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AdminMenu
Admin panel with checkboxes instead of console: spawn, effects, teleports, location search, player rights, world/game rules, recipe and drop editors, search over every item and creature. English and Russian.
| Date uploaded | 17 hours ago |
| Version | 0.9.6 |
| Download link | Chistix-AdminMenu-0.9.6.zip |
| Downloads | 58 |
| Dependency string | Chistix-AdminMenu-0.9.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Admin Menu
If you enjoy my mods, I'll be grateful for any support - even a cent or a couple of dollars. It keeps me motivated to develop and improve them. Если вам нравятся мои моды, буду благодарен любой поддержке - хоть копейке, хоть паре долларов. Это мотивирует меня развивать и улучшать их.
A panel for Valheim's console commands. You tick a box or press a button instead of typing in F5. Every item runs the game's own console command, so rights (devcommands, host, adminlist) and messages stay vanilla. The panel is in English and Russian.
Features
- Player: god, ghost, fly, no stamina, no cost, debug mode, skills, item sets, hair and beard, heal, free camera that loads the world around it.
- World: position and teleport, your own bookmarks, map reveal and reset, kill or tame creatures, AI off, remove drops, events, wind, difficulty, save, time of day on a slider, weather (vanilla and mods).
- Spawn: an icon grid like a creative mode, with categories, search and vanilla tooltips. Exact amounts in pieces or stacks, quality, to yourself or any player online. Creatures show a picture of their model; level, count and tamed can be set.
- Effects: every status effect of the game and mods, on yourself, the target you look at, or any player.
- Search (locations): bosses, Vegvisir hints, dungeons, camps, runestones, traders. It marks them on the map and teleports you. Mods' bosses and dungeons are sorted into these groups automatically.
- Server: ping, players with rights. You can give admin rights without a restart (adminlist), kick and ban, and look into a player's inventory.
- Server characters (off by default, Rules tab): players' characters are kept on the server and saved there every 15 s.
- Rules apply to everyone with AdminMenu. They are saved for this world or for the whole game (a file
in
BepInEx/config, which the host sends to players when they join):- inventory rows and stack sizes;
- chest sizes;
- repair radius;
- crafting and production speed per station and level;
- plant growth;
- recipes and creature drops.
- Recipe editor: change the station, its level, the amount made and the resources of any recipe, mods' recipes too. You can also create a recipe for an item that has none. Valheim 1.0's upgrade-only resources (taken only by the upgrade station) are shown apart, with an explanation.
- Drop editor: each creature's drops, with amounts and chances.
- Search box under the tabs finds panel functions and every item, creature and effect, including mods' ones.
It searches by name, key, description, numbers (
=fire>20; weight<5), mod (@) and names in other languages (~). A click opens the result; for items and creatures,+1gives or spawns one. - Favourites: right-click a switch or button to pin it to a bar under the tabs.
- Reload systems: re-reads and re-applies every rule and list without restarting the game.
- Main menu: recipes, stack rules and whole-game rules can be edited before loading a world.
- Mod tabs API: other mods can add their own tab without referencing this DLL (see
ADMINMENU_TAB_API.mdin the source). - Modpack lock: a modpack author can set
Access.PanelLocked = true. Players who get the pack then cannot open the panel until they unlock it for themselves (Access.UnlockedFor).
Controls
- F7, or the arrow at the screen edge, opens the panel. Esc closes it. The key is
General.Hotkeyin the config. - Hover any item to see what it does, which command it runs and why it is greyed out.
- Dangerous actions (kill all, reset character, delete in radius, ban) need a second press within 4 seconds.
Requirements and install
- Valheim 1.0.17 or newer, with BepInExPack_Valheim.
- Install with r2modman or Thunderstore Mod Manager. To install by hand, copy
AdminMenu.dlltoValheim/BepInEx/plugins/. - Config:
BepInEx/config/chistix.adminmenu.cfg(settings fromlocal.valheim.adminmenu.cfgof versions before 0.9.1 are copied over once).General.Language:Auto(Russian for a Russian game, English for any other language),EnglishorRussian.- The config also holds the panel side, size and width.
Multiplayer
- Install on the host or dedicated server and on every player who should use the panel.
- Cheats work the vanilla way: the host has them. Other players get them when the host ticks them in Server → Players and rights. They then need AdminMenu installed too.
- While any rule is active, the server lets in only players with the same AdminMenu version. Update the host and all players together.
