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Brom8-Beyond-0.32.1 icon

Beyond

Six-setting768m landscape showcase with native scenery and ruins. Includes challenge floors, shared realm and character bank.

By Brom8
Date uploaded 15 hours ago
Version 0.32.1
Download link Brom8-Beyond-0.32.1.zip
Downloads 21
Dependency string Brom8-Beyond-0.32.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
treextr-PathOfValheiman-5.3.3 icon
treextr-PathOfValheiman

Reforge Valheim: two passive trees for combat and crafting with 6,000+ nodes. Discover deep loot and crafting systems, world events, new bosses and quality-of-life upgrades.

Preferred version: 5.3.3

README

Beyond

0.32.1 — showcase entry recovery fix. Bounded source inspection prunes nonstatic branches before copying. Unsuitable source ruins try explicit alternatives, then a supported native-stone court fallback. All collision/readiness checks remain. Follow the forest path through swamp, desert, a rocky dungeon, snowy mountain and Ashlands. Dense uneven scenery, native ruins, textured opaque ground and contextual lights. This extends the forest reference toward a planned15–20-setting library; the additional variants are still design proposals. Complete creature integration is retained; native acceptance is pending.

Try the connected environment showcase

Use a development profile and copied saves. Near the Beyond statue, open F8 and select Enter shared realm. The host setting Shared realm / LandscapePreview = true (default in this test build) selects a separate128×768m scenery showcase. The usual minimum completion applies; set MinimumCompletedFloor = 0 to test after Trial. A world reload is required when changing the destination setting.

The showcase has matching1m terrain/collision, a winding main path and side loops, mixed24m transition bands, forest/swamp ground cover, buried native roots/deadwood/rocks, instanced scree and a graded snowy pass. Swamp and desert ruins plus a mountain tower reuse registered native locations; the rocky ravine uses overlapping native crags and supported stone galleries. Sources of light fit the setting: thistles, guck, mushrooms, mineral pockets and burning torches; at most four nearby point lights across the whole route. Continue forward from the forest entrance to see all six settings. No enemies, trader, entry cost or clear reward. The frameless portal at the arrival path returns outdoors; reaching the test boundary also returns outside with a message. Logout/restart recovery returns outside. Original realm encounter IDs, terrain and character bank/progress are preserved.

When available, MWL_Ruins1 from More World Locations AIO is used; otherwise an audited native ruin candidate is required. Original gameplay is never activated: only static renderers/LODs and solid collision are copied in bounded steps. Source assets stay with their supplying mod, which is not bundled. Host and client verify matching local support/signatures before travel; different location content is rejected. Both players need matching Beyond0.32.1 and compatible game/provider assets.

Ground cover uses mesh/material batches without a GameObject or collider per blade. Native vegetation quality controls its rendering. Trees/ruins remain nonharvestable scenery. Native material appearance, real memory, frame time, collision, water and two-machine acceptance still require testing. Construction is queued with a soft1.5ms target; one Unity operation may exceed it.

Void creature test entities

Complete sculpted boss/twin-headed hunter/ceremonial caster plus native-Blob-based small adds. Painted mineral skins/maps, real wrist-held blade/catalyst, smoke, textured projectiles, rising impact blooms and species-specific staggers. New Blob base HP400/Spirit125 and half volume; boss hits575-900, hunter600/675, caster475/550 before defenses/world settings. Cantor44m shot reach/35.2m engagement, hunter30% faster/80% attack-start margin/0.3s pounce wind-up. Shared native Demon hostility extends targeting/hits to hostile creatures, preserving allies and immunities. Six-Blob brood projectile retains finite owner-only spawning and exact-parent cleanup.

Developer commands: spawn Beyond_VoidEidolon 1, spawn Beyond_Riftstalker 1, spawn Beyond_HollowCantor 1, spawn Beyond_VoidBlob 1. Fresh spawns avoid saved old health/scale. These entities have no automatic numbered-floor/shared-realm placement, item drops, coin/progress rewards or native boss unlocks. Native combat/faction/chase/co-op and damage fairness still need testing. The realm and numbered floors retain their separate ownership/reward rules.

Original realm and challenge floors

LandscapePreview = false retains the original experimental1km realm: nine districts, persistent named encounters, permanent exit and no trader/numbered payout. Its visual design was rejected as a blockout and remains to be rebuilt. The owner liked the separate forest showcase density along the path; this is one setting, not the final shared-map layout. This preview does not migrate or erase its actors, visitors, loot or journal.

Trial plus20 challenge floors remain with independent instances and50 living enemies per instance. Floor n costs n×100, bank first plus carried shortfall; friends enter free. Preparation precedes payment and the10-second gate. Clear banks n×300 only for the surviving opener; Trial is free/200. Eligible friends retain completion/shop access. Trader purchases also spend bank first. Manual500/2,000 deposit/withdrawal remains; no entrance key is registered or charged.

Progress/bank/records follow the character across worlds. Named-only enemy loot, legitimate acquisition evidence, menu walking and independent inventory remain. Loose items on empty numbered combat/shop areas are removed on reset; that rule never applies to the persistent realm/preview, player inventory, containers or graves. Preserve transaction evidence and native backups; character checkpoints can pause, and durability is retained.

Dependencies and status

Required: BepInExPack Valheim, Jötunn and PathOfValheiman. Optional location provider: More World Locations AIO (local inspected version5.2.2). Its own normal-world features/configuration remain owner-managed; Beyond does not run upgrade-world commands or rewrite MWL settings.

Build references: Valheim1.0.20, PoV5.3.5, Jötunn2.30.2, BepInExPack5.4.2351/full copied pack. This is a prepared test package; compilation/policy checks do not verify in-game visuals, performance or multiplayer. All peers must match0.32.1/RPC15. Proprietary assemblies, provider assets, personal saves and credentials are excluded. Owner manages Thunderstore publication. Developed with AI assistance.