Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CDEV EquipmentSlots
Armour, quick slots and an appearance tab on a character sheet beside the inventory. / Броня, быстрые слоты и вкладка внешнего вида на листе персонажа рядом с инвентарём.
By CDEVx
| Date uploaded | a day ago |
| Version | 0.1.11 |
| Download link | CDEVx-CDEV_EquipmentSlots-0.1.11.zip |
| Downloads | 963 |
| Dependency string | CDEVx-CDEV_EquipmentSlots-0.1.11 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
EquipmentSlots
A character sheet beside the inventory: armour, six quick slots and an appearance for your gear. Armour no longer takes rows of your backpack. (Русское описание — ниже.)

Features
- Equipment slots — helmet, chest, legs, cape, belt, trinket and ammo. Drag an item in to wear it, out to take it off. Right-click works both ways.
- Six quick slots for anything, each on any key or key combination (default
ZVB, and the same withLeft Alt). Shown on the HUD next to the forsaken power. - Appearance tab — choose how your helmet, chest, legs and cape look, from every piece you have ever held. Looks only: no armour, no weight, no effects. Other players see it too, even without the mod.
- Padlocks — a locked cell is never emptied by "stack similar" or by other mods' store and sort buttons.
- Death — your worn gear lies in the top row of the grave. Take All puts everything back in place and on.



Installation
With a mod manager — install, done.
By hand:
- Install BepInExPack Valheim and Jötunn.
- Put
CDEV.EquipmentSlots.dllintoValheim\BepInEx\plugins\CDEV.EquipmentSlots\. - Remove EquipmentAndQuickSlots if you have it. Your character's items are moved over on the first start.
Before uninstalling, take everything out of the slots: without the mod the game drops it at your feet.
Multiplayer: a client mod. A server that has it asks every player for it; servers without it let everyone in.
Works with
Better Archery (quiver in the ammo slot), Equip Multiple Utility Items (extra utility slots), QuickStackStore, Local Craft From Storage Prime, MouseTweaks, Adventure Backpacks, Valheim Plus, BetterUI. Not together with EquipmentAndQuickSlots.
Settings
File: Valheim\BepInEx\config\cdev.equipmentslots.cfg. It appears after the first start with the mod. Close the
game, open the file in any text editor, change the value after =, save.
| Setting | Default | What it does |
|---|---|---|
[QuickSlots] Key1 … Key6 |
Z V B, Z + LeftAlt V + LeftAlt B + LeftAlt |
Key of each quick slot: a key, a mouse button or a combination such as O + LeftAlt |
[QuickSlots] AltModifier |
LeftAlt |
While held, the HUD shows slots 4-6 |
[QuickSlots] KeysWinOverVanilla |
false |
A quick slot key that is also a game key (1-8, V) does both; true: only the slot |
[Hud] Enabled |
true |
Quick slots on the HUD |
[Hud] Offset |
{"x":0.0,"y":0.0} |
Moves them, in pixels |
[Hud] Spacing |
8 |
Gap between them (0-64) |
[Inventory] CellLocks |
true |
Show the padlocks |
[Panel] Offset |
{"x":0.0,"y":0.0} |
Moves the panel, in pixels |
[Panel] ShowCharacter |
true |
Your character in the panel |
[Panel] KeepWornInInventory |
false |
true: worn armour, cape, belt, trinket and arrows stay in the inventory too |
Keys use Unity names: A-Z, Alpha1-Alpha9, F1-F12, LeftAlt, LeftControl, Mouse3, Mouse4.
Texts in 22 languages, following the game's language. Licence: MIT. By CDEV — bug reports with
BepInEx\LogOutput.log are welcome.
EquipmentSlots — по-русски
Лист персонажа рядом с инвентарём: броня, шесть быстрых слотов и внешний вид снаряжения. Броня больше не занимает ряды рюкзака.
Возможности
- Слоты экипировки — шлем, нагрудник, штаны, плащ, пояс, тринкет и стрелы. Перетащил вещь в слот — надета, вытащил — снята. ПКМ работает в обе стороны.