Compatibility
- Optional soft links, no hard dependencies:
- Jotunn: used to name the mod an item comes from in search;
- WackysDatabase: its commands get their own page;
- ValheimUnified: old drop rules are moved over from it.
- Rules write straight into the game's own data (Recipe, CharacterDrop, container sizes) once, with no per-frame patches. Mods that rewrite the same recipes or drops after AdminMenu win.
Troubleshooting
- The log is
BepInEx/LogOutput.log. AdminMenu lines are markedAdmin Menu. - If items look wrong after changing rules, press Reload systems in the panel header.
Uninstall
- Remove
AdminMenu.dll. World rules stay in the world as unused global keys (adminmenu_*) and do nothing without the mod. Whole-game rules are inBepInEx/config/AdminMenu.game-rules.txt.
Credits
- Valheim by Iron Gate. BepInEx and HarmonyX by their authors.
- Mod ideas from Jotunn, WackysDatabase and VNEI; their code is not included. Jotunn and WackysDatabase are only read at runtime when installed.
- Made by Chistix: idea, design, direction and testing. Code written with Claude Code (Anthropic) as an AI coding assistant, under Chistix's direction. The icon is drawn by code; there is no AI-generated art.
По-русски
Админ-панель с галочками вместо консоли F7:
- спавн, эффекты, телепорты, поиск локаций;
- права игрокам без перезапуска;
- правила для мира или для всей игры;
- редакторы рецептов и дропа;
- поиск по всем предметам, существам и эффектам: по названию, ключу, описанию, числам (
=огонь>20), моду (@) и другому языку (~).
Язык меняется в General.Language. Ставить на сервер и всем игрокам, которым нужна панель.
License
All rights reserved. See the LICENSE file in the archive.
Links
CHANGELOG
Changelog
0.9.6
- The server characters note shown while joining sits at the bottom of the screen and no longer covers or blocks the game's server password window.
0.9.5
- The borrowed look is drawn at the interface mod's own size with its own slice edges, so corners no longer stretch.
0.9.4
- The borrowed look also brings the interface mod's text, title and selection colours.
0.9.3
- With an interface mod and the ChistixCompat pack the panel can take its look (frames, buttons, tabs, fields, checkboxes, font) from that mod; nothing changes without them.
0.9.2
- Description search (
?) also matches the English description, not only the game's language. - Developers' items (monster attacks) show in search only with "Dev items" on, as in the spawn grid.
@: mods without Jotunn are named by the asset bundle their prefab came from.
0.9.1
- New plugin GUID:
chistix.adminmenu. Settings move fromlocal.valheim.adminmenu.cfgtochistix.adminmenu.cfgonce, on the first start. - License: all rights reserved (see LICENSE).
0.9.0
- Search under the tabs also finds every item, creature and effect, mods' ones too.
- A button beside the box, or a sign before the query, picks what to search by:
!name,#key (prefab or token),?description,=numbers,@mod,~names in the game's other languages,/panel functions only. - Numbers:
=fire>20; weight<5,=boss,=stack>=100; 30 properties.=alone lists them,@alone lists mods. - Results are grouped.
+1gives an item or spawns a creature; a click opens it on the spawn or effects tab.
- A button beside the box, or a sign before the query, picks what to search by:
- "Create a recipe" for items the game has no recipe for. The recipe is added by a world or whole-game rule and removed with it.
- Valheim 1.0 upgrade-only resources are shown apart in the recipe editor, with the upgrade station's name. Their flag is now kept in recipe rules.
0.8.0
- New interface:
- a two-row header with Mods, Reload and Settings;
- search and favourites under the tabs;
- icon tabs; Time and Weather moved into World;
- a settings page; the panel remembers its state;
- player cards; a pinned spawn card with "to whom";
- a rules summary with "only changed" and "reset all here";
- a drop editor window.
0.7.0
- Mod tabs API: a mod adds its own tab with a static class
Chistix.AdminMenuTab, with no reference to this DLL.
0.6.x
- Creature drops are stored and applied by AdminMenu (world or whole game).
- Modpack lock:
Access.PanelLocked. - A WackysDatabase commands page appears when that mod is installed.
- Fix: the inventory-rows rule no longer fights mods that add their own rows.
0.5.x
- Recipe editor: station, level, amount, resources.
- Rules for "this world" or the "whole game"; the host sends whole-game rules to players.
- The panel works in the main menu.
- "Reload systems".
0.4.0
- English and Russian interface (
General.Language).
0.3.x
- The first panel: player, world, spawn, effects, location search, server rights, rules, server characters, free camera.


