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Belphygamorous-ValheimRiftMagic-1.6.5 icon

ValheimRiftMagic

Rideable rift companions from any tamed animal - they level up with you and never truly die - plus new Eitr staffs, a self-sorting chest, garden beds and more, balanced to fit a first playthrough.

Date uploaded a day ago
Version 1.6.5
Download link Belphygamorous-ValheimRiftMagic-1.6.5.zip
Downloads 12
Dependency string Belphygamorous-ValheimRiftMagic-1.6.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

Rift Magic

Your animals, bound to you across the rift. Ride a war boar through the Black Forest, a dire wolf through the mountains and a giant moose through the Deep North - companions that fight beside you, grow with you, and never die.

Rift Magic is a suite of new content built to sit inside Valheim's own progression: rideable companions, new Eitr magic, quality-of-life builds and a few surprises. Everything is gated by the biomes you have reached and costed like the vanilla gear around it, so it fits a first playthrough as well as a hundredth.

Rift Companions

Tame an animal, name it, and bind it with a Rift Saddle. From then on it is yours:

  • Ride it - even the animals vanilla never lets you ride. Every rift mount can sprint and jump, and you can swing, shoot or cast from the saddle while it attacks beside you.
  • It never dies. At zero health the rift catches it in a pillar of light and carries it home to recover. No more losing the boar you raised from a piglet to one bad fight.
  • It grows with you. Travel, fight and eat together and your bond earns it stars: it gets bigger, faster to ride, and unlocks a special attack - a boar's charge, a wolf's pounce, a lox's earthquake, a moose's lightning.
  • Feed it like a player. Health food raises its health, stamina food how far it can carry you, Eitr food its damage and toughness.
  • Upgrade its saddle four levels deep for more strength, toughness, speed and stamina.
  • It finds you. Fall far behind - through a portal, across the sea - and it is pulled through the rift to your side. It is marked on your map wherever it is, and a trinket, the Rift Tether, calls it to you from anywhere.
  • A home of your own. Companions you send home wait at the world's spawn - or at your Rift Stable Beacon, wherever you build it. Make them a nice stable.

A mount for every biome

Each animal has its own saddle, made from its biome's materials, and its recipe appears once you have tamed one - so your mounts keep pace with how far you have come.

Biome Companion
Black Forest War Boar, and the Berserker Bear - bears stay tamed only once bound, and come calm to a Blueberry Pie held out to them
Mountains Dire Wolf
Plains Titan Lox
Ashlands Rift Strider (Asksvin)
Deep North Deep North Monarch (Moose), which tramples what it runs over
Anywhere The Rift Saddle fits any tamed animal, modded ones included - and a wild seal, which is doing its best

Controls: look at your companion and press E to ride, Block + E to have it follow or stay, hold E to switch its stance, Shift + E to take its saddle off and Block + Shift + E to rename it. Throw a harpoon at your own mount to be pulled into the saddle.

Magic and items

  • Riftwalker's Staff - blink along your line of sight, and open rifts that dissolve a whole cube of the world and deliver everything it held to an anchor you planted. It grows with your new Rift Magic skill.
  • Staff of the Gnarled Root - bolts and clouds of rot that poison your enemies and heal your allies at once.
  • Rift Sorting Chest - put things in, and they fly off to the nearby chests that already hold them.
  • Garden Beds - raised beds of cultivated soil you can build on any floor, crops growing under a roof.
  • Blueberry Pie and Rotten Meat Pie - hearty meals, and the way to a bear's heart.
  • The Riftling - a rare, elite Surtling of the Ashlands that blinks around the fight, and blinks you with it. It drops the Rift Core the late-game rift gear is made from.
  • Rift Aegis - an admin-only trinket that turns aside a killing blow.
  • ...and a new mysterious unrest deep under the thrashing waves...

Installation

Install with a mod manager (Thunderstore Mod Manager, r2modman); the requirements come with it. To install by hand, install BepInExPack Valheim and Jötunn, then put ValheimRiftMagic.dll in BepInEx/plugins.

Multiplayer: every player and the server need the mod, on the same version. Gameplay settings are synced from the server.

