Armor/ Chitin weapons on Workbench!
Yep you need Construction Bench all workbench items above Leather Armor is now there.
Can't repair my Blackmetal/Silver weapon on Forge!
Yep you need Ironworks all Blackmetal/Silver stuff is now there.
How i build Runeforge
Kill Fader use 1x Fader Drop alongside other items.
My Crypt key is missing!
You probalby didnt but you entered Crypts so it got used up. Go get another one from elder or Draugur Elite.
I don't see wood portal on list?
The slight change in recipe cost now it requires a Ruby.
How do i get coal powder ?
Put Coal in Windmill to crush it down to a powder.
I created extension for Artisan table but i cant craft Ceramic Plate!
You now craft Ceramic Mold using Queen's Drop and then you put the mold in Kiln to get Ceramic Plate.
Smelter dosent accept Iron Scrap or other scrap!
Yes scrap no longer goes to Smelter/Furnace depending on metal you make it on one of tables
- Copper /Bronze/ Iron scrap on Forge
- Silver scrap on Ironworks
- Blackmetal scrap on Artisan
- Flametal scrap on Blackforge
What is composter for ?
You can throw in trophies or some of food items(puke berries and rotten meat) and get Enriched Soil in return over time for Herb Planter(WIP)
What is Sawmill for?
Its a utility tool for converting 1 wood type into another. THe conversion is downwards so you ex Fine wood into 4 pieces of Wood. It accepts any wood type other then Wood. Require a SawBlade that gets used after certian amount of cuts.
What is Tannery for?
Its a utility tool for converting Leather Scraps into specific leather using special item patchwork Leather. Patchwork leather is converted into 2 of specified Leather ex. PatchworkLox will create 2x LoxPelt. It uses Bronze Nails as fuel.
How can i make SilkReinforcedThread?
You need Raw silk drop from Seekers or first make Raw Silk from Silk Scrap you can get from Webs You put Raw silk into Spinning Wheel.
How can i make Wood Nails?
You can make them in bundles using 1 of wood type specified in recipe.
How can i make Straw Thread?
You can make them by gathering Straw. Straw can be gained form Dry Grass found in wilds or by planting it yourself using seeds.
How do i get Jute Thread?
You can buy i from Haldor after Moder is dead so you can then craft Jute Red or Jute Blue
How do i get Nickel?
A random drop form rocks or find a deposit in Meadows or Moutains.
How do i get Ferroboron?
you need a deposit in Mistlands. Glowing Yellow crystal called Borax and few other materials.
How do i get Apples for Apple Vinegar?
You can buy Apples from Haldor after Elder is dead or you can plant them using seeds that you can get by Crushing Apples or as drop form Black forest
How i cant see FishWraps in cauldron anymore!?
You now need to craft FishWrapsUncooked_bal and put them in Oven.
Changelog
Update 0.5.2
- Added FAQ
- Fixed typos in Description
- Portal require workbench again not Construction Bench
- Nickel Deposit should require higher elevation to spawn
- Translation fixes
- Composter now accepts items for conversion(list in faq)
- Minor texture/material/shader fixes
- Slight changes to ratio spawn of multiple vegetation/location
Update 0.5.3
- hotfix workbench extension to use workbench
- added missing icon to composter
