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Carturs Combat Text
Bigger, WoW-style floating combat text on enemies - a fast crit pop on backstabs, elemental weakness and outsized hits, in colour. Everything else stays vanilla.
| Date uploaded | 5 days ago |
| Version | 1.0.0 |
| Download link | Cartur-Carturs_Combat_Text-1.0.0.zip |
| Downloads | 67 |
| Dependency string | Cartur-Carturs_Combat_Text-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Cartur's Combat Text
World of Warcraft style combat text for Valheim - bigger numbers on enemies, and a fast crit pop instead of a flat vanilla rise. Numbers on trees, ore, buildings, crafting and pickups are untouched - this only changes what you see over a creature you just hit.

- Enemy hit numbers are 2x vanilla size. A crit is 3x, with a snap-to-peak, undershoot, settle pop rather than a smooth swell.
- Red text for an elemental weakness hit. Yellow for everything else that counts as a crit: a backstab, a Valheim "Bonus" hit, or a hit at least twice the size of your recent average against that kind of enemy. Crits are also bold and clear the screen faster.
- The number rides up from the creature as it moves, instead of hanging in the air where the blow landed.
- Readable from further away - raised from vanilla's own text-visibility distance so a bow shot from range still shows a number.
Everything else - the font, the fade, the rise speed on an ordinary hit, healing and block text - is exactly what vanilla already drew.
Install
Use a mod manager (r2modman / Thunderstore / Gale) and it pulls in BepInEx for you.
Manually: drop CarturCombatText.dll into BepInEx/plugins.
Client-side. The server doesn't need it and neither do the people you play with. No settings to configure - it just changes the numbers.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord — bug reports, install help, and mod requests. Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Follow Command · Flooring · UI HUD · Waste Management · Feeding Trough · Build Camera
CHANGELOG
Changelog
1.1.1
- An error while drawing a damage number can no longer cancel the hit's damage.
- The list of recent hits no longer grows without limit where the text is never shown (hidden HUD, dedicated server).
- Stagger hits count as critical.
- Less garbage per frame, and a guard against the last entry being shown with the wrong label.
1.1.0
- Choose your own font.
General / Fonttakes either the name of a font the game already has (the list is written to the BepInEx log when you enter a world, e.g.Valheim-Norse) or the file name of a .ttf/.otf you put in afontsfolder next to this mod's DLL. Empty keeps the game's.
1.0.0
First release.
- Enemy hit numbers scaled up (2x normal, 3x crit) with a fast crit pop - everything else the game draws is left alone.
- Crit on a backstab, a weak-elemental hit, or a hit at least 2x your recent average against that kind of enemy.
- Red for elemental weakness, yellow for every other crit.
- Numbers follow the creature instead of hanging where the blow landed.
- Visibility distance raised so a ranged hit still shows a number.