Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Carturs Follow Command
Every tamed animal takes the follow/stay command, not just wolves and lox. Press Use on a tamed boar, chicken or asksvin and it follows you. Uses the game's own follow system, so it survives relogs and covers modded creatures for free.
| Date uploaded | a week ago |
| Version | 1.0.1 |
| Download link | Cartur-Carturs_Follow_Command-1.0.1.zip |
| Downloads | 814 |
| Dependency string | Cartur-Carturs_Follow_Command-1.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Cartur's Follow Command
Free, and always will be — if it improved your game you can tip me on Patreon.
More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Flooring
Every tamed animal takes the follow command, not just wolves and lox.
Press your Use key on a tamed boar and it falls in behind you. Press it again and it stays where it is. Same key, same two messages, same behaviour you already know from a wolf — boars, chickens, hens, asksvin, and anything a creature mod adds.
How to use it
Walk up to a tamed animal and press Use (E by default).
- First press — "follows". It walks after you.
- Second press — "stays". It holds position.
That's the whole mod. There is no extra keybind to learn and nothing to configure.
Worth knowing
It survives relogs. Who an animal is following is written to its save data, and the game re-issues the command when the world loads. Park a boar at the copper mine, log out, come back — it is still waiting, and still yours.
It works on a server. The command goes through the game's own networked call, so other players see the animal move and the follow state is shared.
Petting still works on animals you haven't commanded. The pet effect plays on every press either way; what changes is that the press now also toggles follow.
Modded creatures are covered for free. Nothing here is a list of animal names — the switch is flipped on the component every tameable creature has, so a creature mod's new pet behaves like a vanilla one on the day it installs.
How it works
Follow-and-stay was never a wolf feature. It is a Tameable feature, and the
entire mechanism already ships in the base game — the command, the AI that
walks the animal after you, the two on-screen messages, the networking, and the
save that survives a relog. The only thing separating a wolf from a boar is a
single m_commandable checkbox that Iron Gate ticked on some creature prefabs
and not others.
So this mod does not implement following. It ticks the checkbox on every tamed creature and lets the game do exactly what it already knew how to do. That is the whole plugin, and it is why there is no new keybind, no config file, and nothing here to drift out of sync when the game updates.
Compatibility
Nothing is replaced and no original method is skipped — one value is set after
the game finishes reading it from the prefab. Taming mods, pet mods and
creature mods all stack fine: anything with a Tameable component gets the
command, whoever added it.
CHANGELOG
Changelog
1.0.2
- Listing only. The store page is rewritten: it leads with what the mod does instead of a links block, and it links every Cartur mod. No code change.
1.0.1
- Page only - the mod itself is unchanged from 1.0.0. Adds a link to Cartur's Flooring, so every mod of mine points at the others.
1.0.0
First release.
Every tamed animal accepts the follow/stay command, not only wolves and lox.