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Blackhearthx-Hearthwait-1.0.0 icon

Hearthwait

Live hover timers for everything that waits: mead, metal, honey, sap, cooking, crops, bushes, fires, eggs, growing animals, taming and birth.

Date uploaded 3 weeks ago
Version 1.0.0
Download link Blackhearthx-Hearthwait-1.0.0.zip
Downloads 338
Dependency string Blackhearthx-Hearthwait-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
ValheimModding-Jotunn-2.29.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.29.2

README

Hearthwait

Valheim tells you that the mead is fermenting. It does not tell you for how much longer. Hearthwait adds that one missing line to the hover text you already read, so you can glance at the homestead and know what is worth waiting for.

No panel, no HUD, no combat readouts. Just the clock the game was already keeping.

By blackhearthx. Client only — nothing to install on the server, and players without it see the game exactly as before.

What it reads

  • Mead fermenters. Time to ready, and a warning when rain or a missing roof has paused the batch instead of a countdown that would never move.
  • Kilns, smelters, blast furnaces, eitr refineries, spinning wheels, windmills. Time for the whole queue, time for the next bar, bars already waiting to be collected, and a plain "needs fuel" or "waiting on the wind" when that is the real answer.
  • Cooking stations and ovens. What is done, what is still cooking, and how long before the first piece burns.
  • Beehives and sap collectors. Time to the next unit and time until full.
  • Crops and saplings. Time to grown — or "won't grow like this" when the plant is in the wrong biome, on uncultivated ground, under a roof or boxed in, because those never finish.
  • Bushes, berries and mushrooms. What you will get when it is ripe, and the countdown while it grows back.
  • Fires, torches and braziers. How long the fuel will last.
  • Eggs. Time to hatch, or why it is not hatching.
  • Young animals. Time until they grow up.
  • Taming and feeding. Time left to tame, and how long until they are hungry again.
  • Pregnancy. Time until the offspring is born, and love points before that.

Colors follow the state: warm amber while you wait, soft green when it is ready, rose when something is about to burn, gray-blue when the wait is paused.

About the clock

Every timer is real time, not game time. Valheim's world clock runs at one real second per second, so a berry bush that says five hours means five hours — it just only counts while the world is running. Sleeping fast-forwards it, and you do not need to stand nearby for the time to pass.

Install

Use Gale, r2modman or the Thunderstore Mod Manager and let it pull BepInEx and Jötunn with it.

Manually: drop Hearthwait.dll and the Translations folder into BepInEx/plugins.

Language

Follows the game language. English and Portuguese ship with the mod. To add your own, copy Translations/English/hearthwait.json into a folder named after your language and translate the values.

Config

Written to BepInEx/config/com.blackhearthx.hearthwait.cfg on first run. Every category of timer has its own switch, so you can keep the mead and turn off the rest.

CHANGELOG

Changelog

1.0.1

Flint, stones and branches on the ground no longer claim to be "Ready". Things that never grow back just keep their normal hover now.

Looking at a beehive or a sap collector no longer eats the honey or sap it was making. If you hovered one often, it filled slower than it should have — that's fixed.

Waits that can't move now say so instead of counting down: a beehive in the wrong biome or boxed in, a sap collector on a dry root, a furnace without a roof or with its smoke blocked, a cooking station with no fire under it, a fermenter out in the open.

Wild animals no longer all say "Tames in 30m". The taming line shows up once you've fed one, and says it's paused while the animal is hungry or spooked.

Cooking stations that can't burn food stop showing a burn timer. Young animals that can't be tamed now show when they'll grow up. Eggs say they need a fire and a roof, not just that they're cold.

1.0.0

First release.

Hover timers for everything on the homestead that takes time: mead fermenters, kilns and smelters and blast furnaces, eitr refineries, spinning wheels and windmills, cooking stations and ovens, beehives, sap collectors, crops and saplings, bushes growing back, fires burning down, eggs hatching, young animals growing up, taming, feeding and pregnancy.

The line sits under the hover text you already read, colored by state: amber while you wait, green when it is ready, rose when something is about to burn, gray-blue when the wait is paused.

Paused waits say why instead of showing a countdown that would never move — a fermenter left in the rain, a windmill with no wind, a furnace out of fuel, a crop in the wrong biome.

Timers appear on the whole structure, not only on the small ore and fuel mouths.

English and Portuguese included. Client only.