Configuration: nearly everything - costs, damage, companion strength, bond rates, riding speeds, spawn rates - can be tuned in BepInEx/config/tmana.riftmagic.cfg. Server admins may want to look at the [Rift Harvest] section, which decides whether rifts take build pieces and other players' belongings.

Just want the sorting chest and the Aegis? They are also on their own as Rift Relics.

CHANGELOG

Changelog

1.6.8

  • Dev telemetry. Servers and hosted worlds running the mod now send the author basic server info. [Telemetry] ShareServer = false turns it off.

1.6.7

  • Small tweaks.

1.6.6

  • A small tool for server admins.

1.6.5

  • Companions sent home really go home on servers. On a server they could flash with the rift's light and stay exactly where they were; now every player's game moves them home together.

1.6.4

  • Bear saddles fit. The Berserker Bear's and Vile Warbear's saddles and glowing eyes sit where they belong, and bears go by their proper names.
  • Sent home means home, for everyone. A companion sent home when you choose another follower could stay standing where it was on other players' screens. It now goes home for all.
  • An object left in the world by a mod that is no longer installed is reported once in the log, instead of filling it with the same warning every frame.

1.6.3

  • A shorter, clearer mod page. No gameplay changes.

1.6.2

  • Home is the world's spawn now, not your bed. Companions sent home, carried off by the rift when they fall, or resting at home go to where you first arrived in the world.
  • Rift Stable Beacon (Hammer, Workbench): a Dvergr wisp lamp gone rift-purple. While it stands, it is your companions' home instead. One per player - so build them a nice stable.

1.6.1

  • Everyone sees a companion the same. A rift companion's saddle fit and eyes now come from the server, like its size and riding speeds, so other players no longer see a mount at the wrong size, its saddle somewhere else, or its rider sitting beside it.
  • Saved saddle and eye settings are set back to the current defaults once, so an old config no longer shows saddles where they used to sit.

1.6.0

  • Bears can be tamed - for a while. A Bjorn eats raw fish and blueberries; a Vile Bear eats nothing but Rotten Meat Pie. A tamed bear goes wild again after 20 minutes unless you bind it with a Rift Saddle, and bears never breed. Its hover tells you how long you have.
  • Berrybound Rift Saddle (Forge): Blueberries, Ancient Seeds, a Greydwarf Brute trophy and Bronze, for the Berserker Bear. The Vile Bear takes the universal Rift Saddle.
  • Blueberry Pie and Rotten Meat Pie: mixed at the Food Preparation Table, baked in the Stone Oven, and steaming hot. Hold one out like a weapon and its bear comes to you, calm; drop it and the bear eats it, and tames twice as fast. Secondary attack eats it yourself - each is as good as the best meal of its biome.
  • The seal. A Rift Saddle goes straight onto a wild seal - no taming, no name. It is slow, it has its own ideas about where you are going, and its attack is a flop. It is doing its best.
  • Garden Beds: raised beds of tilled soil edged with wood beams, one for each kind of beam. Their soil counts as cultivated ground, so you can plant on any floor, skybases included, and crops grow in them under a roof.
  • Your mount's eitr shows as a bar under its stamina bar while you ride.
  • The Rift Saddle is cheaper: Yggdrasil Wood ×20, Eitr ×30, Iron ×10 and two Molten Cores (was Yggdrasil Wood ×30, Eitr ×40, Carapace ×20 and four Rift Cores).

1.5.0

  • Rift Sorting Chest. A purple-and-gold Grausten chest with rift eyes, built for the Grausten chest's cost plus two Molten Cores. Whatever goes in is carried off to the nearby chests that already hold the same thing.
  • Rift Aegis. An admin-only trinket (spawn RM_RiftAegis): +50 armor, and it turns aside a killing blow once every 5 minutes.
  • Bond stars make riding faster: each star adds 10% to a rift mount's run and sprint speed.
  • Both new things are also available on their own as Rift Relics.

1.4.1

  • A companion's details come first when you look at it, and your keys for it last.
  • A hungry companion tells you what feeding it does.

