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Chazman-RunicWorldEngine-1.0.0 icon

RunicWorldEngine

Bounded read-only ZDO observability with unknown world data preserved.

By Chazman
Date uploaded 9 hours ago
Version 1.0.0
Download link Chazman-RunicWorldEngine-1.0.0.zip
Downloads 17
Dependency string Chazman-RunicWorldEngine-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Runic World Engine 1.0.0

Runic World Engine is a standalone, conservative world-state observatory for Valheim 0.221.12. It measures aggregate ZDO population, peer count, create/destroy intervals, send/receive rates, and save/load call duration at a hard maximum of one aggregate sample per second. Its only runtime requirement is BepInExPack Valheim 5.4.2333.

Authority and performance bounds

This release is observe-only:

  • it never deletes, rewrites, compacts, quarantines, reprioritizes, or force-sends a ZDO;
  • unknown third-party data is always preserved;
  • it creates no persistent world keys of its own;
  • it publishes no registry, capability, protocol, ownership declaration, or cross-mod service;
  • it has no client UI or asset load, so dedicated servers use the same small runtime;
  • optional summaries are off by default and rate-limited to 5–600 seconds.

The observatory uses constant-time collection counts and event counters. It does not perform a base scan, sector walk, prefab enumeration, heat-map build, or save clone on the game thread. Save/load completion cannot force an extra sample through the one-second ceiling. A failed sample is discarded without changing world state or blocking any gameplay mod.

Configuration

Setting Default Meaning
General.Enabled true Enables aggregate observation; false creates no patches or observatory state.
Diagnostics.LogPeriodicSummary false Writes bounded aggregate summaries.
Diagnostics.SummaryIntervalSeconds 30 Summary cadence, clamped to 5–600 seconds.

Planned later work—world heat maps, compaction, and synchronization scheduling experiments—is not claimed by 1.0.0 and remains disabled until separately designed and tested.

CHANGELOG

Changelog

1.1.0 - 2026-08-31

  • Added bounded main-thread save preparation smoothing for asynchronous periodic saves.
  • Coalesces overlapping requests, never defers synchronous shutdown saves, and never accesses Unity objects from a background worker.

1.0.0

  • Kept constant-time aggregate ZDO observability and interval event counters.
  • Kept installed-Valheim-verified save/load timing hooks with exception-preserving finalizers.
  • Made Enabled = false startup-inert and deferred Harmony construction until after the setting gate.
  • Verified exact installed field shapes and kept load completion within the one-second sample ceiling.
  • Removed the Core registry, capability, protocol, service, and world-data ownership declaration architecture; BepInExPack Valheim is the only runtime dependency.
  • Preserved all unknown data and retained no deletion, compaction, or sync-scheduling path.