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TrophyPercent

Never again be uncertain when you will get the next trophy. This mod allows you to see how many more enemies you need to kill to get the next trophy dropped.

Date uploaded a week ago
Version 1.0.0
Download link Combifightet-TrophyPercent-1.0.0.zip
Downloads 131
Dependency string Combifightet-TrophyPercent-1.0.0

README

Trophy Percent

Never again be uncertain when you will get the next trophy.

WARNING:
the "kills" remaining counter for a sspecific enemy is only 100% accurate after you have killed atleas one of that enemy during your current game sesion.
(see How the "Pity-Timer" works)

Features

  • Live HUD Tracking: Pin trophie goals to your HUD with checkboxes from the Compendium.
  • Missing Trophies Revealed: Enemies you have killed, but not yet collected a trophy from will now appear ass greyed out in the Compendium.
  • Global Counter: Tracks your overall trophie collection progress.

How the "Pity-Timer" works

Valheim uses a pseudo-random "pity timer" rather than a flat percentage. When you kill an enemy, the game silently rolls a random number of kills required before a trophy drop is 100% guaranteed.

  • Estimates vs. Exact Kills: Valheim erases the pity timer every time you log out. When you first load into a world, the mod estimates your remaining kills based on the base drop chance. Once you kill an enemy, the game rolls a new live timer, and the mod displays the exact kills remaining.

Installation

Mod Manager (Recommended): Click "Install with Mod Manager" using [r2modman] or [Thunderstore Mod Manager].

Manual: Extract TrophyPercent.dll into your Valheim\BepInEx\plugins folder (requires BepInEx 5.x Valheim).

Compatability

This is a Client-Side mod. You can play on vanilla dedicated servers or with unmodded friends without any issues.

CHANGELOG

v1.2.0

  • Rebuilt trophy dialog layout to include categorized "Biome" headers for cleaner organization.
  • Added dynamic line wrapping to the menu so excessive trophies no longer clip off-screen.
  • Fixed the HUD progress overlay blocking map interactions by configuring it to pass through all mouse clicks.

v1.1.0

  • Added ~ tilde prefix for estimated/predicted kill counts on the HUD
  • Added configuration format example to the config file description
  • Added adaptive kill-detection so pinned trophies will intelligently hide themselves if you log into a character with 0 kills for that creature.
  • Fixed completion text overlapping checkboxes by appending progress directly to the window title
  • Fixed pin toggle button using the multiplayer map icon instead of the settings checkbox (not realy tested)
  • Fixed kill counter failing to reset in multiplayer when drops are uncollected or after death (not realy tested)
  • Improved HUD display by stripping redundant "Trophy" text from creature names

v1.0.0

  • Full release
  • Added trophy tracking and remaining kill counter based on game pity mechanics
  • Added customizable pinned trophy HUD overlay
  • Added display for slain creatures with missing trophies
  • Added persistent configuration for pinned trophies across sessions

Show pre-release updates

v0.5.0

  • Beta release
  • Added drop pity timer calculations
  • Added darkened placeholders for missing trophies in the trophy menu

v0.1.0

  • Alpha release
  • Initial prototype for tracking trophy drop statistics