- Nickel deposit size shrunk by 10%
Update 0.5.4
- hotfix basic bow moved to workbench
- hotfix straw thread moved to workbench
Update 0.5.5
- translation file update,
- added aditional tutorial info with conversion on each station for new items
- add raw wood halfwall , door , stair
- fix issue with planting apples
- fix issue with recipes
Update 0.5.6
- translation file update,
- fix tutorial for ironworks
- fix raw wood door and stair
- fix issue with straw
- fix issue with recipes for raw stone
- increase acorn drop from oak
- fix issue with Artisan Extension - cauldron
- New "tree" added to Mistlands
- new belts added
- new Bundle Item concept added
- Raw wood chest is stackable
- change all ships back to workbench
Update 0.5.8
- new item added small blood sack
- new item added gem chunks
- rebalance of bone fragment drop form creature other then skeletons
- fix recipe cost or their level and station
- fix status effects for new belts
- multiple small bugfixes
Update 0.5.9
- add new magma stone foudation build piece
- add Yarrow, Nettle , Mugwort , Plantine herbs to respective biomes
- double the range of build on construction bench (player base area is still default)
- fixed multiple small bugs in recipes nad drops
Update 0.6.2
- new table added - shaman table(early magic)
- new extensions for the table added
- bugfixes to plant drops
- preperations for BalrondMysticMixtures mod
- reworked recipes (mostly potions)
- balance fixes to items,drops,recipes
- changed recipe for serving tray and food preperation table
Update 0.6.3
- blue mushroom bugfix
Update 0.6.4
-clay pot bugfix
Update 0.6.5
- minor bugfixes and debugging
Update 0.6.5
- fix Dead Raiser recipe table requirement
- Add new tree Twisted Redwood
- Add new plants and mushrooms
- fixed issue with berry bushes and normal bushes not growing up
- Fix collision with plants
- Fix Sawmill and Tannery
- Tannery "fuel" set to Wooden Nails from Bronze Nails
- multiple item rebalance fixes
- preperations for BalrondMysticMixtures mod
- preperations for BalrondExtendedEncounters mod
- multiple material fixes
- translation fixes please put the new translation file in place
- multiple other small bugs
Update 0.6.6
- fix icon for coal powder
- fix icon for bird feed
Update 0.6.7
- fix issue with wild plants despawning
- fix issue with drop issues on some vegetation
- fix issue with colllision on some vegetation
- add new tree type
- rebalance to some recipes
- small visual fixes to some items
Update 0.7.0
- added 40 new food items
- multiple vanilla food recipe changed
- new crafting station GRILL with extensions
- new item sold by Hildir if you slain Fader
- new items sold by Haldor based on bosses killed
- translation fixes
- multiple bugs fixed(item types fixes, wrong tool tier on some vegetation etc)
- changed recipe of Portals to use Bundled item, Added new crate to unpack bundles
- 2 new helmets added
- Grill has ability to craft cooked meat with additional coal price
Update 0.7.1
- bugfix on food edits
- added recipe to convert Limestone to Stone till proper implementation
Update 0.7.2
- fixed issue with missing portal bundle. (Both protal wood and stone require now bundle item that is made on forge, building a portal require now only bundle item no crafting station enjoy)