- Шесть быстрых слотов под что угодно, каждый на любой клавише или сочетании (по умолчанию
ZVBи те же сLeft Alt). Видны в HUD рядом с силой стража. - Вкладка «Внешний вид» — выберите, как выглядят шлем, нагрудник, штаны и плащ, из всего, что когда-либо было у вас в руках. Только облик: без брони, веса и эффектов. Его видят и другие игроки, даже без мода.
- Замочки — запертую ячейку не опустошают ни «сложить похожие», ни кнопки сортировки и складывания других модов.
- Смерть — надетое лежит в верхнем ряду могилы. «Взять всё» возвращает всё на места и снова надевает.
Установка
Через менеджер модов — установите, и всё.
Вручную:
- Установите BepInExPack Valheim и Jötunn.
- Положите
CDEV.EquipmentSlots.dllвValheim\BepInEx\plugins\CDEV.EquipmentSlots\. - Если стоит EquipmentAndQuickSlots — удалите его. Вещи персонажа перенесутся при первом запуске.
Перед удалением мода выньте всё из слотов: без мода игра выбросит это вам под ноги.
Мультиплеер: клиентский мод. Сервер с модом требует его от всех игроков, серверы без мода пускают всех.
Совместимость
Better Archery (колчан в слоте стрел), Equip Multiple Utility Items (дополнительные слоты утилит), QuickStackStore, Local Craft From Storage Prime, MouseTweaks, Adventure Backpacks, Valheim Plus, BetterUI. Не вместе с EquipmentAndQuickSlots.
Настройки
Файл: Valheim\BepInEx\config\cdev.equipmentslots.cfg. Появляется после первого запуска с модом. Закройте игру,
откройте файл любым текстовым редактором, измените значение после =, сохраните.
| Настройка | По умолчанию | Что делает |
|---|---|---|
[QuickSlots] Key1 … Key6 |
Z V B, Z + LeftAlt V + LeftAlt B + LeftAlt |
Клавиша каждого быстрого слота: клавиша, кнопка мыши или сочетание вроде O + LeftAlt |
[QuickSlots] AltModifier |
LeftAlt |
Пока зажат, HUD показывает слоты 4-6 |
[QuickSlots] KeysWinOverVanilla |
false |
Клавиша слота, занятая и игрой (1-8, V), делает и то и другое; true: только слот |
[Hud] Enabled |
true |
Быстрые слоты в HUD |
[Hud] Offset |
{"x":0.0,"y":0.0} |
Сдвиг слотов в HUD, в пикселях |
[Hud] Spacing |
8 |
Промежуток между ними (0-64) |
[Inventory] CellLocks |
true |
Показывать замочки |
[Panel] Offset |
{"x":0.0,"y":0.0} |
Сдвиг панели, в пикселях |
[Panel] ShowCharacter |
true |
Персонаж в панели |
[Panel] KeepWornInInventory |
false |
true: надетые броня, плащ, пояс, тринкет и стрелы остаются и в инвентаре |
Клавиши — имена Unity: A-Z, Alpha1-Alpha9, F1-F12, LeftAlt, LeftControl, Mouse3, Mouse4.
Тексты на 22 языках, по языку игры. Лицензия: MIT. Автор CDEV — об ошибках пишите с файлом
BepInEx\LogOutput.log.
CHANGELOG
Changelog
0.1.12
[QuickSlots] ShowKeyConflictsswitches the key conflict note under the hotbar off.[Panel] ShowOnKey+[Panel] Key(off by default, key U): the equipment panel shows only after pressing the key - in the open inventory it shows or hides the panel, with the inventory closed it opens the inventory with the panel.- With a controller, item descriptions (inventory and chests) are shown on the right again, drawn above the equipment panel.
0.1.11
- Every quick slot has its own key, used exactly as written: a key, a mouse button or a key with modifiers
(e.g.
H,Mouse4,O + LeftAlt). Old configs are converted to the keys they meant. - A quick slot key that is also used by the game, by another quick slot or by another mod is shown under the hotbar.
- A quick slot key that is also a game key (e.g. V, auto-pickup) does both now;
KeysWinOverVanilla = truegives it to the quick slot alone. A key with modifiers (Alt+1) only uses its quick slot. - New option
[Panel] KeepWornInInventory(off by default): worn armour, cape, belt, trinket and arrows stay in the inventory as without this mod, and the panel shows them in their slots too. It is the same item in both places.
