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ValheimUnified
All-in-one quality of life with an in-game menu: craft from chests, quick deposit, multicraft, paid repair, eternal fires, sailing and map upgrades, new plantings, farming skill, multiportal. EN and RU. All off after install: enable what you want.
| Date uploaded | a week ago |
| Version | 0.11.4 |
| Download link | Chistix-ValheimUnified-0.11.4.zip |
| Downloads | 127 |
| Dependency string | Chistix-ValheimUnified-0.11.4 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Valheim Unified
One mod, many small conveniences, one menu. Valheim Unified gathers the quality-of-life features people usually install as a dozen separate mods: crafting from chests, quick deposit, multicraft, paid repair with a hammer cursor, eternal fires, faster smelters, sailing and map upgrades, new plantings, a deeper Farming skill, a multiportal and more. Every feature has its own switch and settings in an in-game menu, and the host's settings apply to everyone on the server.
After installation every feature is off, so you decide what to use. Turn features on in the in-game menu (Esc - "Unified settings") or in
BepInEx/config/chistix.valheimunified.cfg(Enabled = truein a section). On a server the host's choice applies to all players. Settings files that already exist keep their values.
Interface language: English and Russian. The menu, hints and messages follow the game's language by themselves: Russian when the game is in Russian, English for any other language. A manual choice is in the menu: General - Language (
Language = Auto / English / Russianin the cfg).
Features
Chests and inventory
- Craft, upgrade and build with materials from nearby chests (own radius or the workbench zone). Chests owned by another player are handed over first, so nothing is duplicated or lost.
- Chest access modes: only me, all players, machines and animals, or everyone.
- Smelters, kilns, fires, ovens and shield generators take fuel and ore from chests; hungry tamed animals eat from them.
- Quick deposit, deposit all, restock and sort buttons (or hotkeys) by the inventory; favourite items and protected slots stay where they are.
- Chest content preview on hover; chest names with colour and style, shown in the hover text, the chest title and as a plate over the chest.
- Recipe filter by category in the crafting panel.
Stations, repair and fire
- Stations work without a roof or a fire (the rest of the game's checks stay).
- Paid repair: the price is a share of the item's crafting materials times its wear. A hammer replaces the cursor: hover an item to see the price, click to repair, Shift repairs everything. Armour durability ×1 to ×5.
- Choose how many to craft (×N, Max) next to the Craft button.
- Eternal fuel by kind: torches and lamps, campfires and hearths, hot tubs, cooking ovens; the torch in your hand does not burn out. Smoke, rain and wind no longer put fires out.
- Speed and capacity of smelters, kilns, mills, spinning wheels and refineries; cooking, fermenter, beehive and sap collector speed. Time to ready in their hover text.
Building and items
- Buildings no longer rot in rain and water; the hammer takes boats and carts apart.
- A trash can piece, and a trash plaque by the backpack to delete a picked-up item.
- How long items lie on the ground; any item on an ordinary item stand.
- Tools without dust or stamina cost; optional removal of decorative grass and lens dirt (per player).
- Comfort at the bed: hover a bed to see its comfort level and rest time, which piece counts in each comfort group, and what you could build to raise it (from the pieces you know, other mods' pieces included).
Plants and farming
- Planting grid with snapping and automatic spacing.
- Saplings for trees and bushes the game does not let you plant (other mods' too) and wild plants planted fully grown; growth time, yield and spacing per plant.
- Farming skill extension: plant in any biome from a chosen level, bigger harvests and faster growth with the skill.
- Bees pollinate crops: working beehives near your fields make crops grow faster and give more; radius, bonus and the number of hives are in the settings, and bees can be seen flying to the fields.
- Area harvest with a modifier key; whole ore veins at once.
Travel and map
- Ground table in the spirit of SpeedyPaths and UsefulPaths: speed, run stamina, regeneration, jump, carry weight and cart weight per kind of road and floor, plus your own surface rules, with a status icon.
- Sailing: sail and oar strength for every ship (other mods' too), a fast oar speed, rowers on benches, the Seafarer skill, ship speed on the HUD, an anchor, extra cargo rows, a wider map view from the mast.
- Multiportal with a native-looking destination window; teleport restricted items, tamed creatures and carts.
- Shared map (continuous or handed over on request), explore radius and the Cartographer skill, automatic pins for portals, dungeons and the ship you left.
Water
- Diving with an air bar and the Diver skill, swimming with equipment, floating items. When a planet mod provides its own diving, this part steps aside by itself.