Update 0.7.3
- MOST OF CHANGES WILL REQUIRE USAGE OF MOD - > UPGRADE WORLD [depending on your map and used command may take up even to few hours]
- INCLUDED CONFIGS FOR EXPAND WORLD to get proper values on vanilla changed vegetation/location/weather
- INCLUDE CONFIGS FILES FOR AMAZING NATURE SETUP so users can adjust the values as they need before world creations
- 30 new vegetations objects
- fix changes to vanilla locations
- fixes to vanilla vegetation
- Multiple item recipes fixed/adjusted
- multiple bugs fixed for spawning vegetation and it drops
- multiple vegetation drops adjusted
- fixes on Tool level required on multiple vegetation
- multiple new vfx added
- redesign to deep north
- deep north changes include using a lot of locations from vanilla for dragur/skeleton/dverger towers dungeons burial chambers/ sunkent crypts/ moutain caves / troll caves
- deep north has chance to spawn dverger taken over ancient ruins
- deep north has chance to spawn abaddoned village or dragur village
- fixing fps drops ans performence issues
- fixing required plant space to grow them
- many other minor bugs
Update 0.7.4
- bugfixes for vegetation setup spawning
- setup of new commands for Upgrade world please check FAQ
- bugfixes on missing references
- new vegetation pieces added
- updated configs for expand world Biomes (weather)
Update 0.7.5
- adjusting vegetation spawn
- fix for tannery and sawmill
- new resource added Enriched Eitr and Ancient Relic
- Preperation for Balrond Monster mod extension
- adjustment for new Arsenal version
Update 0.7.6
- deathsquito hive hotfix
Update 0.7.7
- moved Witch Hut from constructions to amazing nature
- new item added Hut Bundle lets you quickly build the simple housing but wieghts 99kg
- New Raw Wood Roof pieces added
- minor bugs fixed
- translation fixes
Update 0.7.8
- hotfixes
- translation fix
- added 1 more build pieces to raw wood roofs the 3 sided roof top
Update 0.7.9
- hotfixes
- multiple monter drops changes( higher drop ratio, new drops added)
- fixed grill extension and prep table extension on destroy error
- multiple small tweaks
Update 0.8.0
- new water well station(can only be placed in Meadows,BlackForest,Swamps,Plains)
- craft bucket and fill it up at well
- make jugs of water as food
- new cabbage soup
- multiple bugfixes
- change to multiple recipes to include new bucket of water and jug of water
- new drink Enchanted Water
Update 0.8.1
- hotfixes on conversion stations (smelter etc)
Update 0.8.2
- new item surtling core casing . after craft put it in furnace or smelter
- another fix to conversion station (oven)
- nickel ore will properly smelt in smelter and furnace
- small memory optimization
Prefab ID
List:
- "BirdFeed_bal"
- "WatcherHeart_bal"
- "FlametalScrap_bal"
- "CookedCrowMeat_bal"
- "RawCrowMeat_bal"
- "CrabLegsCooked_bal"
- "SharkMeat_bal"
- "SharkMeatCooked_bal"
- "CrabLegs_bal"
- "BatWing_bal"
- "BatWingCooked_bal"
- "SerpentEgg_bal"
- "AppleVinegar_bal"
- "MincedMeat_bal"
- "NumbMeal_bal"
- "Moss_bal"
- "RawDragonRibs_bal"
- "RawSteak_bal"
- "SteakCooked_bal"
- "SpiceSet_bal"
- "Milk_bal"
- "MedPack_bal"
- "GoatMeatCooked_bal"
- "GoatMeat_bal"
- "Cheese_bal"
- "CookedDragonRibs_bal"
