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Balrond-balrond_shipyard-1.4.2 icon

balrond shipyard

A shipayrd building that let you customize your ship + some fun build pieces and items

Date uploaded 2 years ago
Version 1.4.2
Download link Balrond-balrond_shipyard-1.4.2.zip
Downloads 375
Dependency string Balrond-balrond_shipyard-1.4.2

README

Mod adds 2 crafting tables + a set of build pieces that is resistant to water and rain, Fishtrap for more fun fishing experience + a bunch of sailor themed items

This is a bugfixed old version that still has no configs.

WARRNING - UPDATED 1.3.0 BRINGS A LOT OF CHANGES empty your ship inventory if possible or you may lose items
WARRNING - UPDATED 1.4.0 BRINGS A LOT OF CHANGES empty your ship inventory if possible or you may lose items

NOTE:

This mod may require any type of Build Menu extension due to amount of new build pieces. THere are multiple different ones you can use starting with BuildExtension and other similar mods

First crafting table is Scribes table - you craft there a Schematic that tells you what will be added to what ship.

Second Crafting station is a custom one - Shipyard "table" has a special container where you need to put in Schematic you crafted on Scribe's table.
Then pull the lever on the other side of the table. The ship needs to be as close to Shipyard crafting table as possible . if there is more then 1 ship in range of same type the first detected will be upgrade.

If ship already contains an upgrade table will try to find next ship in range to upgrade. If you have trouble - best practice take all ships away from shipyard station and dock near it only the ship you want to upgrade.

Extensions are only for KARVE and Longship that is now renamed to DRAKKAR + 2 new ships KNARR and HOLK

Important changes:

  • ships and new build pieces now need coal paste instead of resin made on Workbench level 3 mixing resin with coal
  • Drakkar and Karve recipe changed !
  • Base inventory size on all ships changed
  • Inventory added to Raft
  • Drakkar and Holk require FORGE instead of workbench

RAFT extensions:

Bag - Its always active by default no need to upgrade it, adds a Chest with 2 slots

KARVE extensions:

Shields - increase ship health by 200
Lamp - adds a lamp with light and warm effect
Bagpack - increase blunt resistance + 100 health
Oars - increase ships speed based on amount of players
Anchor - adds an interactive element that let you drop the anchor and stop the ship in place
Armor - increase resistance against Pierce damage + 100 health
Nameplate - add nameplate and ownerhsip information for the ship

Aditional change:

  • Added an attach point on front of the ship (same as on Long ship)
  • Cargo size set to 6 cslots

KNARR extensions:

Shields - increase ship health by 200
Lamp - adds a lamp with light and warm effect
Bagpack - increase blunt resistance + 100 health
Oars - increase ships speed based on amount of players
Anchor - adds an interactive element that let you drop the anchor and stop the ship in place
Tent - increase ship health by 100
Armor - increase resistance against Pierce damage + 100 health
Nameplate - add nameplate and ownerhsip information for the ship

Aditional change:

  • Added an attach point on front of the ship (same as on Long ship)
  • Cargo size set to 12 cslots

Longship extensions:

Shields - increase ship health by 200
Lamp - adds a lamp + torches with light and warm effect
Barrels- increase blunt resistance + 100 health
Crates - increase slash resistance + 100 health
Oars - increase ships speed based on amount of players
Anchor - adds an interactive element that let you drop the anchor and stop the ship in place
Tent - increase ship health by 200 and adds shelter buff while under it
Armor - increase resistance against Pierce damage + 200 health
Nameplate - add nameplate and ownerhsip information for the ship

Aditional change:

  • Cargo size set to 24 cslots
  • You can also change ship head decoration to 3 other options

HOLK extensions:

Shields - increase ship health by 200
Lamp - adds a lamp + torches with light and warm effect and demister like wisps
Crates - increase blunt resistance + 200 health
Oars - increase ships speed based on amount of players
Anchor - adds an interactive element that let you drop the anchor and stop the ship in place
Tent - increase ship health by 200 and adds shelter buff while under it
Armor - increase resistance against Pierce damage + 200 health
Ropes - adds aditional rope ladders on side of the ship
Nameplate - add nameplate and ownerhsip information for the ship

Aditional change:

  • Cargo size set to 32 cslots

DRAKKAR extensions:

Shields - increase ship health by 200
Lamp - adds a lamp + torches with light and warm effect and demister like wisps
Crates - increase blunt resistance + 200 health
Oars - increase ships speed based on amount of players
Anchor - adds an interactive element that let you drop the anchor and stop the ship in place
Tent - increase ship health by 200 and adds shelter buff while under it
Armor - increase resistance against Pierce damage + 200 health
Ropes - adds aditional rope ladders on side of the ship
Nameplate - add nameplate and ownerhsip information for the ship