1.4.0

  • One target per companion. Its saddle is no longer a separate thing to aim at: look at your companion and press E to ride, Block + E to have it follow or stay, hold E to switch its stance, Shift + E to take its saddle off, and Block + Shift + E to rename it.
  • Harpoon your mount. A harpoon thrown at any of your own rift mounts pulls you straight into its saddle.
  • Saddles and glowing eyes fit every star level. A starred companion is bigger, and its saddle and eyes now grow with it instead of floating off its back or face.
  • Saddles sit still. A saddle no longer shifts or changes size when it is re-seated.
  • Saddle and eye fits refined for the boar, moose and wolf.
  • A bound Asksvin's saddle gives off rift motes again.
  • New recipes, dearer and later. The Riftwalker's Staff now takes Black Cores and Rift Cores (no Black Metal); the Rift Tether is a Mistlands trinket made at the Black Forge with Black Cores; and the Staff of the Gnarled Root is paid for in Greydwarf Eyes, Yggdrasil Wood, Sap and the Elder's trophy. Items already made are unchanged.

1.3.1

  • Saddles take four materials at most, all of them shown at the bench. Saddles no longer need their animal's trophy (taming one already unlocks its saddle), and the Rift Saddle no longer needs Linen Thread. The Bronzebound saddle had a fifth, hidden material and could not be crafted.

1.3.0

  • Your mount fights too. Secondary attack from the saddle makes your mount attack with its own bite, horns or tusks. From its first bond star it gains a special, paid for with your Eitr: the moose calls Eikthyr's lightning down its antlers, the asksvin lobs Staff of Embers fireballs, the lox shakes the earth, the boar charges and the wolf pounces. Two stars make every one of them stronger.
  • Your companions are on the map, marked with their trophy - where they are, or where you left them.
  • Rested at home. A companion staying at your spawn point heals three times as fast.
  • Level-up and saddling messages stay on screen long enough to read.
  • Some rift companions now see with more eyes than they were born with.
  • ...and what stirs beneath the thrashing waves pulls harder on the line, carries its rider high above the swell, and answers to a harpoon thrown by the one it trusts...

1.2.1

  • Fixes 1.2.0 not loading. A bad setting name stopped the whole mod from starting, so none of its items, staffs or companions appeared. Everything is back.

1.2.0

  • Followers keep a fitting distance. Big companions no longer shove into you trying to get close; each stops at a distance that suits its size.
  • A worn saddle shows its own name, not the name of the saddle it borrowed its fit from.
  • ...and a new mysterious unrest deep under the thrashing waves...

1.1.0

  • A saddle per animal. Each is made of its own biome's materials - bronze and deer hide for a boar, silver for a wolf, black metal for a lox, flametal for an asksvin, Deep North hide and celestial feathers for a moose - so mounts follow your progress through the world. Surtling Cores hold the early ones together, Rift Cores the late ones.
  • Saddles upgrade four levels, dearly. Each level makes the companion tougher and stronger and improves its riding stamina, speed and jump.
  • A saddle's recipe appears once you have handled its materials and tamed that animal.
  • The plain Rift Saddle still fits anything, and is now the dearest: Galdr Table, level 3.
  • Companions bound before this update keep working; taking their saddle off returns a Rift Saddle.

1.0.1

  • Blink reaches further and costs less: 16 m and 8 Eitr to begin with, up to 36 m for 4 Eitr at Rift Magic 100 with a fully upgraded staff (was 12 m and 20 Eitr, up to 26 m).

1.0.0

First public release.

  • Riftwalker's Staff: blink along your line of sight; plant an anchor and open rifts that deliver everything they dissolve to it. Faster, further and cheaper with Rift Magic skill and staff upgrades.
  • Staff of the Gnarled Root: poison bolts and clouds that harm foes and mend allies.
  • Rift Saddle: bind a named, tamed animal as a rift companion. Boars and wolves can be ridden, with jumps tuned per species; Lox, Asksvin and Moose keep their own saddles and grow with the rift. Fight from the saddle and trample with a Moose. Companions grow stars through a bond, and only their owner can ride them.
  • Rift Tether: a trinket that calls your chosen companion to your side, every ten minutes.
  • The Riftling: an elite Surtling of the Ashlands that blinks around and blinks you with its bolts. Drops the Rift Core.
  • Rift Core: needed for the staff, saddle and tether. Forge one from ten Surtling Cores at the Black Forge.
  • rift_summon [species] console command (devcommands).