- "FishWrapsUncooked_bal"
- "GrilledCheese_bal"
- "HammerDverger_bal"
- "HammerIron_bal"
- "HammerBlackmetal_bal"
- "BlackMetalCultivator_bal"
- "BlackMetalHoe_bal"
- "PatchworkAsk_bal"
- "PatchworkBoar_bal"
- "PatchworkDeer_bal"
- "PatchworkLox_bal"
- "PatchworkTroll_bal"
- "PatchworkWolf_bal"
- "Apple_bal"
- "AppleSeeds_bal"
- "RustyBrokenSword_bal"
- "Blackberries_bal"
- "IceBerry_bal"
- "RedKelp_bal"
- "CursedBone_bal"
- "CorruptedEitr_bal"
- "Snowleaf_bal"
- "Bloodfruit_bal"
- "Ignicap_bal"
- "Darkbul_bal"
- "HardWood_bal"
- "Straw_bal"
- "StrawSeeds_bal"
- "StrawThread_bal"
- "DyeKit_bal"
- "BoraxCrystal_bal"
- "BoarHide_bal"
- "ClamMeat_bal"
- "Clay_bal"
- "ClayBrick_bal"
- "ClayPot_bal"
- "NeckSkin_bal"
- "SeaPearl_bal"
- "FoxFur_bal"
- "BearFur_bal"
- "RawSilk_bal"
- "SilkReinforcedThread_bal"
- "SeekerBrain_bal"
- "EmberWood_bal"
- "CrystalWood_bal"
- "IceShard_bal"
- "Onyx_bal"
- "Opal_bal"
- "Emerald_bal"
- "Cobalt_bal"
- "CobaltOre_bal"
- "DarkSteel_bal"
- "DrakeSkin_bal"
- "Ferroboron_bal"
- "Frosteel_bal"
- "Bloodshard_bal"
- "BlackMetalOre_bal"
- "GoldBar_bal"
- "GoldOre_bal"
- "MoltenSteel_bal"
- "BellMetal_bal"
- "BlackSkin_bal"
- "Amethyst_bal"
- "DarkIron_bal"
- "Sapphire_bal"
- "SilverScrap_bal"
- "SpiritShard_bal"
- "SurtrAmulet_bal"
- "SoulCore_bal"
- "Amethysteel_bal"
- "WhiteMetal_bal"
- "DeadEgo_bal"
- "CarvedCarcass_bal"
- "InfusedCarapace_bal"
- "ThornHeart_bal"
- "TormentedSoul_bal"
- "DragonSoul_bal"
- "MagmaStone_bal"
- "NorthernFur_bal"
- "JotunFinger_bal"
- "Garlic_bal"
- "FireGland_bal"
- "Electrum_bal"
- "ThunderGland_bal"
- "Peningar_bal"
- "Cabbage_bal"
- "BlackTissue_bal"
- "AcidSludge_bal"
- "DrakeMeat_bal"
- "DrakeMeatCooked_bal"
- "ForsakenHeart_bal"
- "GarlicSeeds_bal"
- "CabbageLeaf_bal"
- "CabbageSeeds_bal"
- "StormScale_bal"
- "SilverPouch_bal"
- "PickaxeFlametal_bal"
- "CarvedDeerSkull_bal"
- "CultInsignia_bal"
- "FenringMeat_bal"
- "FenringMeatCooked_bal"
- "RustedScrap_bal"
- "JuteThread_bal"
- "RawSilkScrap_bal"
- "TrollMeat_bal"
- "TrollMeatCooked_bal"
- "MagmaBrokenSword_bal"
- "FenringInsygnia_bal"
- "SawBlade_bal"
- "WoodNails_bal"
- "SwampTreeSeeds_bal"
- "WillowSeeds_bal"
- "CypressSeeds_bal"
- "MapleSeeds_bal"
- "PoplarSeeds_bal"
- "AcaiSeeds_bal"
- "BlueBasalt_bal"
- "LimeStone_bal"
- "CoalPowder_bal"
- "TarBase_bal"
- "OilBase_bal"
- "Oil_bal"
- "CeramicMold_bal"
- "EnrichedSoil_bal"
- "VikingTalisman_bal"
- "NickelOre_bal"
- "Nickel_bal"
- "ArrowBlizzard_bal"
- "ArrowBone_bal"
- "ArrowChitin_bal"
- "ArrowFlametal_bal"
- "KingMug_bal"
- "HelmetCrown_bal"
- "SoftWood_bal"
- "basaltCliff_bal"
- "basaltCliff_frac_bal"
- "iceblock_rock_bal"
- "iceblock_rock_frac_bal"
- "web_tunnel_bal"
- "web_vertical_bal"
- "web_horizontal_bal"
- "ClayDeposit_bal"
- "clamChest_bal"
- "ChitinDeposit_bal"
- "MineRock_DarkIron_bal"
- "MineRock_Blackmetal_bal"
- "MineRock_MeteoriteNew_bal"
- "MineRock_IronNew_bal"
- "MineRock_Cobalt_bal"
- "MineRock_Borax_bal"
- "MammothSkull_bal"
- "DragonSkull_bal"
- "MammothRibcage_bal"
- "MammothSpine_bal"
- "DragonRibcage_bal"
- "DragonSkull2_bal"
- "coal_rock1_bal"
- "coal_rock1_frac_bal"
- "gold_Rock_bal"
- "gold_Rock_frac_bal"
- "AshRock1_bal"
- "AshRock1_frac_bal"
- "AshRockPillar_bal"
- "AshRockPillar_frac_bal"