Character and world
- Stats from skills, equipment bindings, instant armour changes, the shield back in hand after a two-handed weapon, sneaking speed.
- Forsaken powers: all at once, switch without the stones, passive or all passive, with a strength cut per mode and per-power tuning.
- Raid designer and drop rules.
Safety
- Inventory guard (on by default, each player's own; General - Diagnostics): an error in any mod during an inventory change no longer leaves an item half moved, broken build and recipe entries left by mods are taken out (named in the log), and items lying two in one cell are put into free cells. Nothing is deleted.
Menu
- Opens from the Esc menu ("Unified settings") or from AdminMenu.
- Functions grouped into categories with icons, list on the left or on top, collapse to icons, search, text size; numbers change with ‹ › steps or by typing, no sliders.
- World settings are saved per world; "save to the pack" makes them the defaults for new worlds.
Install
- With a mod manager (r2modman / Thunderstore Mod Manager): install, done.
- By hand: put
ValheimUnified.dllintoBepInEx/plugins. - Then turn on what you want: after installation every feature is off. Esc - "Unified settings", or
Enabled = truein the sections ofBepInEx/config/chistix.valheimunified.cfg. - Multiplayer: install it on the server and on every client, the same version. The host's settings apply to all players.
- Dedicated servers are supported (interface parts are not loaded there).
Compatibility
- Every feature can be turned off on its own; a failure in one feature is logged and does not stop the others.
- Works alone. AdminMenu and a planet mod are optional: with them the menu and some features integrate, without them nothing is missing.
- Features use the game's own mechanisms (pieces, recipes, ZDOs), so items, ships and plants of other mods are covered too.
- Settings of versions before 0.8.0 (
kirill.valheimunified.cfg) are copied tochistix.valheimunified.cfgon the first start.
Credits
BepInEx, Harmony (HarmonyX). Ideas from popular mods such as AzuCraftyBoxes, QuickStackStore, AutomaticFuel, XPortal, TeleportEverything, PlantEverything, PlantEasily, VikingsDoSwim, SpeedyPaths, UsefulPaths, FuelEternal, MultiCraft and MyLittleUI - implemented independently, no code taken from them.
Made by Chistix: idea, design, direction and testing. Code written with Claude Code (Anthropic) as an AI coding assistant, under Chistix's direction. The icon is drawn in code; the inventory button icons were provided by Chistix.
Коротко по-русски
Valheim Unified - сборник удобств в одном моде с меню в игре (Esc → «Настройки Unified»): крафт и стройка из сундуков, быстрое складирование, выбор количества при крафте, платная починка молотком, вечный огонь, ускорение плавилен, корабли (якорь, гребцы, навык «Мореход»), карта (общая, навык «Картограф», автометки), новые посадки и навык фермерства, мультипортал и многое другое. После установки все функции выключены - включите нужные в меню (Esc - «Настройки Unified») или в BepInEx/config/chistix.valheimunified.cfg (Enabled = true в разделе). Настройки хоста действуют для всех игроков. Ставить на сервер и всем игрокам одной версии. Интерфейс на английском и русском: язык меняется сам вместе с языком игры, а в меню (Общие - Язык) его можно выбрать вручную.
Links
Donations are appreciated but never expected - the mod is free and stays free. PayPal
CHANGELOG
Changelog
0.11.4
- Fix: with New plantings of wild plants (berry bushes, mushrooms), changing the plantings settings in a running game (or world rules that differ from the cfg at load) left those plants in the cultivator list without their build data. From then on the game's recipe and build list updates failed on every inventory change: picked-up items stayed on the ground and were picked up again (growing stacks, items two in one cell), the trash slot stopped. The plantings now keep their build data when the list is rebuilt.
- Inventory guard (new, on by default, each player's own; General - Diagnostics): a failure in any code during an inventory change no longer cuts an item move short; empty or broken entries in build and recipe lists (from any mod) are taken out with their name in the log and the game's update runs again; items listed twice or lying two in one cell are put into free cells after spawning (dropped next to you only when there is no free cell). Nothing is deleted.
0.11.3
- Quick deposit, store all/matching, restock and backpack sort now look at every cell of the inventory, however many rows it has (10 or more, from the game's extended pockets or from mods that make the inventory taller), and decide cell by cell. A cell is left alone when it is a slot of a slot mod (quick, equipment or custom slots): such mods move their cells out of the backpack grid into their own panels, and that is what is checked, so no particular mod has to be known. The hotbar rule, equipped items, favorites and protected cells stay as before.
