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balrond humanoidRandomizer
Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman
| Date uploaded | a day ago |
| Version | 1.6.0 |
| Download link | Balrond-balrond_humanoidRandomizer-1.6.0.zip |
| Downloads | 1255 |
| Dependency string | Balrond-balrond_humanoidRandomizer-1.6.0 |
README
๐ Balrond Humanoid Randomizer
Overview
Balrond Humanoid Randomizer transforms Valheimโs humanoid enemies into dynamic, unpredictable encounters. From skeletons to goblins, every battle is differentโenemies may wield random weapons, adopt new combat styles, or unleash powerful magic.
No two fights will feel the same. Whether youโre exploring dungeons or roaming the plains, be ready for unexpected challenges and legendary variants lurking around every corner.
๐ก๏ธ Key Features
- Standard monsters gain new weapons and skills
- Some can become casters of fire, frost, spirit, lightning, or poison
- Fully integrated into world spawns, dungeons, and natural spawners
This mod does not add new monster prefabsโ
it dynamically augments vanilla monsters.
๐ Supported Monsters
- Skeleton
- Rancid Remains (Poison Skeleton)
- Draugr (melee and ranged)
- Draugr Elite
- Goblin (melee and ranged)
- Goblin Shaman
๐ญ Variant Highlights
Variants range from melee fighters to archers and spellcasters.
โ Melee & Weapon Variants
- Guardian (Mace + Shield)
- Brute (Dual Maces)
- Duelist (Dual Swords)
- Berserker (Dual Axes)
- Bonebreaker (2H Mace)
- Swordmaster (2H Sword)
- Executioner (2H Axe)
- Reaver (Poison 2H Axe)
- Mercenary / Fighter (Mixed 1H Weapons)
- Savage / Pugilist (Fist Weapons)
๐น Ranged Variants
- Archer (Standard Bow)
- Firestarter (Fire Arrows)
- Sharpshooter (Poison)
- Coldblood (Frost)
- Soulpiercer (Spirit)
๐ฎ Caster Variants
- Pyromancer (Fire)
- Cryomancer (Frost)
- Thundercaller (Lightning)
- Venomancer (Poison)
- Cultist (Spirit)
- Mage (All elements)
- Cleric (Healing + Spirit/Lightning)
Each variant has 2โ6 attacks depending on type.
Casters and archers are more specialized.
๐บ Spawning & Restrictions
- Goblins cannot wield 2H weapons
- Draugr Elite mostly use 2H weapons
- Goblin Shaman only appear as casters
- Skeletons have biome-based variant restrictions
๐น Manual Spawn
Use the format:
spawn <MonsterID>_Variant_<VariantName>
Examples:
spawn Skeleton_Variant_Venomancer
spawn Draugr_Variant_Mage
spawn Goblin_Variant_Guardian
๐ฐ Spawner Changes
- Increased spawn chance for stronger monsters
- Max stars on natural spawns temporarily 4 (vanilla 2)
- Spawners now drop better loot when destroyed
- Supports up to 6-star monsters (requires external star tools to spawn naturally)
๐ฌ Community & Support
- Join our Discord: Balrond's Den
- Support on Ko-fi: ko-fi.com/balrond1020
โ๏ธ Installation & Removal
๐ฅ Install
- Place the
.dllintoBepInEx/plugins - Launch the game
๐ Remove
- Simply delete the
.dll - Monsters will revert to vanilla on server restart
CHANGELOG
๐ Changelog
Click to expand
- 1.0.1 โ Fixed VFX & UI for additional stars, added boss stars
- 1.0.3 โ Added Savage variant, reworked Goblin Shaman shield
- 1.1.2 โ Added Corsair, Sailor, Druid variants, bugfixes
- 1.2.0 โ Added enchanted weapons, spawner and damage rebalance
- 1.2.5 โ Added shield-focused variants: Protector, Vanguard, Defender, Sentry, Warden
- 1.3.0 โ Fixed goblin damage scaling and improved compatibility
- 1.3.7 โ Fixed conflict with ZenTargeting
- 1.3.8 โ Detecting CLLC and disabling build in star display in favor of CLLC
- 1.3.9 โ Detecting StarLevelSystem and disabling build in star display in favor of StarLevelSystem
- 1.4.0 โ Fix issue upon relog , Optimize load time , Fix Debug calls
- 1.4.1 โ Deep North Fix added missing skeleton types
- 1.5.0 โ Audio fix added full config server synced
- 1.6.0 โ Code optimizations, reworks for new MonsterMayhem update