- "cliff_deepnorth_bal"
- "cliff_deepnorth2_bal"
- "cliff_deepnorth_frac_bal"
- "cliff_deepnorth2_frac_bal"
- "rock_ashlands_bal"
- "rock_ashlands_frac_bal"
- "RockDolmenAshlands_1_bal"
- "RockDolmenAshlands_2_bal"
- "RockDolmenAshlands_3_bal"
- "IceCliff1_bal"
- "IceCliff1_frac_bal"
- "IceCliff2_bal"
- "IceCliff2_frac_bal"
- "AncientSkullRock_bal"
- "RockDolmenSnow_bal"
- "RockDolmenSnow2_bal"
- "RockDolmenSnow3_bal"
- "RockDolmenSnow4_bal"
- "RockDolmenLava1_bal"
- "RockDolmenLava2_bal"
- "RockDolmenLava3_bal"
- "RockDolmenLava4_bal"
- "RockDolmenIce1_bal"
- "RockDolmenIce2_bal"
- "RockDolmenIce3_bal"
- "RockDolmenIce4_bal"
- "caverock_magma_stalagmite_broken_bal"
- "caverockIce_bal"
- "bloodshard_deposit_bal"
- "deposit_jotunfinger_bal"
- "SurtlingSpawner_bal"
- "DeathsquitoHive_bal"
- "DrakeSpawner_bal"
- "BlackberryBush_bal"
- "IceberryBush_bal"
- "WhaleSkull_bal"
- "WhaleRibs_bal"
- "WhaleSpine_bal"
- "Pickable_Mushroom_Darkbul_bal"
- "Pickable_Kelp_bal"
- "Pickable_Snowleaf_bal"
- "Pickable_Ignicap_bal"
- "Pickable_Bloodvine_bal"
- "Pickable_TinNew_bal"
- "Pickable_MeteoriteNew_bal"
- "Pickable_MagmaStone_bal"
- "Pickable_Mushroom_blueNew_bal"
- "Pickable_Clay_bal"
- "Pickable_Straw_bal"
- "Pickable_MeadowsMeatPile01_bal"
- "Pickable_MeadowsMeatPile02_bal"
- "Pickable_Cabbage_bal"
- "Pickable_Garlic_bal"
- "Pickable_SeedGarlic_bal"
- "Pickable_SeedCabbage_bal"
- "Pickable_StrawPlant_bal"
- "IcedTree_bal"
- "IcedTree_Stub_bal"
- "ElderTreeStump_bal"
- "ElderTree_bal"
- "LinedSwampTreeLarge_bal"
- "LinedSwampTreeLarge2_bal"
- "Acai_Dead_bal"
- "Acai_Dead_Stub_bal"
- "AcaiTree_New_bal"
- "AcaiTree_Stub_bal"
- "Oak2_bal"
- "Oak_Swamp_bal"
- "Pickable_AppleTree_bal"
- "WetTree1_bal"
- "WetTree2_bal"
- "WetTree3_bal"
- "WetTree_Stub_bal"
- "Willow_bal"
- "Willow_Stub_bal"
- "Poplar_bal"
- "Poplar_Stub_bal"
- "Oak2_Stub_bal"
- "YewTree_bal"
- "YewTree_Stub_bal"
- "Cypress_bal"
- "Cypress_Stub_bal"
- "Maple_Stub_bal"
- "Maple_bal"
- "BirchAutStub_bal"
- "rock_nickel_bal"
- "rock_nickel_frac_bal"
- "Pickable_MountainCaveCrystal_bal"
- "artisan_ext2_bal"
- "artisan_ext3_bal"
- "bcopper_ore_pile_bal"
- "bellmetal_stack_bal"
- "biron_ore_pile_bal"
- "blueBasalt_pile_bal"
- "bmetal_ore_pile_bal"
- "bmetal_stack_bal"
- "bronze_stack_bal"
- "clay_pile_bal"
- "clay_stack_bal"
- "cobalt_stack_bal"
- "composter_bal"
- "copper_stack_bal"
- "darkiron_ore_pile_bal"
- "darksteel_stack_bal"
- "ferroboron_stack_bal"
- "flametal_ore_pile_bal"
- "flametal_stack_bal"
- "fletcher_ext1_bal"
- "fletcher_ext2_bal"
- "fletcher_ext3_bal"
- "fletcher_ext4_bal"
- "frosteel_stack_bal"
- "goldbar_stack_bal"
- "guck_pile_bal"
- "heavyworkbench_ext1_bal"
- "heavyworkbench_ext2_bal"
- "heavyworkbench_ext3_bal"
- "heavyworkbench_ext4_bal"
- "ifrytium_ore_pile_bal"
- "ifrytium_stack_bal"
- "ironworks_ext1_bal"
- "ironworks_ext2_bal"
- "ironworks_ext3_bal"
- "ironworks_ext4_bal"
- "iron_stack_bal"
- "magetable_ext4_bal"
- "magetable_ext5_bal"
- "moltensteel_stack_bal"
- "ooze_pile_bal"
- "piece_birdhouse_bal"
- "piece_chest_raw_wood_bal"
- "piece_fletcher_bal"
- "piece_heavy_workbench_bal"
- "piece_leatherRack_bal"
- "piece_metalworks_bal"
- "piece_runeforge_bal"
- "piece_sawmill_bal"
- "rawood_bed_bal"