0.1.10
- Works with BetterUI (Zenox): its HUD editor no longer pins the quick slots onto the forsaken power, and it can
move and scale the quick slots as one element, apart from the forsaken power.
Hud.Offsetmoves them as well. - The fork on food in the quick slots is coloured by its main stat again (red, yellow, blue), as in the inventory, and the quick slots on the HUD show it too.
0.1.9
- With a controller, the item description is shown below the inventory grid, clear of the equipment panel.
0.1.8
- Fixed: an item dragged from a chest onto a quick slot or a locked cell that already held something was destroyed (since 0.1.7). The two items swap places again.
- Broken gear stays in its slot instead of moving into the inventory, and goes back on by itself once repaired.
- With a mod that rearranges the HUD, the quick slots sat on top of the forsaken power and
Hud.Offsetdid not move them. Fixed. - With a controller, the item description is no longer hidden behind the equipment panel.
0.1.7
- The Appearance tab's tooltip no longer runs across the top of the screen.
Key4-Key6give quick slots 4-6 one more key, used with Alt (Alpha1= Alt+1). A key that uses a quick slot no longer also uses the hotbar, and a press uses its slot only once.- Every key setting is a key binding now, so a config manager shows its "press a key" field for each, and Key1-Key3 may be combinations too. Values already in the config file stay as they are.
- Other mods' "store in nearby chests" buttons (Local Craft From Storage Prime and the like) leave the slots and locked cells alone.
0.1.6
- Appearance tab: choose how your helmet, chest, legs and cape look, from every piece you have ever held. Looks only - no armour, weight or effects - and other players see it too.
- The grave is packed without gaps, so everything fits its rows and nothing hides below a scrollbar.
0.1.5
- Works with QuickStackStore from Thunderstore: with an item in a slot, chests showed nothing and did not close, the crafting list froze and the panel could not be moved. Its sort, store, quick stack and trash now leave the slots alone as well.
- Equip Multiple Utility Items: a Utility window beside the panel with a cell for every extra utility item it allows (up to four); the crafting window's repair tab moves to its bottom to make room.
- Graves: worn items could end up far down a grave and be taken for lost. They now fill the grave's top row, and take-all puts every item back into its slot or its old inventory cell, even with a full inventory.
0.1.4
- Page only: a shorter description in English and Russian, and screenshots of the panel. The mod is the same as 0.1.3.
0.1.3
- A padlock on every cell of the panel: a locked cell is left alone by everything that moves many items at once — vanilla's "stack similar" and QuickStackStore's quick stack, store, sort and restock. Saved with the character.
- Better Archery's quiver is worn in the ammo slot, and its three ammo cells moved into a window of their own beside the panel. Arrows put on while it is worn go into the quiver and never push it out; taking it off empties the window back into the inventory.
- Quick slots 4–6 can have keys of their own (
QuickSlots.Key4–Key6), used without any modifier. - "Stack similar" takes nothing out of the slots, and picking things up never fills an empty slot cell — a full backpack is reported full, as in vanilla.
- The panel is drawn in the vanilla window's own wood with braided titles, is only as tall as it needs to be, and keeps its place whether the quiver window is there or not.
0.1.2
First public release.
- Equipment slots outside the inventory grid — helmet, chest, legs, cape, belt, trinket and an ammo slot. An item is worn exactly while it sits in its slot.
- Six quick slots:
Z/V/Band the same keys withLeft Alt. The HUD shows three of them next to the forsaken power and switches to the other three while Alt is held. - The panel is a character sheet between the inventory and the crafting panel, with your character standing
in it wearing what you put on (
Panel.ShowCharacter). - Better Archery's quiver is hosted by the mod, so it adds no rows of its own.
- Characters coming from EquipmentAndQuickSlots are converted on the first load without it: quick slots, equipment and quiver keep their items, everything else moves into the grid, nothing is deleted. Next to EAQS this mod switches itself off.
- Death, graves and CDEV.SleepingPlayers bodies keep the slot of every item: taking your own gear back puts it into its slot and back on.
- Texts in 22 languages, switched with the game's own language setting.