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Cartur-Carturs_UI_HUD-1.0.2 icon

Carturs UI HUD

A hand-drawn bronze HUD. Health, stamina, eitr and adrenaline bars in Norse knotwork frames, three food diamonds and the guardian power box. Arrange and scale every piece in game, then it stays put.

Date uploaded 2 weeks ago
Version 1.0.2
Download link Cartur-Carturs_UI_HUD-1.0.2.zip
Downloads 369
Dependency string Cartur-Carturs_UI_HUD-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Cartur's UI — HUD

Free, and always will be — if it improved your game you can tip me on Patreon.

More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Follow Command · Flooring

A hand-drawn bronze HUD for Valheim. Norse knotwork frames on the bars, diamond frames on the food, and every piece placed and sized by you.

The HUD in place

Client-side. No server install needed, works in multiplayer.

What you get

  • Health, stamina, eitr and adrenaline bars in a sliced bronze frame that keeps its ornaments crisp at any length. The knotwork fill is uncovered as the bar drains rather than squashed.
  • Three food diamonds with the countdown on each. With Equipment and Quick Slots installed they show your quick slot items instead, and a slot holding something you are currently digesting still shows that food's timer.
  • The guardian power in its own frame, with the name and Ready/cooldown over the icon.
  • Eitr and adrenaline share a row — whichever pool you actually have is the one drawn. Neither appears at all until you have one.

Bars grow with your maximum, not just your current value: eat, and the bar itself gets longer; let the food run out and it shrinks back. Each bar reaches the same length at its own ceiling, so a 100-point adrenaline pool reads as full as a 325-point health pool.

Arranging it

Everything is movable. Turn on editMode in the config — with Configuration Manager that is a tick box in game, or edit the config file in r2modman or a text editor and it applies immediately without a restart.

drag move a piece
wheel size it — bar height, or overall scale on the food and power group
shift + wheel a bar's length
ctrl + wheel how far the frame's ornaments stand off the fill
ctrl + drag nudge the frame against the fill

Player input is held while edit mode is on, so a drag does not swing your axe. Turn it off when you are done; the layout saves either way and survives restarts.

The three food diamonds and the power box move together as one group. The four bars are individual, so you can stack them how you like.

In world

Compatibility

This mod takes over the vanilla health, stamina, eitr and adrenaline bars outright — it skips the game's own update for each of them and draws them itself. It will fight any other mod that replaces those bars, including Auga and AugaLite. Pick one.

Everything else is left alone. It does not touch the inventory, the build menu, the map or the status effects, and mods that change those are unaffected.

Known good alongside: Equipment and Quick Slots, Epic Loot, BetterArchery, Jotunn.

Config

BepInEx/config/com.jekkle.valheim.carturuihud.cfg

One editMode switch and one line per piece, written as x,y,size,length,frameSize,frameX,frameY. Hand-editable if you want exact numbers — changes apply live.

Part of a set

This is the HUD. More of the interface is coming as separate mods, so you can take the parts you want.

CHANGELOG

Changelog

1.0.4

  • Edit mode works on machines where it did not. The overlay appeared, the cursor came back, and nothing could be dragged. The mod was reading the mouse itself and working out what the cursor was over by hand; it hands both jobs to Unity now, the way the compass mod's edit mode already does. Drag, ctrl+drag and the wheel all behave as before.

1.0.3

  • The eitr bar now shows. It shared a row with adrenaline, and adrenaline won that row whenever you had any adrenaline pool at all - which every vanilla trinket grants, bronze upwards. So anyone wearing a trinket never saw their mana, however much of it they had.
  • Eitr and adrenaline get a row each now, and each one appears on its own pool without consulting the other, the way the game's own HUD does it.
  • A config written by an earlier version has both bars saved at the same spot. It is moved to the new rows on load; any size or length you set by hand is kept.

1.0.2

  • Listing only. New icon: a shot of the HUD in game, so the Thunderstore tile and the Nexus page show the same picture. No code change.

1.0.1

  • Listing only. Links the rest of the Cartur mods, Flooring included, in the same place the others carry theirs. No code change.

1.0.0

First release.

  • Health, stamina, eitr and adrenaline bars in a 9-sliced bronze frame, with a knotwork fill that is uncovered rather than stretched as the bar drains.
  • Bars take their length from your maximum, so they grow when you eat and shrink when the food runs out. Every bar reaches the same length at its own ceiling.
  • Three food diamonds with countdowns, driven by Equipment and Quick Slots when it is present and by the vanilla eaten-food list otherwise.
  • Guardian power box with the name and Ready/cooldown drawn over the icon.
  • Eitr and adrenaline share a row; neither is drawn until you have that pool.
  • Edit mode: drag to move, wheel to size, shift+wheel for bar length, ctrl for the frame. Saved to the config and applied live, with no hotkey to hit by accident.