- "raw_woodwall_2m_bal"
- "raw_wood_beam_45_bal"
- "raw_wood_beam_bal"
- "raw_wood_fence_bal"
- "raw_wood_floor_bal"
- "raw_wood_pole_bal"
- "raw_wood_roof_45d_bal"
- "raw_wood_roof_45d_corner_bal"
- "raw_wood_roof_top_bal"
- "rug_straw_bal"
- "runeforge_ext1_bal"
- "runeforge_ext2_bal"
- "runeforge_ext3_bal"
- "runeforge_ext4_bal"
- "silver_ore_pile_bal"
- "silver_stack_bal"
- "straw_floor_2x2_bal"
- "tin_stack_bal"
- "treasure_pile_peningar_bal"
- "treasure_stack_peningar_bal"
- "whitemetal_stack_bal"
- "wood_ember_stack_bal"
- "wood_hard_stack_bal"
- "wood_roof_flat_bal"
- "nickel_stack_bal"
- "Acai_log_bal"
- "IcedTree_log_bal"
- "ElderTreeLog_bal"
- "ElderTreeLogHalf_bal"
- "vfx_MeteoriteDestroyed_bal"
- "vfx_MeteoriteDestroyed_large_bal"
- "radiation1_bal"
- "vfx_wood_ember_stack_destroyed_bal"
- "Acai_log_half_bal"
- "Wet_log_bal"
- "Wet_log_half_bal"
- "Cypress_log_bal"
- "Willow_log_bal"
- "Maple_log_bal"
- "Oak2_log_bal"
- "Oak2_log_half_bal"
- "Poplar_log_bal"
- "YewTreeLog_bal"
- "vfx_coin_silver_pile_destroyed"
- "vfx_coin_silver_stack_destroyed"
- "bow_projectile_blizzard_bal"
- "bow_projectile_chitin_bal"
- "bow_projectile_flametal_bal"
- "sapling_AppleTree_bal"
- "sapling_Straw_bal"
- "sapling_Cabbage_bal"
- "sapling_garlic_bal"
- "sapling_seedgarlic_bal"
- "sapling_CabbageSeed_bal"
- "sapling_Swamp_bal"
- "sapling_Willow_bal"
- "sapling_BirchAtumn_bal"
- "sapling_Poplar_bal"
- "sapling_Maple_bal"
- "sapling_Cypress_bal"
- "sapling_AcaiTree_bal"
CHANGELOG
v1.3.8
- code refactoring
- removed plains heat
- removed lava changes
- improved performance
- new floating debris can be found on ocean
- 2 new portal prefabs added
- fix issue with wackyDB cloning recipes
- new bear traps randomly spawn in plains
- improved loading time
- fixed missing recipes ex. Grilled Cheese
v1.3.7
- hotfix on waterwell - terrain modification removed
v1.3.6
- poplar files removed this will show some warnings in worlds where it was used. Poplar was cuasing fps drops due to problems with mesh
- status effect optimization for implemented statuses
- monster door opening code improvement
- monster movement code improvement
- clearing code from unused prototype features : snow smelter , plant seeder , beehive on trees and other
- waterwell model optimization
- shader and material optimization
- fixed serving tray/feaster issue with vfx as well as added a lot of objects to it
- vfx optimization
- minor adjustments to some visual bugs on models
v1.3.5
- minor bugfixes
- minor optimization
- new reworked clutter grass
v1.3.4
- hotfix
v1.3.3
- resolving issue with sudden fps drops and problems with clutter grass
v1.3.2
- improve tresure chest loading and extra loot
- imrpove clutter spawning
- improve vegetation distribution
- fix minor bugs
- improve shader replacment for all materials and effects
- new vegetation,clutter added
v1.3.1
- hotfix for locations spawning and adjustments
v1.3.0
- fix recipe with carved wood, add recipe to covert ectoplasm into spirt shard, multiple other recipes adjusted
- adjusted lead drop for it to be less dominant
- new poison geysers and pool spawn across swamps emitting poison fumes. Mitagate at least 10 armor + poison resist mead. They can be destroyed best with Pickaxe!
