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CoachPotatoes-ViableTrinkets-1.0.0 icon

ViableTrinkets

Makes most Trinkets viable.

Date uploaded 2 weeks ago
Version 1.0.0
Download link CoachPotatoes-ViableTrinkets-1.0.0.zip
Downloads 89
Dependency string CoachPotatoes-ViableTrinkets-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Viable Trinkets

Makes most Trinkets viable.

Install on both the server and every client.

Features

  • all trinkets are viable now, some were just buffed, others outright changed
  • all trinkets have the same adrenaline cost and same duration (default 50 adrenaline to proc and 30s duration)
  • all values configurable to your liking
  • default values tested, keep them if you want the intended 'slightly buffed and balanced trinkets' run
  • configuration applies live (it stays silent unless config changes)
  • can lock configuration so only server owners decide values

Installation

With Manager - install with Gale, r2modman, or Thunderstore Mod Manager (BepInEx is pulled in automatically since it's marked as a dependancy)

Manual - drop ViableTrinkets.dll into BepInEx/plugins

Configuration

Local - after first launch, the config is at: BepInEx/config/devon752.ViableTrinkets.cfg

Server - on a dedicated server, edit the server's file (Clients receive those values automatically)

Configs

  1. General - option to server lock values (enabled by default), to change duration of trinket effects and adrenaline cost of trinkets
  2. Heart of the Forest = +100% health regeneration
  3. Bronze Pendant = +50% stamina regeneration
  4. Iron Brooch = +50% armor, +50% block armor, -10% movement speed
  5. Nimble Anklet = +10% movement speed, -30% less cost of jumping, +20% higher jump
  6. Fins of Destiny = while 'Wet': +20% movement speed, +100% health and stamina regeneration
  7. Wolf Sight = +25% Pierce damage
  8. Crystal Heart = Resistant to Slash, Pierce, Blunt, -20% movement speed
  9. Bracelets of the Brave = +25% Blunt damage
  10. Resounding Shackle = +25% Slash damage
  11. Evasion Mantle = +50% Parry bonus, -50% Block stamina usage, +25 Dodge skill
  12. Pulsating Earrings = +50% Eitr regeneration
  13. Jörmundling = +20% Elemental damage
  14. Brimstone = +50 Health, +50 Stamina, +25 Eitr gained instantly
  15. Witch Crown = Very resistant to Cold and Lightning, Slightly Weak to Fire
  16. Neckstabber = Poison: 120 (on every attack)

Notes

Compatibility

  • incompatible with all mods that change Trinkets and their stats/effects
  • compatible with everything that doesn't touch the trinkets and their stats/effects
  • Valheim 1.0.17+
  • BepInExPack Valheim 5.4.2351+

CHANGELOG

1.0.0

  • Initial release
  • changes effects of most trinkets
  • standardizes duration and required adrenaline for all trinkets
  • configuration for all effects, adrenaline and duration
  • ability to server lock configuration
  • live config reload (silent unless config changed)

1.1.0

General

  • updated some trinkets to be more in line with their vanilla intentions
  • buffed some trinkets
  • vanilla doesn't add any adrenaline on kill so I added it
  • new config: Amount of adrenaline on kill (config, default 3): grants flat adrenaline on kill. 0 = off (vanilla)

Crystal Heart

  • config label changed to: Physical Resistance level (Blunt / Slash / Pierce)
  • move speed penalty default changed from -20% to -25%

Witch Crown

  • no longer applies a fire weakness
  • one config for all resitances: Elemental Resistance level applies the same amount to Fire, Frost, and Lightning (default Slightly Resistant)
  • now restores 40 Eitr on activation

Nimble Anklet

  • effects: +15% movement speed, +30% jump height, and +40 stamina on proc (defaults)
  • jump stamina cost reduction removed

Wolf Sight / Bracelets of the Brave / Resounding Shackle

  • default damage bonuses raised from +25% to +30% (pierce / blunt / slash respectively)

Jörmundling

  • default elemental damage bonus raised from +20% to +25% (fire, frost, lightning, poison, spirit)

Pulsating Earrings

  • default eitr regen raised from +50% to +60%

Brimstone

  • now restores 60 Health and 60 Stamina (defaults) from 50/50
  • no longer restores Eitr