- For slot mods and compatibility packs:
ValheimUnified.InventorySlots.Register(owner, isSlot(x, y))tells which cells are slots.
0.11.2
- Quick deposit (to nearby chests, store all, store matching), restock and backpack sort now use every backpack row the game gives the player: the extra rows from the game's extended pockets (or a mod that adds rows the same way) are stored and sorted too. Rows that slot mods add below the backpack (quick and equipment slots) and the hotbar rule stay as before.
0.11.1
- Lighter on the frame: each function's on/off state and the settings that hooks read are worked out once per frame (and again after any change), so the game's frequent calls (carry weight, build menus that check requirements thousands of times) cost a stored value. Switch-off cleanups run four times a second instead of every frame; hotkeys are read only in a frame with a key press.
- Bees pollinate crops: hives, plantings and crops are kept only while the function is on, only the loaded ones (gone ones leave every five seconds), and found by nearby cells instead of a walk over all of them.
- Fewer repeats: the equipped list is written out only when what you wear changes, raid facts are gathered only for raid rules that need them, and the host's unchanged rules (sent every 20 s) are not parsed again.
0.11.0
- Comfort at the bed (new function, off after install; Building and items - Comfort at the bed). Hovering a bed shows the comfort level there and the rest time it gives, the shelter, the piece that counts in each comfort group (the best one; ungrouped pieces once each) and an unlit fire as +0.
- Tips to raise comfort: empty groups and better pieces from the build pieces you know, other mods' pieces included; how many tips is each player's own setting (0 turns them off).
- The level and the pieces are the game's own calculation (radius and rules as in the game).
0.10.0
- Bees pollinate crops (new function, off after install; Plants and gathering - Bees pollinate crops). Every working beehive (one that makes honey: its biome and open sky) near a crop makes it grow faster and adds to its harvest. Radius, the bonus per hive for growth and for harvest and how many hives count are host settings; on the planet the distance is measured along the surface.
- The harvest bonus goes through the game's own bonus roll (the "+N" text), together with the Farming skill bonus, and works for a picker at skill 0 too.
- By day, bees from working hives can be seen flying to the crops and back (the hives' own bee effect; per player, can be turned off).
0.9.1
- No sliders in the settings: a number changes with ‹ › by a round step (Shift: ten steps), or type the exact value. The allowed range and the step are shown under it.
- Page titles and the feature list no longer cut long names; the list puts a long name on two lines.
- Item, creature and piece names in the mod's texts follow the mod's language too, so a line is in one language (for example a deposit name in the ore list).
- A feature another mod provides (diving with PlanetPrototype) is no longer listed in the menu; without that mod it is there as before.
- Clearer English descriptions; the hint under item lists says "× removes it from the list".
0.9.0
- English interface. The menu, hints, messages and the descriptions in the cfg are in English and Russian.
- The language follows the game by itself: Russian when the game is in Russian, English for any other game language. A change in the game's settings applies at once, no restart.
- Manual choice in the menu: General - Language (Auto / English / Russian, switched with ‹ ›). Each player picks their own; the choice is kept in the cfg (
Languagein[General]). - Names the game shows itself (the trash can, saplings, skill descriptions, raid messages) follow the language too; saved map pins of the ship and dungeons are found in either language.
0.8.2
- First public release.
- Every feature is off after installation: turn on what you want in the menu (Esc - "Настройки Unified") or in the cfg (
Enabled = truein a section). Settings files that already exist keep their values. - New plugin GUID chistix.valheimunified. Settings from kirill.valheimunified.cfg are copied to chistix.valheimunified.cfg on the first start (the old file stays).
- Menu: functions in categories with icons, list on the left or on top, collapse, search, text size, sliders.
- Merged sections: Tools (dust and stamina), Map (sharing, explore radius, pins), Plants (new plantings, growth and yield). Settings of the old sections and older world profiles are carried over.
- Farming skill extension; paid repair with a hammer cursor; multicraft next to Create; trash plaque; chest name plates; ship speed HUD, anchor and cargo rows; automatic map pins; ground status icon.
- Dedicated server: interface parts are not loaded, clean shutdown.
- Public API for mods that build many pieces at once: ValheimUnified.BuildResources.Reserve.
- License: All Rights Reserved (see LICENSE).