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BatBoys-LongBo-2.0.1 icon

LongBo

Blunt fighting staffs for every tier, wooden Bō to Deep North, with pierce and each tier's element. Atgeir moves, Polearms skill; Storm, Infernal and Rime add an elemental ground slam. Shogun Eras optional. Server and every player.

Date uploaded 2 weeks ago
Version 2.0.1
Download link BatBoys-LongBo-2.0.1.zip
Downloads 51
Dependency string BatBoys-LongBo-2.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Long Bō

Long Bō adds a line of blunt fighting staffs, one for every tier from the wooden Bō to the Deep North. Each staff hits with blunt damage, adds pierce on top, and from Iron onward carries its tier's element. Damage, stamina, and durability follow the atgeir.

The staffs fight like the vanilla atgeir: the same thrust, the same spinning sweep on the secondary attack, the same sounds and hit effects, and they train the Polearms skill. The Storm, Infernal, and Rime Bō swap the spin for an elemental ground slam (see below).

Shogun Eras by AzathothR is optional. When it is installed, the staffs are crafted at its Clan Forge and Dragon Forge, and the credit for those forges and for the Bō that inspired this line belongs there. This package was made with AI help.

The field manual, with the stats and spawn commands, is on the Long Bō page on batboys.dev.

The staffs

The number after the + is what each quality level adds.

Stamina is the cost of the thrust. The spin costs twice as much. The slam's cost is listed in its own section.

Staff Crafted at Blunt Also on the hit Stamina Durability
Traveler's Bō Clan Forge level 1 18 +3 Pierce 13 +2 9 170
Bronze Bō Clan Forge level 2 28 +3 Pierce 12 +1.5 12 220
Iron Bō Clan Forge level 3 40 +4 Pierce 15 +1.5, poison 10 +2 12 250
Silver Bō Clan Forge level 4 45 +3 Pierce 15 +2, spirit 15 +2 12 300
Blackmetal Bō Clan Forge level 4 65 +5 Pierce 25 +2 13 350
Storm Bō Dragon Forge level 1 75 +4 Pierce 30 +2, lightning 20 +2 14 400
Infernal Bō Dragon Forge level 1 90 +5 Pierce 35 +2, fire 20 +2 15 500
Rime Bō Dragon Forge level 1 120 +5 Pierce 45 +2, frost 20 +2 15 500
  • The Traveler's Bō is always available. With Shogun Eras, its own Bō stays in the game too, as a separate item.
  • The elements apply the same effects as other weapons: Iron poisons, Storm shocks, Infernal burns, and Rime freezes. Silver deals spirit damage, which has no lingering effect in the game.
  • Knockback grows with the tier, from 30 up to 60 on the Rime Bō. The Storm Bō hits hardest, at 75, and can knock a foe off their feet.
  • An equipped staff shows on your character on the character select screen.

The ground slam (Storm, Infernal, and Rime)

On the Storm, Infernal, and Rime Bō, the secondary attack is a sledge-style ground slam instead of the spin. The staff comes down on the ground in front of you, hits every foe in a circle, throws them back, and staggers them twice as hard as a normal hit. The slam deals 0.9× the staff's normal hit, and a burst of the staff's element goes off on impact. The Blackmetal Bō and every lower tier keep the atgeir spin.

Staff Element burst Radius Knockback Stamina Extra
Storm Bō Lightning 3 m about 330 28 The hardest push of the three.
Infernal Bō Fire 3.25 m about 220 30 Burning deals 1.5× the usual burn damage.
Rime Bō Frost 3.5 m about 225 30 A 3-second frost slow, then 2 more pulses.
  • Infernal Bō: every hit, thrust or slam, sets foes on fire. The burn deals 1.5× the normal amount. At quality 1 that is about 30 fire over 5 seconds instead of 20. The hit itself is unchanged. Foes immune to fire do not burn.
  • Rime Bō: every hit, thrust or slam, slows foes with frost for 3 seconds, strongest at first. After the slam, the ice burst pulses 2 more times, about 1.5 seconds apart. Each pulse deals 7.5 frost damage to foes inside the ring and refreshes the slow. Foes that resist frost take less damage and are not slowed, as in the base game.
  • The bursts use the game's own effects, so they look like vanilla Valheim.

How they look

Each staff has its own hand-painted model, based on the concept art in the field manual. They use small, pixel-sharp textures to match the look of vanilla Valheim.

  • Traveler's Bō: a plain light-wood staff with a dark leather grip at the centre.
  • Bronze Bō: brown wood with bronze end caps and a studded leather grip.
  • Iron Bō: dark wood with iron end caps and iron bands at the grip.
  • Silver Bō: wood with engraved silver ends and a fur-wrapped lower grip.
  • Blackmetal Bō: a black shaft with dark purple-tinted caps and a wrapped grip.
  • Storm Bō: a dark shaft with four twisted, ridged green collars.
  • Infernal Bō: a charred black shaft with cracked, ember-orange ends.
  • Rime Bō: pale wood with frosted, ice-blue end sleeves.