Aditional change:

  • Cargo size set to 40 cslots

For All ships:

  • You can also change sail color to few options
  • You can change pattern on ship's shields free at any time.
  • Each ship upgraded that adds health also half of it adds as ship mass(it has minimal impact upon steering)

Note:

Other build pieces are standard build pieces that dont respond to water damage There are stylized as black core wood with rope detail

  • pole and beam 2m and 4m, 2m 45 and 27 degree beams, ramp(27 degree floor), floor and 1m pole,

Other elements are:

  • Tar fueled Sconce
  • Small cargo crate - 4 slot
  • Dock cargo chest - 40 slot
  • Small Dragon head standing decor
  • 2m high ladder (interactive upon click teleports you to the top of it)
  • 2 Green cloth banners
  • 4 green cloth roofs
  • 2 new rope ladders
  • 3 rope bridge parts
  • hanging wisp lamp
  • fishnet wall
  • fishnet Trap (interactive)

Items prefabID:

  • CapeSailor
  • CoalPaste
  • HelmetPirateBandana
  • HelmetPirateHat
  • SwordSaber
  • SledgeAnchor
  • ShieldSteering

Fishnet trap - > build on water . feed it fishing bait that is proper for the biome you build it to get higher chance to catch fish specyfic for the biome. If not it will catch basic fish every 2 minutes

As said mod does not have any config right now everything is setup and balanced pretty well :)

Updates:

Update 1.1.1:
Fixed issue with Anchor - Levitating ships when water level drops

Update 1.1.2:
Fixed issue with Anchor error on Unity5 Changed parameters for Oars to fix issue with stearing the ship

Update 1.1.3: Upgrades cost is returned upon ship destruction. Exception not returned : Schematic item and extensions for changing Sail/Head decoration

Update 1.1.4:
4 new sails added for Bjornheim Server

Update 1.1.5:
Rebalancing all recipe cost based on feedback - most cases costs are decreased Shields and Tent increase health by 300 instead of 200 Crates Inventory extension for Drakkar now gives 2 rows instead of 1 Testing comfort setting for increased rested bonus on the ship while having lights

Update 1.1.6:
Fixing support for vulcan.

Update 1.1.7:
Fixed issue with upgrading ships - table dosent respond after the patch Fixed issue with random changes of ship inventory size

Update 1.1.8:
Fixed issue with Drakkar chest losing items upon zone out

Update 1.1.9:
Fixed issue with ERROR on first boat build chekcing for modifications

Update 1.2.1: Fixed issue with ERROR on extended inventory self clearing of items Swapped Sails for factions to more neutral All schematics now require Scribe Table lvl 1 Scribe Table extension was removed

Update 1.2.2:
reworked from scratch code for inventory upgrades. This should finally resolve issue of missing upgrade space or missing items in the inventory.

Update 1.2.3:
Hildir's patch fix

Update 1.2.5:

  • Changed the way system checks for upgrades aka less requests less traffic less memory usage
  • Fixed issue with blinking inventory
  • Fixed issue with sometimes puting items into diffrent inventory then the ship
  • Fixed issue with console spams of no extension found
  • Minor bugfixes on other upgrades

Update 1.2.6:

  • Hotfix

Update 1.3.0:

  • 2 new ships added -> Knarr , Holk
  • each of new ships has it own set of upgrades
  • REMOVED INVENTORY UPGRADES
  • inventory upgrades replaced with resistance and health
  • mapping prepared to change inventory upgrades already placed into resistance ones
  • changed inventory size of ships (Raft 4, Karve 8, Knarr 16, Drakkar 24, Holk 48)
  • reworked cost of ships
  • new active build piece FISHNET trap
  • DRAKKAR AND HOLK require FORGE instead of workbench
  • 13 new build pieces including bridge parts and tent roofs
  • code optimizations
  • reworked ship upgrade cost-> full upgrade cost is now moved to schematic thus it can be edited with WackyDB or other tool
  • shipyard table now has only 1 slot for schematic
  • upgraded ship will return schematics upon destruction
  • Added new items : Sail Ink (used to create upgrades for repainting sails) Bandana(new stylish head item) Pirate Hat (new nicer stylish head item) Anchor "Sledge Hammer" ( a stylish new weapon - mix of sledge/battleaxe/spear) Saber ( a stylish new weapon - mix of knife and sword) Steering Wheel Shield ( a stylish new shield) Sailors Cape (new cloak made of serpent scales giving resistance against poison) Coal Paste ( replaces tar in build piece recipes)

