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Carturs Follow Command
Every tamed animal takes the follow/stay command, not just wolves and lox. Press Use on a tamed boar, chicken or asksvin and it follows you. Uses the game's own follow system, so it survives relogs and covers modded creatures for free.
| Date uploaded | 2 weeks ago |
| Version | 1.0.5 |
| Download link | Cartur-Carturs_Follow_Command-1.0.5.zip |
| Downloads | 505 |
| Dependency string | Cartur-Carturs_Follow_Command-1.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Cartur's Follow Command
Tamed animals other than wolves and lox take the follow command too.


What it does
Walk up to a tamed animal and press Use (E by default). The first press tells it to follow you. The second tells it to stay where it is. It is the same prompt and the same pair of messages you already know from a wolf, so there is no new keybind and nothing to configure.
Vanilla only lets wolves and lox be commanded. The mod turns the same command on for boars, chickens, hens, asksvin and any other tame that has a normal creature AI, including ones added by creature mods. A modded tame without that AI keeps the game's own setting, so you never get a Follow prompt that does nothing.
Who an animal is following is saved with the animal by the game's own code, so a boar parked at the copper mine is still waiting when you log out and back in. The command is sent through the game's own networked call.
How it works
Follow and stay is not a wolf feature. It is a Tameable feature that already ships in the base game, and the only thing separating a wolf from a boar is one m_commandable checkbox that Iron Gate ticked on some prefabs and not others. This mod ticks it on the rest, after the game has read the prefab value. Everything else, the button press, the toggle, the messages, the networking and the save, is vanilla code. The mod patches one method, Tameable.Awake, with a postfix.
Compatibility
There are no settings. Because nothing here is a list of animal names, creature mods that add tameable animals are picked up without any setup.
Install
Use a mod manager (r2modman, Thunderstore or Gale) and it pulls in BepInEx for you. To install by hand, drop CarturFollowCommand.dll into BepInEx/plugins.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord: bug reports, install help, and mod requests. Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Flooring · UI HUD · Waste Management · Feeding Trough · Combat Text
CHANGELOG
Changelog
1.0.6
- New icon in the Cartur's Mods style. The mod itself is unchanged from 1.0.5 (BepInEx still reports 1.0.5).
1.0.5
- In-game screenshots in the README. No code changes.
1.0.4
- New icon, and the README is rewritten: a fuller description of what the mod does, every setting and default checked against the code, and image captions that match the pictures. No code changes.
1.0.3
- Only tames that have a normal creature AI become commandable. A tame without one (some modded creatures) keeps the game's own setting instead of showing a Follow prompt that does nothing.
1.0.2
- Listing only. The store page is rewritten: it leads with what the mod does instead of a links block, and it links every Cartur mod. No code change.
1.0.1
- Page only - the mod itself is unchanged from 1.0.0. Adds a link to Cartur's Flooring, so every mod of mine points at the others.
1.0.0
First release.
Every tamed animal accepts the follow/stay command, not only wolves and lox.