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TravelingMerchant
En vandrende handelsmann besøker leiren om kvelden. Samle dere ved et Bonfire utendørs for å handle metall, tre, skinn og en vandringsstav. Inkluderer to nye bakgrunnssanger.
By BranchOfYore
| Date uploaded | 15 hours ago |
| Version | 0.22.2 |
| Download link | BranchOfYore-TravelingMerchant-0.22.2.zip |
| Downloads | 4 |
| Dependency string | BranchOfYore-TravelingMerchant-0.22.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
TravelingMerchant
En vandrende handelsmann besøker leiren deres om kvelden. Sett dere ved bålet, vent på at han kommer, og handle når han har satt seg.
Han selger metall, tre, skinn og en vandringsstav. Materialene låses opp etter hvert som dere samler dem i verdenen.
To nye bakgrunnssanger spiller mens handelsmannen er ved leiren.
Slik får dere besøk:
- Verdenen må ha passert fem hele dager (fra dag 6).
- Tenn et Bonfire utendørs om kvelden.
- Sett minst én spiller på en stol ved bålet, og la en annen stol være ledig. Sørg for at veien inn er åpen.
- Gå bort til ham og trykk E for å handle når han sitter. Etter et besøk går det to kvelder uten besøk.
Vandringsstaven koster 1 000 gull og holdes i skjoldhånden. Den gir deg og spillere innen 16 meter 5 % bevegelsesfart mens du holder den. Effekten stables ikke.
Kan brukes alene eller i co-op. Installer samme versjon på alle spillere og serveren.
CHANGELOG
0.22.12
- Allow a new visit one full in-game day after the previous visit started.
- Automatically migrate the previous default cooldown from 2 to 1.
- Keep saved world progression and existing unlocks.
0.22.11
- Invite the merchant at any time of day or night.
- Visits last five minutes after seating, then he packs up and leaves.
- Increase walking speed by about 27%, matching stride and staff timing to movement.
- Add seeds, tree seeds, cones, acorns, barley and flax. Each type unlocks after collecting 20 and costs 5 gold per item, without discounts.
- Import existing-world stored seeds once, independently of the earlier material import.
- Preserve the five-world-day age requirement and two skipped days between visits.
- Saved visits retain their original walking speed.
0.22.10
- Troll hide, wolf pelt and lox pelt now unlock after collecting 20 of each type, shared across the world.
- Keep the 50-unit requirement for metals, wood and obsidian.
- Add optional 25-item bundles for every wood type at the same per-item price. Single-item purchases remain available.
- Validate purchase quantities and total prices on the server.
0.22.9
- Reduce the default harvesting requirement to 50 units per material, shared across the world.
- Migrate the previous default setting of 100 to 50 once; preserve other custom thresholds.
- Unlock saved progress that already meets the lower threshold when loading the world.
- Bronze now requires 50 copper and 50 tin with the default settings.
0.22.8
- Support buildable furniture with nested seat components, including compatible modded chairs.
- Use actual seat attachments for orientation, height and server validation.
- Reserve individual seats rather than every seat on a shared furniture object.
- Allow the approach to furniture whose colliders are on its root and seats are nested inside.
0.22.7
- Existing worlds can unlock stored materials from a one-time scan of built-in chests. New worlds retain the 100-material requirement.
- Merchant music can recover from a missing start cue or interrupted playback.
- Guard against invalid network references while finding bonfire seating.