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balrond humanoidRandomizer

Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman

Date uploaded a day ago
Version 1.6.0
Download link Balrond-balrond_humanoidRandomizer-1.6.0.zip
Downloads 1255
Dependency string Balrond-balrond_humanoidRandomizer-1.6.0

README

๐Ÿ’€ Balrond Humanoid Randomizer

Overview

Balrond Humanoid Randomizer transforms Valheimโ€™s humanoid enemies into dynamic, unpredictable encounters. From skeletons to goblins, every battle is differentโ€”enemies may wield random weapons, adopt new combat styles, or unleash powerful magic.

No two fights will feel the same. Whether youโ€™re exploring dungeons or roaming the plains, be ready for unexpected challenges and legendary variants lurking around every corner.

๐Ÿ›ก๏ธ Key Features

  • Standard monsters gain new weapons and skills
  • Some can become casters of fire, frost, spirit, lightning, or poison
  • Fully integrated into world spawns, dungeons, and natural spawners

This mod does not add new monster prefabsโ€”
it dynamically augments vanilla monsters.


๐Ÿ‰ Supported Monsters

  • Skeleton
  • Rancid Remains (Poison Skeleton)
  • Draugr (melee and ranged)
  • Draugr Elite
  • Goblin (melee and ranged)
  • Goblin Shaman

๐ŸŽญ Variant Highlights

Variants range from melee fighters to archers and spellcasters.

โš” Melee & Weapon Variants

  • Guardian (Mace + Shield)
  • Brute (Dual Maces)
  • Duelist (Dual Swords)
  • Berserker (Dual Axes)
  • Bonebreaker (2H Mace)
  • Swordmaster (2H Sword)
  • Executioner (2H Axe)
  • Reaver (Poison 2H Axe)
  • Mercenary / Fighter (Mixed 1H Weapons)
  • Savage / Pugilist (Fist Weapons)

๐Ÿน Ranged Variants

  • Archer (Standard Bow)
  • Firestarter (Fire Arrows)
  • Sharpshooter (Poison)
  • Coldblood (Frost)
  • Soulpiercer (Spirit)

๐Ÿ”ฎ Caster Variants

  • Pyromancer (Fire)
  • Cryomancer (Frost)
  • Thundercaller (Lightning)
  • Venomancer (Poison)
  • Cultist (Spirit)
  • Mage (All elements)
  • Cleric (Healing + Spirit/Lightning)

Each variant has 2โ€“6 attacks depending on type.
Casters and archers are more specialized.


๐Ÿ—บ Spawning & Restrictions

  • Goblins cannot wield 2H weapons
  • Draugr Elite mostly use 2H weapons
  • Goblin Shaman only appear as casters
  • Skeletons have biome-based variant restrictions

๐Ÿ”น Manual Spawn

Use the format:

spawn <MonsterID>_Variant_<VariantName>

Examples:

spawn Skeleton_Variant_Venomancer
spawn Draugr_Variant_Mage
spawn Goblin_Variant_Guardian

๐Ÿฐ Spawner Changes

  • Increased spawn chance for stronger monsters
  • Max stars on natural spawns temporarily 4 (vanilla 2)
  • Spawners now drop better loot when destroyed
  • Supports up to 6-star monsters (requires external star tools to spawn naturally)

๐Ÿ’ฌ Community & Support


โš™๏ธ Installation & Removal

๐Ÿ“ฅ Install

  1. Place the .dll into BepInEx/plugins
  2. Launch the game

๐Ÿ—‘ Remove

  • Simply delete the .dll
  • Monsters will revert to vanilla on server restart

CHANGELOG

๐Ÿ“œ Changelog

Click to expand
  • 1.0.1 โ€“ Fixed VFX & UI for additional stars, added boss stars
  • 1.0.3 โ€“ Added Savage variant, reworked Goblin Shaman shield
  • 1.1.2 โ€“ Added Corsair, Sailor, Druid variants, bugfixes
  • 1.2.0 โ€“ Added enchanted weapons, spawner and damage rebalance
  • 1.2.5 โ€“ Added shield-focused variants: Protector, Vanguard, Defender, Sentry, Warden
  • 1.3.0 โ€“ Fixed goblin damage scaling and improved compatibility
  • 1.3.7 โ€“ Fixed conflict with ZenTargeting
  • 1.3.8 โ€“ Detecting CLLC and disabling build in star display in favor of CLLC
  • 1.3.9 โ€“ Detecting StarLevelSystem and disabling build in star display in favor of StarLevelSystem
  • 1.4.0 โ€“ Fix issue upon relog , Optimize load time , Fix Debug calls
  • 1.4.1 โ€“ Deep North Fix added missing skeleton types
  • 1.5.0 โ€“ Audio fix added full config server synced
  • 1.6.0 โ€“ Code optimizations, reworks for new MonsterMayhem update