The new models replace the atgeir completely, blade included, in your hand, on your back, and lying on the ground. They are held at the same spot as the atgeir. Each staff also has its own inventory icon, drawn from its model.

To go back to a plain look, set General / Use new models to false and restart the game. The staffs then show a simple round shaft with metal caps and bands in each tier's colours.

Where to craft them

  • Clan Forge (Forgeshogun_stone) makes the Traveler's Bō through the Blackmetal Bō.
  • Dragon Forge (Forgeshogun_black) makes the Storm, Infernal, and Rime Bō.

Shogun Eras is not required. Without it, the staffs move to vanilla stations at level 1:

  • Traveler's Bō: the workbench.
  • Bronze through Blackmetal: the forge.
  • Storm, Infernal, and Rime: the black forge, or the forge if there is no black forge.

You still need the tier's materials, so the staffs stay in step with your progress.

Install

Install it with your mod manager on the dedicated server and on every player. Use the same 2.0.x version on the server and on every player. Do not mix it with older versions.

BepInEx for Valheim is required. A mod manager installs that for you. To install by hand, put LongBo.dll in BepInEx/plugins/BatBoys-LongBo/ on the server and on each player.

Shogun Eras is optional. It only decides where the staffs are crafted: with it, at the Clan and Dragon Forges; without it, at the vanilla stations listed above. Either way, every staff is built on the vanilla bronze atgeir and works the same.

EpicLoot

If you play with EpicLoot, the package includes a patch so the staffs can drop as magic loot: config/EpicLoot/patches/BatBoys-LongBo/loottables.json. A mod manager copies it into your profile. Put the same file on the server too, then restart.

  • Bronze through Storm join the weapon drops for their tier.
  • Infernal and Rime join Tier 7, the list EpicLoot uses for the Ashlands. EpicLoot has no separate Deep North list.

If EpicLoot cannot find a tier list, it writes a patch error to the log.

Settings

After the first launch, the config file is BepInEx/config/dev.longbo.polearms.cfg. Use the same damage and recipe settings on the server and every player.

Setting What it does
General / Damage multiplier Scales blunt, pierce, elemental damage, and every per-level gain. Default 1.
General / Use new models Shows the hand-painted staff models. Set it to false for a plain round staff. This only changes how the staffs look, so each player can choose. Restart the game after changing it. Default true.
Enabled Each staff has its own section, such as [BBL_BoIron]. Turn a staff off to stop it being crafted or spawned.
Blunt, Pierce, and the element Damage at quality 1, with a "per quality" setting for each level after that.
Station level The station level the recipe needs.
Station prefabs Optional list of crafting stations to use, separated by commas. The first one that exists wins. Leave it empty for the default.
Slam enabled Storm, Infernal, and Rime only. Turn it off to keep the atgeir spin. Default true.
Slam radius, Slam stamina, Slam damage multiplier, Slam knockback multiplier, Slam stagger multiplier Storm, Infernal, and Rime only. Size, cost, and strength of the slam. Defaults as in the slam table.
Slam nova effect, Slam nova size Storm, Infernal, and Rime only. Turn the element burst on or off, and scale its size. On the Rime Bō the burst also carries the frost pulses.
Burn damage multiplier [BBL_BoInfernal]. Scales only the burn after a hit. Default 1.5.
Burning on hit [BBL_BoInfernal]. Off gives the base game's normal burn. Default true.
Frost on hit seconds [BBL_BoRime]. Length of the frost slow on each hit. 0 turns it off. Default 3.
Frost pulses, Frost pulse interval, Frost pulse damage [BBL_BoRime]. Number of pulses after the slam, the seconds between them, and the frost damage of each. Defaults 2, 1.46, and 7.5.

Restart the game after changing a slam, burn, or frost setting.

The damage settings were renamed in an earlier update, so damage values from a very old config file are not carried over. The damage multiplier is unchanged.

Spawn a staff

Press F5, type devcommands, then use the commands below. On a dedicated server you have to be an admin. The last number is the quality: 1 is a fresh staff, and 4 is fully upgraded.

spawn BBL_BoWood 1 4
spawn BBL_BoBronze 1 4
spawn BBL_BoIron 1 4
spawn BBL_BoSilver 1 4
spawn BBL_BoBlackmetal 1 4
spawn BBL_BoStorm 1 4
spawn BBL_BoInfernal 1 4
spawn BBL_BoRime 1 4

Changes

See the Changelog tab for the version history.

More from BatBoys

Find more mods and updates at batboys.dev.

  • Signwright: edit wood signs where they stand.
  • Town Portal: a portal home to your bed or Runic Spawn Point.

Coming soon: Sækonungr Ships, eight new ships inspired by historical Viking ships, with flat decks for Build On Ship. See it on batboys.dev.

CHANGELOG

2.0.2

  • Docs only: removed the More from BatBoys footer. The README says "original" models instead of "hand-painted". Item and station names use the game's capitalization. Added an AI-tools credit line. No gameplay changes.

