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Brruidic_Temple-SpiritAnimism-0.4.1 icon

SpiritAnimism

Spirit Caller summons your way: tint or natural look per animal, pick what the staff summons, a summon panel and a dismiss key. Client-side.

Date uploaded 2 days ago
Version 0.4.1
Download link Brruidic_Temple-SpiritAnimism-0.4.1.zip
Downloads 42
Dependency string Brruidic_Temple-SpiritAnimism-0.4.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

SpiritAnimism

Make the Spirit Caller's animals yours. Keep the ghostly look in a colour you choose, or call real bears, boars, moose and wolves with a glow in your colour. Pick what the staff summons next, watch your pack in a small panel, and send them all home with one key.

Client-side. Nothing to install on the server, and it plays fine next to people who do not have it.

Features

  • Spirit look - the vanilla translucent animal, tinted any colour you like.
  • Natural look - the wild animal's own solid body, with a glow in your colour. The moose can glow from its body, its eyes, or both.
  • Pick your summon - secondary attack (middle mouse by default) with the staff in hand cycles which animal comes next. Animals already at your staff's limit are skipped, so a cast never sends your oldest one home.
  • Summon panel - a top-left list of your animals with their health and what they are doing.
  • Dismiss key - LeftAlt + X sends every summon you called home, with the usual despawn effect, including ones you left behind far away.
  • Live config - edit the config file while playing and the change shows at once, even on animals already out.
  • Multiplayer aware - other players with the mod see your look on your animals and their own on theirs. Players without the mod see vanilla.

Install

Needs BepInEx. Unzip and put SpiritAnimism.dll in BepInEx/plugins.

Config

The file is BepInEx/config/Brruid.SpiritAnimism.cfg. It is created on first launch and can be edited while the game runs.

One section per animal: [Bear], [Boar], [Moose], [Wolf]

Setting What it does Default
Look Spirit for the vanilla ghost in your tint, Natural for the wild animal's own body with a glow in your tint. Spirit
Tint The colour, as hex RRGGBBAA. Alpha is ignored. Body colour of the Spirit look, glow colour of the Natural look. 40C8FFFF (ice blue)
Glow Body glow strength of the Natural look, 0 to 5. 0 is a plain wild animal. 0.3
EyeGlow Moose only. Eye glow strength of the Natural look, 0 to 5. Combine with Glow for body only, eyes only, or both. 0

Example - a real wolf with faintly glowing red fur:

[Wolf]
Look = Natural
Tint = FF3030FF
Glow = 0.2

[Pick]

Setting What it does Default
Order What the secondary attack cycles through. Random is the game's own roll. Random, Bear, Moose, Boar, Wolf
SkipFull Skip animals already at your staff's limit, when cycling and in the Random roll. true

The current pick is saved with your character. If PickYourSpirit is installed, this picker turns itself off so the two do not fight.

[Panel]

Setting What it does Default
Show Show the panel. It appears while the staff is in hand or a summon is out. true
OffsetX Distance from the left edge of the screen. 20
OffsetY Distance from the top edge of the screen. 220
Scale Size of the panel, 0.5 to 3. 1

[Dismiss]

Setting What it does Default
Key Hotkey that dismisses every summon you called. Ignored while the console, chat or menu is open. X + LeftAlt

Source

Source and build instructions: https://github.com/Brruidic-Temple/SpiritAnimism

CHANGELOG

Changelog

0.5.0

  • Formations: your summons follow in an arrangement around you instead of crowding your position. Built-in Leader (arc behind you), Defense (rings) and Bubble (one widening ring), plus your own formations in Brruid.SpiritAnimism.Formations.cfg, with slots that can be reserved for a kind. Stand still for a moment and the formation settles so you can walk up to an animal; a summon you face from close by holds still.
  • Summons steer around other animals, players and mounts instead of walking into them, by the Buffer width.
  • Config: new [Formations] section with Formation, Distance and Buffer. The formation's name travels with your summons to other players' machines; an unknown name there means Leader.
  • A saddle no longer vanishes with a dismissed or unsummoned animal. It returns to the player who fitted it, failing that to the summoner, failing that it drops where the animal stood. Both players need the mod for a saddle to cross between them.
  • DismissWhileRiding (default on) decides whether Dismiss also removes the animal you are riding.

0.4.1

  • README rewritten for the Thunderstore page. Build notes moved to BUILDING.md. No gameplay changes.

0.4.0

  • Natural look: the wild animal's own body with a glow in your tint; the moose's body and eyes glow at their own strengths.
  • Picker: secondary attack with the Spirit Caller cycles what it summons next; cap-aware; remembered.
  • Panel: top-left list of your summons with the current pick, activity and health.
  • Your look travels with your summons to other players running the mod.
  • Config: one section per animal; the EyeGlow strength exists only on the moose, the one animal it affects.
  • Config file keeps the animals first, then Dismiss, Pick and Panel, instead of BepInEx's alphabetical order.
  • Dismiss also reaches summons left standing far away that nobody owns, which the game's own unsummon cannot remove.

0.3.0

  • Dismiss hotkey (default LeftAlt + X) for your own summons.

0.2.0

  • A tint per summon type.

0.1.0

  • Configurable spirit tint with live reload.