- new heat effect ONLY in sunlight of Plains, Silver armor onwards have now minimal heat resist to counter. fire resistance counter the effect. You can cool down in water or shelter. At night time there is no heat. Soaked and Wet status effect slows down heat build up drasticlly.Cooling down takes a bit of timme
- new status Confusing Mist fo entering mist in Mistlands without Wisp light will get you a debuff
v1.2.9
- fix issue with stacking vegetationand duplicates
- big adjustments to spawn rates of objects
- some vegetation no longer spawns or it place was changed example Poplar(if possible use upgrade world to remove it from your map)
- advices on running balrond commands for upgrade world if possible make a new map
- adjustments to droprates on objects
- adjustents to recipes Lingonberry renamed Bearberry Blackberry reworked to Bogberry
v1.2.8
- new single chain iron cooking rack station
- new moss rug build piece
- changed item list for composter added all types of raw meat, removed all trophies
- copatibility patch for Enemy Dvergers in other mods
- english translation fixes
- item drop fixes
v1.2.7
- fix issue with Queen drop rates
- fix feature Dverger Betrayer ( you wont be able to interac twith Hildir and Haldor if you kill a Dverger for next 10 hours)
v1.2.6
- hotfix on broken patch
v1.2.5
- code optimization
- minor fixes
- pre-patch to monster mayhem update
v1.2.4
- improvement to drop rates
- improvement to world spawn ( might be worth to run command [locations_add start] with upgrade world) - Remember to remove your locations.yaml if you using Expand world to reset it!!!
- minor misc fixes
- translation fixes
v1.2.3
- hotfixes
- remove broken recipe
- improve data indexing for other mod copatibility
- code fixes for upcoming game update
v1.2.2
- next change of distribution of location to improve spawns moslty for Beehives in ealry game but a lto fo other locaitons also got some fixtures
- Dark Iron Ore redone to Thorium Ore
- Thorium Ore smelted at Furnace into Thorium
- New metal added Zinc NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD ZINC!
- New metal added Lead NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD LEAD!
- New alloy added Cupronickel
- New vegetation added NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD THOSE!
- Recipe for Brass changed
- New Rusted Scrap recipes rusted scrap renamed to Undefinied Scrap
- Reworked drop of scrap now mostly Rusted Scrap drops instead of variouse other scraps
- Vanilla scrap metals still drop (copper,iron, bronze)
- Multiple bugfixes cleared on Vegetations mostly in vfx
- Rebalance on some food recipes
- Fixes to Translations
- Ferrocerium renamed to Aurametal new texture added
- Ifrytium renamed to Cerium
- Variouse other small fixes
- new feature saving reload state on crossbow
- new feature mosnters improved slope movement handling
- new feature stamina regeneration curve the less stamina used the faster it regenerates COMMAND :
vegetation_add
MineRock_CoalSnow_bal,
MineRock_Zinc_bal,
MineRock_Lead_bal,
Lingonberry_shrub_bal,
icePlate_bal,
widestone_bal,
SnowyRockPillar_bal,
MineRock_IronSnow_bal start
v1.2.1
- hotfixes
- disable naming of dungeons/camps/villages temporarly
- fix raincoat apply effect for rain
- fix soaked effect
- fix issue with wet trying to apply and clear
- mminor droprate fixes from ores and rocks
- removed code for terrain edit on small ore deposits
- checks for status effect conflicts with Seasons WIP
v1.2.0
- code optimization
- minor bugfixes and tweaks
v1.1.9
- code optimization
- load time optimization
- debug/console logs disabled(mostly)
- minor bugfixes and tweaks
v1.1.8
- fix access to bundle items
- fix conflict with ZenCombat
- other minor fixes :)
v1.1.7
- bugfix can't ugprade Club/Stone Axe/Hammer on Workbench
v1.1.6
- bugfix missing Artisan table bundle
- updated FAQ section on tables
- adjustment to recipes
- Ironworks Bundle moved to shaman table lvl 2(still requires Emberwood)
- Emberwood required now only lvl 4 shaman table and Cursed Bones dropped from Bonemass
- Bonemass and Yagluth droplist updated drops now form 6 to 12 Cursed Bones per player
- Cursed bone removed from other monsters drop tables (still drop in Ashlands)
- Emberwood removed from requirements of Stonebound Kiln and Smeltworks extension so it wont impact requirement of multiple Bonemass kills to get all the build pieces replaced with surtling cores
v1.1.5
- hotfix on missing conversions in multiple tables
- basic seed propelry read in bag of seeds
- adjustments to drop rates
- adjustments to vegetation spawning
- fix problem with bundle for tables not avaible.Table Bundles are avaible at eaither lvl 2 or 4 of proper previouse station.
