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Chazman-RunicSigns-1.0.2 icon

RunicSigns

Simple vanilla sign labels with colors, backgrounds, text sizing and synchronized physical sign scaling. No chest or storage features.

Date uploaded 2 days ago
Version 1.0.2
Download link Chazman-RunicSigns-1.0.2.zip
Downloads 89
Dependency string Chazman-RunicSigns-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

RunicSigns

A simple editor for Valheim's wooden signs. Customize captions, colors, backgrounds and text size, then make the whole sign larger or smaller to suit your build.

RunicSigns works independently and can be used alongside RunicStorage. It requires only BepInEx.

Use

Build or approach a normal wooden sign and press Use. The RunicSigns editor replaces the text prompt after Valheim approves the interaction.

  • Caption: up to 256 characters, including line breaks. This limit stays the same at every sign size. Text is literal; formatting tags are not executed.
  • Sign size: 0.25×–4× in 0.25 steps. The board, lettering and collision geometry scale together without stretching.
  • Text size: 0.3×–3× independently of the board. Long text automatically shrinks to fit.
  • Color: type a color name or cycle through RunicStorage's named palette. Hex and approximate names resolve to the nearest supported palette entry, which is shown in the editor.
  • Background: transparent, white or black behind the caption. Transparent leaves the wooden board visible.
  • Alignment and bold: left, center or right, with optional bold lettering.
  • Text position: move the caption in 5% steps, up to 40% of its text area in each direction; Center resets the offset.
  • Save sign: apply and save changes. Cancel, Escape or controller Cancel discards the draft. Movement, camera controls and gameplay shortcuts are blocked only while the editor is open. Version 1.0.2 fixes the persistent input lock caused by running alongside RunicStorage.

The preview shows text styling; inspect the placed sign after saving to judge its physical size and position. New and existing vanilla signs are supported. Modded sign prefabs are intentionally outside this release's scope.

Install

Install BepInExPack Valheim 5.4.2350 and put RunicSigns.dll under BepInEx/plugins/RunicSigns on every player and the server, using the same RunicSigns version. Restart those processes after installation. RunicStorage can remain installed.

BetterSigns must be disabled because both replace the same sign editor; BepInEx prevents RunicSigns from loading alongside it. Other mods that replace sign editing or change sign scale may also conflict.

Multiplayer and saves

Each sign's appearance is saved with the world and synchronized between participating installations. Captions and authorship use Valheim's normal sign data and retain the game's text visibility and filtering behavior.

Stay within five metres of the sign and make sure you have ward access. If another player changes the sign while you are editing, your stale save is refused and your draft remains open. Copy your caption before reopening the sign. Cancelled or timed-out requests do not later apply the discarded draft.

All participants need the mod for consistent dimensions and save coordination. If saving repeatedly times out, check that every player and the server have the same RunicSigns version installed.

World saving follows normal Valheim save timing. Uninstalling retains the vanilla signs and captions; custom appearance stops being applied. RunicSigns fields remain available if the mod is reinstalled. Literal tags in a caption may be interpreted by vanilla after uninstalling.

Release notes

Version 1.0.2 fixes the input-hook conflict with RunicStorage that could prevent movement and camera control after closing an editor. In-game operation was confirmed by the author following this fix.

Automated checks cover sign settings, simulated multiplayer saves, compatibility with the installed game APIs, and input recovery with both RunicStorage and RunicSigns loaded. Dedicated-server and broader multiplayer edge-case testing remain limited.

Support

Report issues through the Runic mods Discord. Include your RunicSigns version, whether you are playing solo or on a server, and the relevant BepInEx log messages.

CHANGELOG

Changelog

1.0.4 - 2026-09-14

  • Added enlarged hammer previews: use ] / [ to adjust sign size before placement, or set Placement.SignScale. Shortcuts are configurable and respect text input and modal editors.
  • Applied the selected scale before native placement checks, and saved it through the native IPlaced callback after creator assignment. Board and colliders match the preview without changing the shared prefab.
  • New signs retain their selected size across multiplayer synchronization and save/reload. Existing sign settings are preserved.

1.0.3

  • Fix text-position arrows moving the caption off the sign on the first increment. Offsets now account for the text object's own scale and rotation.
  • Preserve the original text position and backing-panel position; offsets do not accumulate between edits.
  • Keep the same saved settings format. Existing offsets are interpreted correctly after updating; Center still resets both offsets.
  • Add rendering regressions for four-way nudges, rotated text, 0.25×–4× boards and Center/reset behavior.

1.0.2

  • Prepared for Thunderstore release after author-confirmed in-game operation.

  • Includes the matching wood-and-iron icon with cyan runes, installation instructions and sign-size/character-limit guidance.

  • Fix the reproduced persistent input lock when RunicStorage and RunicSigns are installed together. HarmonyX shares __state by declaring type name even across assemblies; the duplicate camera hook name let one mod overwrite the other's scope state.

  • Give all RunicSigns modal patches a unique namespace. RunicStorage does not need to be changed.

  • Add an actual HarmonyX two-assembly regression covering both patch orders, either editor, nested camera calls and exception cleanup. The original hooks reproduce the reported lock; the isolated hooks recover input.

1.0.1

  • Remove a possible unbounded held-action lock after closing or saving; this did not resolve the cross-mod conflict subsequently fixed in 1.0.2.
  • Limit protection against held attack/use inputs to those actions, with a one-second stale-input timeout.
  • Build the editor while inactive and activate input blocking only after it successfully opens.
  • Release modal state before cleanup; handle partial UI construction, callback failures, disabled components and missing canvases safely.
  • Add regression coverage for permanently held input flags, timeout, re-press and lifecycle reset.
  • Use the matching wood-and-iron RunicSigns icon with cyan runes.

1.0.0 candidate

  • Fresh, focused editor for vanilla wooden signs.
  • RunicStorage named-color palette, independent text sizing, backgrounds, alignment and offsets.
  • Proportional physical sign scaling from 0.25× to 4×.
  • Native caption/author preservation, synchronized appearance and save conflict handling.
  • Bounded save leases, timeout/cancel handling and modal gameplay input protection.
  • No BetterSigns assets or code; no storage functionality.

Versions 1.0.0 and 1.0.1 were development builds; use 1.0.2 or later.