Update 1.3.1:

  • Hotfix :
  • Fix Sail patterns mixed.
  • Fix Missing sail - error
  • Cleared debug content
  • Fix error on adding Armor to Karve

Update 1.3.2:

  • Hotfix:
  • Fix schematic non returned on destroy
  • Fix FREE HOLK roof
  • minor clean up

Update 1.3.3:

  • Minor bugfixes

Update 1.3.3:

  • Fixed cost of Large tarred chest
  • Changed visuals on Drakkar replaced torches iwth lanterns
  • Added floating to schematic items so they wont sink

Update 1.3.5:

  • Fixed Anchor on Holk despawning bug
  • Added more unique icons for all schematics
  • removed the Claim hvoer effect from mast now rpesent only on the sign (holk the back mast)
  • code optimizations
  • fixe yellow sail floating around
  • fixed pirate hat durability

Update 1.3.6:

  • Camera issue with back lantern collision fix
  • removed colliders from lamps and shields fixing the issue with gettin stuck on it or issue with holding the mast
  • fixed missing collider on Holk
  • minor check and changes

Update 1.3.7:

  • shader fix

Update 1.3.8:

  • ashlands fix

Update 1.3.9:

  • shader fix

Update 1.4.0:

  • Upgrades for Drakkar FINALLY
  • Cargo size on ships rebalance IMPORTANT EMPTY YOUR SHIP BEFORE UPDATE OR YOU MAY LOSE ITEMS ! Cargo sizes are as follow : Raft 2, Karve 6, Knarr 12, Longship 24, Holk 32, Drakkar 40
  • New visual for Longship shields (Silver Shield)
  • Nameplate changed into optional upgrade disabled by default
  • Rebalance of recipe cost on mod items like Sailor's Cape and Saber
  • Item changes: coal Paste stack to 50 now , Sailor's cape no logner gives poison resistance now its wateproof, armor decreased to 1 per lvl and base, other slight changes to rest of items
  • New system added Shield Painter. After adding shield upgrade you will be able to chose a shield pattern and change them as you wish. The pattern response to item styles. Hover over the shields press E change and loop thru avaible styles.

Update 1.4.0:

  • Fix bug on Knarr launching Barber code when sit on bench

Update 1.4.1:

  • Collider hotfix on Drakkar tent

Planned updated:

  • add more upgrades to Drakkar and Holk
  • add new build piece
  • add new items
  • code clearing
  • rework the whoel station and scribe table into single piece

FAQ:

  • No there is no configs
  • No there is no translation files

Feedback apreciated.

For support help and fun talks join
Balrond's den Mods:
https://discord.gg/wkgv3KKVSF

CHANGELOG

Update 1.1.1

  • Fixed issue with anchors causing ships to levitate when water level dropped

Update 1.1.2

  • Fixed Unity5 anchor error
  • Changed oar parameters to improve steering

Update 1.1.3

  • Ship upgrade costs are now returned on ship destruction
  • Exception: schematic items and sail/head cosmetic extensions are not returned

Update 1.1.4

  • Added 4 new sails for Bjornheim Server

Update 1.1.5

  • Rebalanced recipe costs based on feedback
  • Shields and Tent now increase health by 300 instead of 200
  • Drakkar crate inventory extension now gives 2 rows instead of 1
  • Tested increased rested bonus comfort while ships have lights

Update 1.1.6

  • Added Vulkan support fixes

Update 1.1.7

  • Fixed issue with ship upgrades not responding after a patch
  • Fixed random ship inventory size changes

Update 1.1.8

  • Fixed Drakkar chest losing items after zone unload/load

Update 1.1.9

  • Fixed error during first boat modification check

Update 1.2.1

  • Fixed error causing extended inventory to clear itself
  • Swapped faction sails to more neutral variants
  • All schematics now require Scribe’s Table level 1
  • Removed Scribe Table extension

Update 1.2.2

  • Reworked inventory upgrade code from scratch
  • Improved reliability for upgrade slots and stored items

Update 1.2.3

  • Hildir patch fix

Update 1.2.5

  • Reduced requests, traffic, and memory usage in upgrade checks
  • Fixed blinking inventory
  • Fixed items sometimes going into the wrong inventory
  • Fixed console spam about missing extensions
  • Minor bugfixes for other upgrades