v1.1.4
- hotfix custom stations queue display error
v1.1.3
- multiple small bugfix drops,spawns,
- change redistribution rules for some fo vegetation and locations to improve map generation
- added a Deep North Ocean zone and effects
- new condition/affliction system added
- new stations and returning stations Stonebound Kiln, Tannery, Sawmill
- Tannery and Sawmill reworked logic to improve usage
- Wear a Cape so you wont get Wet from the Rain
- Multiple new status effects
- New first aid items
- Improved code
- Transletion fixed - ENGLISH ONLY waiting for other
v1.1.2
- minor bugfix
- recipe change on build pieces to use brass chain
v1.1.1
- minor bugfix
v1.1.0
- added new items Neck Skin , Brass Chains , Burnout Skin, Lingonberry
- multiple recipe cost changes including vanilla
- multiple build piece cost adjusted including vanilla
- food item stats adjusted including vanilla
- increased amount of drop from small nodes and coal nodes
- change to nickel spawn (please use Upgrade World if you think there is nto enough nickel or change manually)
- adjustment to other vegetation (minor tweaks)
- fixed multiple small bugs and optimzied object size
- new station Smeltworks all recipes for creating any kind of Ingot/Bar of metal are moved there including vanilla Bronze recipe
- new extension for Smeltworks to gate recipes above silver for late game
- code refactor to improve load times(first steps)
- improvements in translations
- added Spanish translation
v1.0.9
- hotfix
v1.0.8
- hotfix for Soul Seed and Wisp Stone recipes
v1.0.7
- disabling personal barer kit due to conflicts with multiple mdos
- disabling monster mayhem bear items or redirecting to Vanilla bear
- adjustment to some of vanilla recipe cost to etter bbalance(mostly cost decrease)
- recipe fixes will be ongoing effort to adjust things better after feedback
- Disabled part of unneded logs
- removing small bugs, adjusting missing drops from items or destructable state
- updated translation files
v1.0.6
- fixing all custom mushrooms and sapplings to grow properly
- fixing all plants and mushrooms to be destructable
- collider fixes on plants mostly
- minor bugfixes
- refactoring recipes to use ectoplams instead of spirit shards
- refactoring recipes ot use vanilla bear meat and hide
v1.0.5
- translation fixes
- Cart is now build from bundle , recipe changed to Cart Bundle item
- collider fixes on few objects
- minor bugfixes
v1.0.4
- remove feature drop change to crops reverted to vanilla
- translation fixes
- drop rate from monsters adjustments
- fix broken recipes
v1.0.3
- hotfix issue with picking up crops and getting errors or wrong drops
- all "fruit" crops will now always give straw and either your vegetable or rotten one
- all "seed" crops will always give only 2 seeds and you may get either bonus seeds or rotten vegetable or nothing
- cabbages, garlic , thistle , dandelion , straw are harvestable using Scythe
- amount of spawned straw in wild decreased
- all fresh vegetable cna be also now thrown to composters
- turnip is edible raw now
v1.0.2
- hotfix timers on Awake and Tired to have proper lenght
- proper labels on crops
- decreased chance for rotten crops to 5%
- removed defualt straw drop from crops
- remvoed basic seeds needed to plant "seed crops"
- changed value of Gem Chunks to 5 coins
- fixed multiple items stack,weight and value
- new item straw bundle added this item can be put in composter in future also fed to animals that eat plants ex Ibex (this be implemented in next Monster Mayhem update)
- to spawn mycelium in world use command vegetation_add pickable_mycelium_bal
v.0.1
- add Paint Bucket instead of DyeKit
- Paint Bucket need to be put thru Press to get DyeKit
- more options added for making PaintBucket(DyeKit)
- mutliple bugfixes done
- fixing recipes
- fixing drops (all metals now wont scale with stars they chaince will increase but not amount)
- added new pickable Mycelium found in swamps you need it to plant mushrooms
- use Mycelium to plant 4 base color mushrooms. you can only plant them in swamps thou
- new plantable saplings for mushrooms, thistle and dandelion added
- fix to where what trees can grow and added Ygg tree Sapling
- added Healthy lifestyle system aditional rewards for sleeping eating and resting:)
v1.0.0
- base version checkpoint