2.0.1

  • 2.0.1: Docs only: website link now points to batboys.dev; added More from BatBoys links. No gameplay changes.

2.0.0

  • New secondary for the Storm, Infernal, and Rime Bō: a sledge-style ground slam replaces the atgeir spin. It hits every foe in a circle (3 m, 3.25 m, and 3.5 m), deals 0.9× the normal hit, staggers twice as hard, and knocks foes back hard (about 330, 220, and 225). It costs 28, 30, and 30 stamina. The Blackmetal Bō and lower tiers keep the spin.
  • Elemental bursts on the slam: lightning for Storm, fire for Infernal, and frost for Rime. They are built from the game's own effects. The fire and frost bursts now go off the moment the slam lands; the effects they copy used to wait 1.5 s and 1.2 s first.
  • Infernal Bō: every hit, thrust or slam, sets foes on fire, and the burn deals 1.5× the usual damage. The hit itself is unchanged, and foes immune to fire still do not burn.
  • Rime Bō: every hit, thrust or slam, slows foes with frost for 3 seconds. After the slam, the ice burst pulses 2 more times, about 1.5 s apart. Each pulse deals 7.5 frost damage to foes in the ring and refreshes the slow.
  • Fixed: the on-hit status effect setting never reached the game, so it did nothing. It now works for Infernal (burning) and Rime (frost). The other staffs work exactly as before.
  • New settings for the slam, the bursts, the burn, and the frost pulses. See Settings on the package page.
  • The server and every player need 2.0.0.

1.1.35

  • New original models for all eight staffs, based on the concept art in the field manual. Each one has its own pixel-sharp texture in the style of vanilla Valheim.
  • New inventory icons for every staff, drawn from the new models.
  • Every staff is now built on the vanilla Bronze Atgeir, with or without Shogun Eras. The staffs use the atgeir's moves: the thrust and the spinning sweep on the secondary attack, with the atgeir's sounds, hit effects, and swing trail. They train the Polearms skill.
  • The new models replace the whole atgeir, blade included, in your hand, on your back, and on the ground. They are held at the same spot as the atgeir.
  • The Traveler's Bō is now always available. With Shogun Eras, its own Bō stays in the game as a separate item.
  • Shogun Eras is still optional. It only decides where the staffs are crafted. The Clan Forge and Dragon Forge are used exactly as before.
  • New setting: General / Use new models. It is on by default. Turn it off for a plain round staff in each tier's colours, then restart the game.
  • Stats, recipes, item names, and the EpicLoot patch are the same as 1.1.34. The spin costs twice the thrust's stamina.

1.1.34

  • New icon.
  • Rewritten package page and description, in plain player terms. The version history now lives on this Changelog tab.
  • The plugin reports version 1.1.34, matching the package.
  • No gameplay changes. Stats, recipes, settings, and the EpicLoot patch are the same as 1.1.33.

1.1.33

  • Iron applies Poison, Infernal applies Burning, Rime applies Frost, and Storm applies Lightning. These are the same status effects other weapons use. Silver stays spirit damage, because the game has no spirit status.

1.1.32

  • An equipped staff shows on the character select screen. The same prefab is added to the menu item list, and it is not destroyed on logout.

1.1.31

  • Logging out was leaving a dead staff in the item list. The character screen then failed while building the body.
  • The staffs are taken off that list before the world closes.

1.1.30

  • The staffs register on the world item list again. 1.1.28 was writing them while the main menu was open, so they vanished on the way into a world.
  • The staff mesh is shown again. Effects stay off.

1.1.29

  • Knockback climbs from 30 to 60. The Rime Bō is the top of that line.
  • The Storm Bō is the exception, at 75. The wind on it takes a foe off their feet.

1.1.28

  • Staff effects no longer stay awake off screen, which was slowing the game the longer a session ran.
  • Logging out no longer asks the staffs to rebuild while the main menu is opening.

1.1.27

  • The staffs are registered once, after the item list is actually loaded.
  • Startup notes are compiled out. A failure still shows in the log.

1.1.26

  • Knockback is 30 on every staff, the same as the atgeir. It no longer climbs from 40 to 95.

1.1.25

  • Startup notes are quiet. A failure still shows in the log.

1.1.24

  • The staffs were missing from the Clan Forge and the Dragon Forge. They show there now.
  • The recipe was saved before Valheim had loaded Finewood, Bronze, and the rest, so the cost was empty and the Forge hid it. The cost is written after those materials exist.
  • The Forge piece was not loaded yet either, so the recipe was left on the inventory craft list. It is assigned once the Clan Forge or Dragon Forge exists.
  • The log no longer reports CraftingStation.Awake. This version of the game does not have that method.
  • The log no longer reports UpdateItemHashes. Valheim 1.0 registers items with UpdateRegisters, and a staff still survives a logout.
  • Stats, recipes, and the EpicLoot patch are the same as 1.1.17.

1.1.17

  • First package. The staff line, the EpicLoot patch, and this guide.