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DifficultyScaler
This mod makes it possible to adjust the overall difficulty of the game, by adjusting the monster's base health and damage.
| Date uploaded | 3 years ago |
| Version | 0.1.2 |
| Download link | Cozyheim-DifficultyScaler-0.1.2.zip |
| Downloads | 1286 |
| Dependency string | Cozyheim-DifficultyScaler-0.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2105ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.11.4README
Thank you for using this mod.
Support the author by donating some mead for Thrakal here:
| https://www.buymeacoffee.com/Thrakal |
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Info
This mod requires the "Cozyheim_CoreAPI.dll" to be installed.
- This file is included in all mods you download from Cozyheim
- It is used to make the Cozyheim mods "speak" with each other
- If you don't have this installed, your mods from Cozyheim will not be loaded
Bug reporting and feedback
If you have any feedback or issues you need fixed, go to: NEXUS MODS
Click on the mod you need support for:
- Report Bug
- Post
- Share image
Or join the Cozyheim Discord Server
| Learn more about the author and his mods at www.cozyheim.dk |
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Thunderstore is NOT the main page for uploading mods. Make sure to stay updated at nexusmods.com
CHANGELOG
Full Changelog
- The full changelog can be found on Nexus (Changelog)
Newest update
📌 v0.1.2 - April 29th, 2023
- Important! - If you also use the Experience & Leveling System mod, then you must update that mod as well, otherwise you will encounter issues with the amount of XP gained.
- New feature: Added the option to adjust the scaling based on how many stars the monsters have. This setting will overwrite the vanilla scaling.
- Change: Changed the mathematic equation for how the difficulty scaling is calculated. The scaling values now ADDS together instead of MULTIPLIES.
- Example before: (overall health +200% * night +50% * Mistlands +100% = 3 * 1,5 * 2 = 9x health)
- Example new: (overall health +200% * night +50% * Mistlands +100% = 2 + 0,5 + 1 = 3.5x health)
- Config: Due to the changes in the equation, some of the default values in the config file has changed. Also the values has been streamlined to be more clear on how the scaling functions.
- Bug Fix: Fixed null reference error when monsters get hit by a “non-attacker” object, such as bonfire etc.
- Core API: Added changes to the Core API to implement the scaling for stars.