Update 1.2.6

  • Hotfix

Update 1.3.0

  • Added 2 new ships: Knarr and Holk
  • Added dedicated upgrades for the new ships
  • Removed inventory upgrades
  • Replaced inventory upgrades with resistance and health upgrades
  • Added mapping for existing inventory upgrades to convert into resistance upgrades
  • Changed ship cargo sizes: Raft 4, Karve 8, Knarr 16, Drakkar 24, Holk 48
  • Reworked ship recipe costs
  • Added Fishnet Trap as a new active build piece
  • Drakkar and Holk now require Forge instead of Workbench
  • Added 13 new build pieces including bridge parts and tent roofs
  • Code optimizations
  • Full upgrade costs were moved into schematics for easier external editing
  • Shipyard now uses a single schematic slot
  • Upgraded ships now return schematics on destruction
  • Added new items:
    • Sail Ink
    • Bandana
    • Pirate Hat
    • Anchor Sledge Hammer
    • Saber
    • Steering Wheel Shield
    • Sailor’s Cape
    • Coal Paste

Update 1.3.1

  • Hotfix
  • Fixed mixed sail patterns
  • Fixed missing sail error
  • Removed leftover debug content
  • Fixed Karve armor upgrade error

Update 1.3.2

  • Hotfix
  • Fixed schematics not being returned on destruction
  • Fixed free Holk roof issue
  • Minor cleanup

Update 1.3.3

  • Minor bugfixes

Update 1.3.4

  • Fixed cost of large tarred chest
  • Replaced Drakkar torches with lanterns
  • Added floating behavior to schematic items so they do not sink

Update 1.3.5

  • Fixed Holk anchor despawn bug
  • Added more unique icons for schematics
  • Removed claim hover effect from mast and kept it only on the sign
  • Code optimizations
  • Fixed floating yellow sail issue
  • Fixed pirate hat durability

Update 1.3.6

  • Fixed camera issue related to rear lantern collision
  • Removed colliders from lamps and shields to reduce getting stuck
  • Fixed missing Holk collider
  • Minor checks and adjustments

Update 1.3.7

  • Shader fix

Update 1.3.8

  • Ashlands compatibility fix

Update 1.3.9

  • Shader fix

Update 1.4.0

  • Added long-awaited Drakkar upgrades
  • Rebalanced cargo sizes: Raft 2, Karve 6, Knarr 12, Longship 24, Holk 32, Drakkar 40
  • Added new silver shield visual for Longship
  • Changed Nameplate into an optional upgrade disabled by default
  • Rebalanced item recipes such as Sailor’s Cape and Saber
  • Updated item stats and stack sizes
  • Added Shield Painter system for changing shield patterns in-world

Update 1.4.1

  • Fixed bug on Knarr triggering Barber code when sitting on a bench

Update 1.4.5

  • Drakkar tent collider hotfix
  • Fixed Drakkar extension drops
  • Fixed shield read access
  • Fixed Holk extension drops
  • Code cleanup
  • Fixed Karve front attach point

Update 1.4.6

  • Fixed Drakkar head extension
  • Fishnet Trap bugfixes
  • Fixed Holk and Karve water-impact creation issues
  • Fixed Holk shield painter
  • Reworked ship-to-Shipyard distance detection
  • Multiple minor bugfixes

Update 1.4.7

  • Wisp Lamp build piece no longer requires fuel

Update 1.4.8

  • Fixed Nameplate despawn bug
  • Fixed weapon errors for Anchor and Saber

Update 1.4.9

  • Reverted table requirements so all ships use only Workbench

Update 1.5.1

  • Adjusted Holk boat settings
  • Adjusted Knarr boat settings
  • Fixed item references and small errors
  • Fixed excessive water splash on Holk
  • Fixed build piece issues
  • Known issue: do not use Fishnet Trap in this version

Update 1.5.2

  • Fixed error when opening Raft bagpack

Update 1.6.0

  • Fixed ship comfort scaling
  • Added new ship: Snekke
  • Replaced black and cross banners with red and green triangle sail variants
  • Adjusted ship recipe costs
  • Fixed Knarr water splash issue
  • Fixed Saber error in some cases
  • Other minor bugfixes
  • Preparation for deeper code reworks and optimizations

Update 1.6.1

  • Hotfix

Update 1.6.2

  • Fixed ship comfort scaling for all players and warm zones
  • Fixed Snekke Armor and Tent extensions
  • Fixed long-term anchor sinking issue
  • Reworked shield painting code
  • Adjusted Holk steering values to improve handling

Update 1.6.3

  • Hotfix / anchor debug

Update 1.6.4

  • Small optimization
  • Console/debug disabled

Update 1.6.5

  • Fix issue with detection range
  • Fix issue with wrong ship picked for upgrade

Update 1.6.6

  • fix shield painter decoration
  • preperation for deep north
  • minor code improvements